Player Matchup

Chiron
Chiron
Gold III
Gone Braindead
Chiron
Gold III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,509 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold I
M89x
Morgan Le Fay
Gold I
Level 158
God Stats
0W - 2L
1,280 SR
Queue Stats
110W - 105L
1,661 MMR
Party 2
Ymir
Ymir
Platinum V
NopalitoBandito
Ymir
Platinum V
Level 126
God Stats
6W - 4L
1,893 SR
Queue Stats
62W - 47L
1,563 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,558 SR
1,578 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 92
1,565 SR
1,538 MMR
Jormungandr
Jormungandr
Platinum IV
BarrelMonkay
Jormungandr
Platinum IV
Level 107
God Stats
7W - 7L
1,541 SR
Queue Stats
84W - 79L
1,643 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Sweeese
Cu Chulainn
Silver I
Level 31
God Stats
17W - 22L
1,612 SR
Queue Stats
85W - 77L
1,530 MMR
Solo
Sol
Sol
Gold III
The Stivi Swang
Sol
Gold III
Level 139
God Stats
15W - 16L
1,541 SR
Queue Stats
99W - 97L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 1
12,494
658
25,368
15,246
7,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
M89x
Morgan Le Fay
15
1 / 7 / 6
11,264
593
10,465
12,510
5,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 3 / 5
10,932
575
7,299
22,752
32,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
CthulhuMedusaPersephoneGilgameshTiamat

VS

Bans
AthenaAphroditeDanzaburouScyllaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BarrelMonkay
Jormungandr
17
4 / 3 / 11
12,470
656
10,363
21,232
24,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Sweeese
Cu Chulainn
18
6 / 3 / 7
12,881
678
13,740
19,065
15,535
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
5 / 3 / 9
12,385
652
14,078
14,230
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
15
15
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BarrelMonkay
Jormungandr
4
3
11
3.17
L
6
5
1
1.3
L
Morgan Le Fay
M89x
Morgan Le Fay
1
7
6
0.57
L
2
3
5
1.5
W
Cu Chulainn
Sweeese
Cu Chulainn
6
3
7
3.17
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,132
Damage
38,181
50,508
Taken
54,527
46,065
Mitigated
45,568
10,856
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BarrelMonkay
Jormungandr
10,363
1,470
1,938
2,569
21,232
24,673
317
6,045
14,367
37,789
0
L
25,368
9,812
1,494
4,908
15,246
7,668
933
5,732
9,463
0
84,887
L
Morgan Le Fay
M89x
Morgan Le Fay
10,465
433
0
817
12,510
5,834
318
7,708
4,802
52,694
0
L
7,299
478
599
3,038
22,752
32,563
300
11,306
11,446
19,808
0
W
Cu Chulainn
Sweeese
Cu Chulainn
13,740
2,141
717
3,576
19,065
15,535
310
3,945
14,552
3,954
47,390
W
14,078
3,695
0
6,907
14,230
5,360
2,274
5,809
7,844
47,904
2,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,690
Gold Earned
37,736
229
Minions Killed
189
0
Camps Cleared
0
1,023,196
Distance Traveled
1,092,166
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,470
656
48
3
0
362,417
3
L
Chiron
12,494
658
119
6
0
338,717
3
L
Morgan Le Fay
11,264
593
85
4
0
325,784
0
L
Ymir
10,932
575
25
1
0
358,695
2
W
Cu Chulainn
12,881
678
67
4
0
385,952
5
W
Sol
12,385
652
74
4
0
343,797
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role