Player Matchup

Bellona
Bellona
AviciiGamiing
Bellona
Level 27
God Stats
6W - 3L
1,485 SR
Queue Stats
109W - 105L
1,447 Elo+
Solo
Cthulhu
Cthulhu
Kraiken2
Cthulhu
Level 24
God Stats
1W - 1L
1,754 SR
Queue Stats
47W - 41L
1,476 Elo+
Party 2
Set
Set
Sans6558
Set
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Vinicius_btu
Hun Batz
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 15L
1,692 Elo+
Solo
Izanami
Izanami
khaoz2
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,421 Elo+
Party 2
Team Averages
Level 12
1,548 SR
1,507 Elo+

VS

Team Averages
Level 26
1,545 SR
1,539 Elo+
Merlin
Merlin
CarambaNaoTem
Merlin
Level 27
God Stats
18W - 16L
1,597 SR
Queue Stats
149W - 157L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
Daniel_DL_89
Danzaburou
Level 28
God Stats
22W - 14L
1,587 SR
Queue Stats
112W - 117L
1,508 Elo+
Solo
Cthulhu
Cthulhu
Machovirgem35
Cthulhu
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
179W - 178L
1,494 Elo+
Solo
Bakasura
Bakasura
PistoleiroMbM
Bakasura
Level 29
God Stats
3W - 2L
1,543 SR
Queue Stats
181W - 176L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
StainingManx410
Sylvanus
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
283W - 255L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
1 / 2 / 0
5,287
529
3,144
7,928
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Kraiken2
Cthulhu
9
1 / 2 / 0
5,456
546
4,796
5,617
3,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 5 / 0
3,991
399
153
4,271
983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Vinicius_btu
Hun Batz
8
0 / 4 / 1
4,850
485
2,172
7,253
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
khaoz2
Izanami
6
0 / 2 / 0
4,376
438
1,650
4,017
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,133
613
3,807
3,737
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Daniel_DL_89
Danzaburou
10
1 / 0 / 2
5,676
568
2,616
3,809
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
11
3 / 0 / 2
6,416
642
6,154
4,269
3,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
PistoleiroMbM
Bakasura
11
8 / 0 / 1
6,710
671
3,781
6,094
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
9
1 / 1 / 3
5,589
559
3,145
6,027
3,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
15
15
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
2
0
0.5
W
2
1
3
3.5
W
Danzaburou
Daniel_DL_89
Danzaburou
1
0
2
2
L
Cthulhu
Kraiken2
Cthulhu
1
2
0
0.5
W
Cthulhu
3
0
2
4
W
Bakasura
PistoleiroMbM
Bakasura
8
0
1
8.5
L
0
5
0
0
W
Sylvanus
1
1
3
2.5
L
Hun Batz
Vinicius_btu
Hun Batz
0
4
1
0.13
L
Izanami
khaoz2
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,915
Damage
19,503
29,086
Taken
23,936
11,221
Mitigated
12,221
5,766
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
3,144
1,730
0
2,512
7,928
4,101
0
5,050
2,586
0
26,271
W
3,807
422
0
1,069
3,737
1,040
406
0
3,737
28,823
0
W
Danzaburou
Daniel_DL_89
Danzaburou
2,616
1,071
0
1,251
3,809
1,188
518
2,162
1,647
0
28,140
L
Cthulhu
Kraiken2
Cthulhu
4,796
407
0
1,137
5,617
3,170
0
1,687
3,900
18,411
0
W
Cthulhu
6,154
1,146
0
1,126
4,269
3,471
0
0
4,269
31,328
0
W
Bakasura
PistoleiroMbM
Bakasura
3,781
2,697
0
2,953
6,094
2,923
102
0
6,094
0
33,116
L
153
70
0
0
4,271
983
0
1,593
2,438
0
5,900
W
Sylvanus
3,145
773
614
2,379
6,027
3,599
514
2,851
3,176
14,462
0
L
Hun Batz
Vinicius_btu
Hun Batz
2,172
514
0
1,867
7,253
1,906
0
2,526
4,642
0
23,764
L
Izanami
khaoz2
Izanami
1,650
1,182
0
250
4,017
1,061
0
2,250
1,767
0
15,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,960
Gold Earned
30,524
198
Minions Killed
293
0
Camps Cleared
0
901,214
Distance Traveled
963,410
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,287
529
69
7
0
179,173
0
W
Merlin
6,133
613
66
7
0
176,147
0
W
Danzaburou
5,676
568
58
6
0
167,033
4
L
Cthulhu
5,456
546
18
2
0
194,067
2
W
Cthulhu
6,416
642
68
7
0
201,410
4
W
Bakasura
6,710
671
74
7
0
247,466
1
L
Set
3,991
399
13
1
0
159,190
1
W
Sylvanus
5,589
559
27
3
0
171,354
3
L
Hun Batz
4,850
485
54
5
0
199,023
1
L
Izanami
4,376
438
44
4
0
169,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role