Player Matchup

Fenrir
Fenrir
Masters
AutolockOfficial
Fenrir
Masters
Level 157
God Stats
8W - 7L
1,605 SR
Queue Stats
300W - 280L
2,442 MMR
Party 3
Hades
Hades
Masters
LordGachalot
Hades
Masters
Level 160
God Stats
15W - 11L
1,846 SR
Queue Stats
345W - 308L
2,506 MMR
Party 3
Hercules
Hercules
Masters
The Wild Meshaw
Hercules
Masters
Level 158
God Stats
20W - 24L
1,598 SR
Queue Stats
371W - 349L
2,479 MMR
Solo
Rama
Rama
Masters
extremebeasty
Rama
Masters
Level 160
God Stats
2W - 6L
1,463 SR
Queue Stats
431W - 364L
2,528 MMR
Party 2
Athena
Athena
Diamond I
ichammy
Athena
Diamond I
Level 158
God Stats
3W - 5L
1,516 SR
Queue Stats
280W - 242L
2,356 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 159
1,605 SR
2,462 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,626 SR
2,461 MMR
Sol
Sol
Masters
Im Kaxi
Sol
Masters
Level 156
God Stats
4W - 10L
1,505 SR
Queue Stats
163W - 164L
2,490 MMR
Solo
Achilles
Achilles
Diamond I
LumenVita
Achilles
Diamond I
Level 137
God Stats
0W - 4L
1,302 SR
Queue Stats
156W - 129L
2,463 MMR
Party 1
Cerberus
Cerberus
Diamond I
PreSiDen7
Cerberus
Diamond I
Level 160
God Stats
6W - 7L
1,801 SR
Queue Stats
443W - 384L
2,448 MMR
Solo
King Arthur
King Arthur
Diamond I
RemlsBestWaifu
King Arthur
Diamond I
Level 142
God Stats
26W - 28L
1,714 SR
Queue Stats
591W - 520L
2,439 MMR
Solo
Izanami
Izanami
Diamond I
phoenixdarkwatr
Izanami
Diamond I
Level 158
God Stats
3W - 3L
1,810 SR
Queue Stats
159W - 131L
2,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 1
13,484
586
16,556
17,007
9,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
5 / 0 / 11
13,555
589
16,454
12,838
7,849
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
19
3 / 3 / 7
13,327
579
18,665
30,257
26,334
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 1 / 5
14,026
610
13,912
13,690
6,315
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
ichammy
Athena
17
1 / 0 / 16
12,498
543
9,890
24,791
30,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
GilgameshMorgan Le FayKaliTiamatSet

VS

Bans
PersephoneHou YiLokiChironGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
1 / 8 / 1
10,981
477
9,881
12,630
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
LumenVita
Achilles
17
2 / 4 / 0
10,592
461
6,823
16,802
7,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
PreSiDen7
Cerberus
15
0 / 6 / 2
10,503
457
8,542
21,886
18,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
RemlsBestWaifu
King Arthur
16
2 / 6 / 1
10,787
469
14,554
28,583
18,954
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 4 / 3
12,099
526
12,451
17,254
6,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
13
28
Kills
6
6
Deaths
28
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
13
2
1
6.75
L
Sol
1
8
1
0.19
W
5
0
11
10.5
L
Achilles
LumenVita
Achilles
2
4
0
0.5
L
Cerberus
PreSiDen7
Cerberus
0
6
2
0.17
L
King Arthur
RemlsBestWaifu
King Arthur
2
6
1
0.42
W
Hercules
3
3
7
2.17
W
6
1
5
8.5
W
Athena
ichammy
Athena
1
0
16
9
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,477
Damage
52,251
98,583
Taken
97,155
81,040
Mitigated
56,060
42,688
Healing
18,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,556
4,406
0
1,331
17,007
9,984
841
3,163
13,726
0
79,256
L
Sol
9,881
2,260
0
2,895
12,630
4,551
874
3,939
8,691
74,883
0
W
16,454
2,708
2,142
9,224
12,838
7,849
2,183
5,674
6,910
96,737
0
L
Achilles
LumenVita
Achilles
6,823
1,884
0
1,005
16,802
7,228
0
4,605
12,197
0
86,081
L
Cerberus
PreSiDen7
Cerberus
8,542
182
0
3,557
21,886
18,488
0
8,614
12,743
33,545
0
L
King Arthur
RemlsBestWaifu
King Arthur
14,554
2,160
0
8,578
28,583
18,954
0
7,181
20,876
0
69,130
W
Hercules
18,665
5,387
0
15,033
30,257
26,334
1,779
5,191
24,810
19,864
62,933
W
13,912
12,269
0
7,641
13,690
6,315
7,968
1,891
11,799
0
149,679
W
Athena
ichammy
Athena
9,890
3,163
0
7,317
24,791
30,558
236
4,917
19,619
45,554
0
L
12,451
8,191
0
2,398
17,254
6,839
3,127
5,711
11,543
0
105,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,890
Gold Earned
54,962
636
Minions Killed
642
0
Camps Cleared
0
2,363,294
Distance Traveled
2,224,454
42
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,484
586
95
4
0
487,870
0
L
Sol
10,981
477
156
7
0
433,590
7
W
Hades
13,555
589
149
6
0
452,960
11
L
Achilles
10,592
461
130
6
0
477,353
10
L
Cerberus
10,503
457
38
2
0
427,454
10
L
King Arthur
10,787
469
136
6
0
446,026
7
W
Hercules
13,327
579
145
6
0
460,396
5
W
Rama
14,026
610
198
9
0
425,850
11
W
Athena
12,498
543
49
2
0
536,218
15
L
Izanami
12,099
526
182
8
0
440,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role