Player Matchup

Artemis
Artemis
 
Artemis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Klipe
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,324 Elo+
Party 3
Cerberus
Cerberus
XxLeo_Souza_BrxX
Cerberus
Level 27
God Stats
14W - 11L
1,550 SR
Queue Stats
173W - 218L
1,420 Elo+
Party 2
Arachne
Arachne
XxMec_VigilxX
Arachne
Level 29
God Stats
4W - 8L
1,492 SR
Queue Stats
85W - 110L
1,503 Elo+
Party 2
Hera
Hera
ericKameoka
Hera
Level 48
God Stats
1W - 1L
1,690 SR
Queue Stats
104W - 140L
1,394 Elo+
Party 2
Team Averages
Level 44
1,546 SR
1,428 Elo+

VS

Team Averages
Level 78
1,431 SR
1,560 Elo+
Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
KiCKEERR
Sol
Level 160
God Stats
5W - 2L
1,298 SR
Queue Stats
158W - 60L
1,744 Elo+
Party 1
Artio
Artio
Panlover
Artio
Level 4
God Stats
6W - 1L
1,301 SR
Queue Stats
6W - 1L
1,295 Elo+
Party 1
Apollo
Apollo
faword
Apollo
Level 28
God Stats
1W - 1L
1,301 SR
Queue Stats
94W - 31L
1,756 Elo+
Party 1
Da Ji
Da Ji
iLoogiczzx
Da Ji
Level 39
God Stats
3W - 1L
1,753 SR
Queue Stats
41W - 31L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 2 / 0
6,529
502
7,483
8,717
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
Klipe
Zeus
7
0 / 7 / 1
4,915
378
2,947
5,924
1,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 2
5,893
453
2,752
11,405
4,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
11
1 / 3 / 0
6,252
481
2,278
10,904
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 5 / 1
5,508
424
3,933
6,207
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 1 / 4
7,528
579
4,676
8,336
4,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
1 / 1 / 6
6,743
519
9,035
5,916
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Panlover
Artio
13
8 / 0 / 5
8,192
630
6,725
7,058
4,419
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
faword
Apollo
11
1 / 1 / 2
6,726
517
5,627
8,788
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
12
4 / 0 / 6
7,348
565
3,968
6,526
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
20
20
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
2
0
1
W
Serqet
 
Serqet
6
1
4
8
W
1
1
6
4
L
Zeus
Klipe
Zeus
0
7
1
0.07
W
Artio
Panlover
Artio
8
0
5
10.5
L
0
3
2
0.33
L
Arachne
1
3
0
0.33
L
0
5
1
0.1
W
Apollo
faword
Apollo
1
1
2
2
W
Da Ji
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,393
Damage
30,031
43,157
Taken
36,624
14,508
Mitigated
16,448
10,684
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,483
3,087
0
4,009
8,717
2,539
0
1,041
7,538
0
38,127
W
Serqet
 
Serqet
4,676
1,196
0
673
8,336
4,924
0
2,405
5,931
0
20,917
W
9,035
3,518
0
2,866
5,916
2,098
1,705
1,905
4,011
38,465
6,141
L
Zeus
Klipe
Zeus
2,947
1,107
0
250
5,924
1,664
0
3,826
2,098
13,164
0
W
Artio
Panlover
Artio
6,725
477
556
3,937
7,058
4,419
0
3,527
3,531
35,270
0
L
2,752
326
0
2,304
11,405
4,367
0
4,240
7,165
12,748
0
L
Arachne
2,278
1,353
0
3,330
10,904
4,145
0
3,348
7,418
0
37,129
L
3,933
1,334
0
791
6,207
1,793
0
2,535
3,383
34,561
0
W
Apollo
faword
Apollo
5,627
3,502
0
3,830
8,788
2,648
40
485
8,303
0
42,166
W
Da Ji
3,968
521
0
4,008
6,526
2,359
0
1,377
5,149
0
37,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,097
Gold Earned
36,537
265
Minions Killed
351
0
Camps Cleared
0
1,131,527
Distance Traveled
1,222,801
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,529
502
73
6
0
202,490
2
W
Serqet
7,528
579
26
2
0
269,679
5
W
Sol
6,743
519
87
7
0
231,036
4
L
Zeus
4,915
378
28
2
0
186,083
0
W
Artio
8,192
630
81
6
0
247,292
5
L
Cerberus
5,893
453
29
2
0
243,514
2
L
Arachne
6,252
481
77
6
0
265,892
0
L
Hera
5,508
424
58
4
0
233,548
6
W
Apollo
6,726
517
75
6
0
225,605
4
W
Da Ji
7,348
565
82
6
0
249,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role