Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
RealKMSHours
Raijin
Level 29
God Stats
2W - 2L
1,425 SR
Queue Stats
63W - 60L
1,461 Elo+
Party 3
Thanatos
Thanatos
TotalStarKiller
Thanatos
Level 158
God Stats
7W - 3L
1,672 SR
Queue Stats
124W - 119L
1,491 Elo+
Party 2
Loki
Loki
YellowSaga
Loki
Level 60
God Stats
23W - 18L
1,502 SR
Queue Stats
119W - 118L
1,426 Elo+
Party 3
Fafnir
Fafnir
lDriger
Fafnir
Level 157
God Stats
4W - 7L
1,533 SR
Queue Stats
177W - 196L
1,457 Elo+
Party 2
Team Averages
Level 99
1,526 SR
1,467 Elo+

VS

Team Averages
Level 79
1,567 SR
1,475 Elo+
Anubis
Anubis
Dwarfacus
Anubis
Level 66
God Stats
18W - 17L
1,576 SR
Queue Stats
103W - 111L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
KurvaZelena
Cthulhu
Level 89
God Stats
10W - 6L
1,759 SR
Queue Stats
387W - 391L
1,518 Elo+
Party 1
King Arthur
King Arthur
Mandingo023
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,475 Elo+
Party 1
Rama
Rama
joca
Rama
Level 129
God Stats
1W - 2L
1,461 SR
Queue Stats
126W - 146L
1,461 Elo+
Party 1
Bakasura
Bakasura
soldier85847r
Bakasura
Level 86
God Stats
5W - 5L
1,541 SR
Queue Stats
6W - 10L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
2 / 2 / 4
5,219
522
2,785
5,943
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
9
0 / 3 / 4
5,636
564
2,763
4,819
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
11
8 / 2 / 2
7,168
717
4,184
6,913
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
9 / 2 / 2
7,051
705
8,459
6,529
1,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
lDriger
Fafnir
8
2 / 1 / 6
5,810
581
2,341
6,851
3,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dwarfacus
Anubis
7
0 / 5 / 2
4,481
448
3,112
4,204
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
KurvaZelena
Cthulhu
9
0 / 3 / 2
5,361
536
4,555
7,260
4,851
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Mandingo023
King Arthur
8
0 / 7 / 2
5,125
513
1,823
8,595
3,886
Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
joca
Rama
6
1 / 4 / 1
4,528
453
4,001
4,737
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
soldier85847r
Bakasura
11
8 / 2 / 0
7,176
718
5,657
8,030
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
21
Kills
9
10
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
2
4
2
L
Anubis
Dwarfacus
Anubis
0
5
2
0.2
L
Cthulhu
KurvaZelena
Cthulhu
0
3
2
0.33
L
King Arthur
Mandingo023
King Arthur
0
7
2
0.14
W
Raijin
0
3
4
0.67
W
Thanatos
8
2
2
4.5
W
9
2
2
5
L
Rama
joca
Rama
1
4
1
0.38
W
Fafnir
lDriger
Fafnir
2
1
6
5
L
Bakasura
soldier85847r
Bakasura
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,532
Damage
19,148
31,055
Taken
32,826
10,117
Mitigated
13,629
11,120
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,785
2,126
0
1,340
5,943
1,165
0
1,708
4,125
0
24,163
L
Anubis
Dwarfacus
Anubis
3,112
356
0
307
4,204
1,413
430
838
3,366
18,704
0
L
Cthulhu
KurvaZelena
Cthulhu
4,555
471
0
1,748
7,260
4,851
0
1,998
5,262
25,966
0
L
King Arthur
Mandingo023
King Arthur
1,823
469
0
1,814
8,595
3,886
0
0
8,595
0
19,506
W
Raijin
2,763
201
0
458
4,819
1,535
385
3,316
1,503
28,292
0
W
Thanatos
4,184
1,380
0
5,972
6,913
1,993
0
787
5,925
0
27,427
W
8,459
2,218
0
1,267
6,529
1,755
415
374
5,777
0
36,956
L
Rama
joca
Rama
4,001
3,687
0
713
4,737
1,145
0
898
3,839
0
15,306
W
Fafnir
lDriger
Fafnir
2,341
429
204
1,879
6,851
3,669
0
1,948
4,632
10,531
0
L
Bakasura
soldier85847r
Bakasura
5,657
4,396
0
2,082
8,030
2,334
0
1,370
6,660
0
21,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
26,671
246
Minions Killed
202
0
Camps Cleared
0
938,230
Distance Traveled
915,556
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,219
522
53
5
0
187,672
0
L
Anubis
4,481
448
26
3
0
172,347
0
L
Cthulhu
5,361
536
54
5
0
188,937
0
L
King Arthur
5,125
513
37
4
0
196,450
3
W
Raijin
5,636
564
55
6
0
162,031
2
W
Thanatos
7,168
717
50
5
0
203,190
1
W
Loki
7,051
705
75
8
0
191,218
0
L
Rama
4,528
453
27
3
0
135,691
0
W
Fafnir
5,810
581
13
1
0
194,119
2
L
Bakasura
7,176
718
58
6
0
222,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role