Player Matchup

Hercules
Hercules
Gold V
HeChIsUs11
Hercules
Gold V
Level 85
God Stats
2W - 2L
1,590 SR
Queue Stats
19W - 13L
1,519 MMR
Party 1
Odin
Odin
Gold III
Samuelacho-14
Odin
Gold III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,617 MMR
Party 1
Scylla
Scylla
Gold V
bianconero1974
Scylla
Gold V
Level 51
God Stats
0W - 1L
1,220 SR
Queue Stats
13W - 7L
1,640 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 80
1,437 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,584 SR
1,271 MMR
Sol
Sol
Gold III
ApeX_Quagmire
Sol
Gold III
Level 100
God Stats
20W - 16L
1,645 SR
Queue Stats
302W - 345L
1,379 MMR
Party 2
Da Ji
Da Ji
Bronze I
Ryrghaez
Da Ji
Bronze I
Level 88
God Stats
2W - 6L
1,336 SR
Queue Stats
95W - 186L
731 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
marlon123_5
Gilgamesh
Platinum III
Level 124
God Stats
11W - 12L
1,771 SR
Queue Stats
743W - 859L
1,703 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HeChIsUs11
Hercules
18
2 / 1 / 4
13,406
638
6,106
20,949
28,099
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 6 / 4
12,283
585
7,380
16,793
12,197
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 4 / 2
12,343
588
6,732
12,840
5,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeTiamatPersephoneMorgan Le FayChiron

VS

Bans
ThothSobekCu ChulainnBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 7
13,530
644
17,800
8,223
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
Ryrghaez
Da Ji
8
2 / 2 / 2
10,577
504
911
3,329
1,233
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
marlon123_5
Gilgamesh
19
4 / 3 / 6
13,770
656
13,439
17,751
20,317
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
10
11
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Hercules
HeChIsUs11
Hercules
2
1
4
4
W
Da Ji
Ryrghaez
Da Ji
2
2
2
1.5
L
1
6
4
0.5
L
3
4
2
1
W
Gilgamesh
marlon123_5
Gilgamesh
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
32,150
50,582
Taken
29,303
45,780
Mitigated
24,884
12,296
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,800
2,930
0
5,759
8,223
3,334
2,478
1,864
6,006
79,571
4,309
L
Hercules
HeChIsUs11
Hercules
6,106
1,352
0
9,461
20,949
28,099
105
8,203
12,746
0
30,610
W
Da Ji
Ryrghaez
Da Ji
911
246
0
510
3,329
1,233
0
653
2,514
0
6,869
L
7,380
1,939
0
729
16,793
12,197
503
2,475
14,318
0
78,636
L
6,732
1,012
0
2,106
12,840
5,484
741
6,263
6,577
50,835
0
W
Gilgamesh
marlon123_5
Gilgamesh
13,439
1,920
0
4,582
17,751
20,317
633
3,754
13,153
0
55,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,032
Gold Earned
37,877
247
Minions Killed
223
0
Camps Cleared
0
1,083,463
Distance Traveled
876,206
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,530
644
142
7
0
380,503
1
L
Hercules
13,406
638
39
2
0
352,091
1
W
Da Ji
10,577
504
15
1
0
92,172
1
L
Odin
12,283
585
93
4
0
384,419
1
L
Scylla
12,343
588
115
5
0
346,953
0
W
Gilgamesh
13,770
656
66
3
0
403,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role