Player Matchup

Apollo
Apollo
PAWP ZASFLOW
Apollo
Level 15
God Stats
0W - 1L
1,191 SR
Queue Stats
8W - 20L
1,174 Elo+
Party 1
Fenrir
Fenrir
S1PP1N nTR1PP1N
Fenrir
Level 101
God Stats
5W - 10L
1,500 SR
Queue Stats
275W - 317L
1,290 Elo+
Party 1
Baron Samedi
Baron Samedi
nick600u
Baron Samedi
Level 58
God Stats
1W - 3L
1,720 SR
Queue Stats
20W - 44L
1,250 Elo+
Solo
Team Averages
Level 58
1,470 SR
1,238 Elo+

VS

Team Averages
Level 97
1,472 SR
1,364 Elo+
Odin
Odin
 
Odin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Dankestofdemall
Zeus
Level 127
God Stats
14W - 12L
1,500 SR
Queue Stats
198W - 209L
1,307 Elo+
Solo
Neith
Neith
domin8r1234
Neith
Level 63
God Stats
58W - 92L
1,415 SR
Queue Stats
59W - 97L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 10 / 4
8,901
593
1,663
16,642
4,398
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 8 / 7
10,950
730
14,535
19,480
9,095
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
nick600u
Baron Samedi
15
7 / 2 / 3
11,106
740
11,258
11,540
4,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
5 / 6 / 10
11,696
780
8,522
13,243
13,097
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 5 / 10
10,486
699
12,205
9,653
4,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
12 / 3 / 5
12,542
836
16,627
13,960
5,686
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
13
Kills
19
20
Deaths
14
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
6
10
1.67
W
2
5
10
1.4
L
Apollo
1
10
4
0.3
L
5
8
7
1.06
W
12
3
5
4.83
L
Baron Samedi
nick600u
Baron Samedi
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,456
Damage
37,354
47,662
Taken
36,856
17,597
Mitigated
23,146
5,719
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,522
2,479
0
375
13,243
13,097
432
4,952
8,291
0
30,856
W
12,205
518
0
1,812
9,653
4,363
494
1,409
8,244
32,945
0
L
Apollo
1,663
813
0
0
16,642
4,398
75
3,264
13,378
0
18,840
L
14,535
3,725
46
3,009
19,480
9,095
420
4,443
15,037
0
31,435
W
16,627
9,574
0
7,442
13,960
5,686
2,099
4,897
9,063
0
54,565
L
Baron Samedi
nick600u
Baron Samedi
11,258
925
837
1,827
11,540
4,104
0
4,498
7,042
37,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,957
Gold Earned
34,724
100
Minions Killed
143
0
Camps Cleared
0
702,711
Distance Traveled
669,944
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,696
780
38
3
0
253,360
0
W
Zeus
10,486
699
32
2
0
189,654
0
L
Apollo
8,901
593
27
2
0
202,200
0
L
Fenrir
10,950
730
27
2
0
261,089
1
W
Neith
12,542
836
73
5
0
226,930
0
L
Baron Samedi
11,106
740
46
3
0
239,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role