Player Matchup

Gilgamesh
Gilgamesh
ItzYaBoyDarrell
Gilgamesh
Level 57
God Stats
0W - 2L
1,519 SR
Queue Stats
3W - 3L
1,594 Elo+
Party 3
Neith
Neith
JohnSandals
Neith
Level 107
God Stats
6W - 6L
1,470 SR
Queue Stats
16W - 30L
1,569 Elo+
Party 2
Merlin
Merlin
LatamPUTO
Merlin
Level 12
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 22L
1,759 Elo+
Party 2
Mercury
Mercury
Snydz
Mercury
Level 107
God Stats
66W - 35L
1,685 SR
Queue Stats
175W - 108L
1,669 Elo+
Party 2
Athena
Athena
XxPockyRoxX
Athena
Level 48
God Stats
0W - 1L
1,978 SR
Queue Stats
1W - 1L
1,737 Elo+
Party 3
Team Averages
Level 66
1,630 SR
1,666 Elo+

VS

Team Averages
Level 109
1,628 SR
1,597 Elo+
Chiron
Chiron
 
Chiron
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BlackyDeath2004
Horus
Level 114
God Stats
7W - 4L
1,511 SR
Queue Stats
203W - 189L
1,553 Elo+
Party 1
He Bo
He Bo
XELGAMERYT
He Bo
Level 158
God Stats
7W - 6L
1,631 SR
Queue Stats
312W - 300L
1,586 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
eccerrato
Morgan Le Fay
Level 29
God Stats
9W - 1L
1,810 SR
Queue Stats
39W - 15L
1,684 Elo+
Party 1
Tyr
Tyr
pablo12000
Tyr
Level 142
God Stats
1W - 0L
1,688 SR
Queue Stats
333W - 300L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItzYaBoyDarrell
Gilgamesh
9
0 / 0 / 0
4,886
489
3,148
5,031
4,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 2 / 0
4,774
477
1,564
3,551
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
LatamPUTO
Merlin
10
0 / 0 / 1
5,514
551
2,354
3,394
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Snydz
Mercury
8
1 / 2 / 0
5,088
509
1,965
4,514
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
8
0 / 1 / 0
4,241
424
894
4,083
2,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 0 / 1
5,763
576
2,144
3,264
930
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 1
5,310
531
1,215
3,618
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
11
1 / 0 / 2
6,170
617
2,115
4,821
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
eccerrato
Morgan Le Fay
10
3 / 1 / 1
6,007
601
2,203
3,407
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 0 / 0
6,118
612
3,169
6,042
5,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
5
5
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
0
1
0.5
W
1
0
1
1.5
L
Gilgamesh
ItzYaBoyDarrell
Gilgamesh
0
0
0
0
L
0
2
0
0
L
Merlin
LatamPUTO
Merlin
0
0
1
0.5
L
Mercury
Snydz
Mercury
1
2
0
0.5
W
He Bo
1
0
2
2
L
Athena
0
1
0
0
W
Morgan Le Fay
eccerrato
Morgan Le Fay
3
1
1
3.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,925
Damage
10,846
20,573
Taken
21,152
10,396
Mitigated
10,355
4,470
Healing
12,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,144
483
359
2,098
3,264
930
216
372
2,892
0
36,054
W
1,215
624
508
2,021
3,618
1,859
0
833
2,785
0
9,802
L
Gilgamesh
ItzYaBoyDarrell
Gilgamesh
3,148
1,096
0
578
5,031
4,055
84
0
5,031
0
21,091
L
1,564
59
0
941
3,551
1,238
0
1,026
2,505
0
27,015
L
Merlin
LatamPUTO
Merlin
2,354
437
0
425
3,394
1,051
0
1,285
2,033
32,342
0
L
Mercury
Snydz
Mercury
1,965
1,058
0
1,561
4,514
1,627
0
1,468
2,988
0
23,238
W
He Bo
2,115
178
0
2,393
4,821
1,139
0
710
4,111
36,740
0
L
Athena
894
412
0
965
4,083
2,425
0
378
3,698
5,806
0
W
Morgan Le Fay
eccerrato
Morgan Le Fay
2,203
388
0
904
3,407
1,061
0
1,454
1,953
27,444
0
W
3,169
510
0
4,270
6,042
5,366
0
0
6,042
0
34,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,503
Gold Earned
29,368
248
Minions Killed
325
0
Camps Cleared
0
949,800
Distance Traveled
991,732
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,763
576
91
9
0
201,599
6
W
Horus
5,310
531
12
1
0
214,065
6
L
Gilgamesh
4,886
489
45
5
0
180,674
3
L
Neith
4,774
477
62
6
0
164,321
1
L
Merlin
5,514
551
74
7
0
182,148
2
L
Mercury
5,088
509
57
6
0
233,487
6
W
He Bo
6,170
617
87
9
0
181,245
4
L
Athena
4,241
424
10
1
0
189,170
4
W
Morgan Le Fay
6,007
601
59
6
0
197,208
2
W
Tyr
6,118
612
76
8
0
197,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role