Player Matchup

Nu Wa
Nu Wa
Foodis
Nu Wa
Level 8
God Stats
25W - 22L
1,534 SR
Queue Stats
54W - 53L
1,286 Elo+
Solo
Cernunnos
Cernunnos
JuHom
Cernunnos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,492 Elo+
Solo
Tiamat
Tiamat
Oiuer
Tiamat
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 41L
1,507 Elo+
Solo
Bellona
Bellona
Viruca
Bellona
Level 23
God Stats
2W - 0L
1,512 SR
Queue Stats
16W - 19L
1,451 Elo+
Solo
Chang'e
Chang'e
iluvsolange
Chang'e
Level 15
God Stats
3W - 1L
1,555 SR
Queue Stats
18W - 17L
1,495 Elo+
Solo
Team Averages
Level 15
1,520 SR
1,446 Elo+

VS

Team Averages
Level 33
1,500 SR
1,468 Elo+
Chaac
Chaac
Copperratt
Chaac
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 60L
1,396 Elo+
Party 1
Chang'e
Chang'e
MLGMAN66
Chang'e
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
ReallyBigBill
Vulcan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,500 Elo+
Party 1
Ares
Ares
SignedRelic5722
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 1
Tyr
Tyr
rjcovie
Tyr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Foodis
Nu Wa
20
11 / 1 / 21
13,873
1,261
28,817
12,130
4,791
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cernunnos
JuHom
Cernunnos
18
4 / 6 / 15
10,879
989
9,895
13,150
5,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Oiuer
Tiamat
19
5 / 2 / 22
12,292
1,117
17,761
12,676
8,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Viruca
Bellona
18
7 / 5 / 16
11,908
1,083
14,044
19,021
18,532
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
iluvsolange
Chang'e
19
9 / 1 / 15
12,537
1,140
17,765
14,938
5,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

197

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
3 / 4 / 9
11,440
1,040
16,189
20,199
19,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
MLGMAN66
Chang'e
17
1 / 11 / 9
10,957
996
18,173
19,211
6,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 7 / 6
10,218
929
13,943
15,021
4,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 9 / 5
9,550
868
2,743
17,583
14,097
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tyr
18
10 / 5 / 3
13,122
1,193
15,554
23,539
22,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
47
36
Kills
15
15
Deaths
36
89
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
4
9
1.88
W
Nu Wa
Foodis
Nu Wa
11
1
21
21.5
W
Cernunnos
JuHom
Cernunnos
4
6
15
1.92
L
Chang'e
MLGMAN66
Chang'e
1
11
9
0.5
W
Tiamat
Oiuer
Tiamat
5
2
22
8
L
1
7
6
0.57
L
0
9
5
0.28
W
Bellona
Viruca
Bellona
7
5
16
3
W
Chang'e
iluvsolange
Chang'e
9
1
15
16.5
L
Tyr
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,282
Damage
66,602
71,915
Taken
95,553
43,115
Mitigated
66,706
14,654
Healing
17,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
16,189
2,399
0
4,182
20,199
19,484
0
13,603
6,596
321
46,071
W
Nu Wa
Foodis
Nu Wa
28,817
7,605
387
2,078
12,130
4,791
0
4,474
7,656
54,481
0
W
Cernunnos
JuHom
Cernunnos
9,895
4,544
0
10
13,150
5,244
0
5,745
7,405
0
23,240
L
Chang'e
MLGMAN66
Chang'e
18,173
3,009
4,508
3,319
19,211
6,033
0
12,976
6,235
46,205
0
W
Tiamat
Oiuer
Tiamat
17,761
1,716
0
2,829
12,676
8,982
0
5,967
6,709
25,672
0
L
13,943
4,030
0
799
15,021
4,902
0
10,275
4,746
48,990
0
L
2,743
410
0
0
17,583
14,097
0
10,978
6,605
7,405
0
W
Bellona
Viruca
Bellona
14,044
3,391
0
888
19,021
18,532
0
11,017
8,004
0
36,403
W
Chang'e
iluvsolange
Chang'e
17,765
2,204
3,950
4,512
14,938
5,566
0
7,800
7,138
35,255
0
L
Tyr
15,554
2,264
0
4,952
23,539
22,190
0
16,511
7,028
0
45,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,489
Gold Earned
55,287
186
Minions Killed
230
7
Camps Cleared
5
1,027,058
Distance Traveled
1,046,216
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,440
1,040
34
3
0
247,080
0
W
Nu Wa
13,873
1,261
56
5
1
215,742
2
W
Cernunnos
10,879
989
19
2
1
144,986
0
L
Chang'e
10,957
996
71
6
1
179,795
4
W
Tiamat
12,292
1,117
14
1
1
225,329
0
L
Vulcan
10,218
929
67
6
0
231,854
1
L
Ares
9,550
868
4
0
0
132,769
1
W
Bellona
11,908
1,083
45
4
1
215,469
0
W
Chang'e
12,537
1,140
52
5
3
225,532
1
L
Tyr
13,122
1,193
54
5
4
254,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role