Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
NecroticInsight
Merlin
Level 26
God Stats
0W - 3L
1,306 SR
Queue Stats
0W - 4L
1,289 Elo+
Party 2
Chaac
Chaac
ialsoagree
Chaac
Level 19
God Stats
13W - 11L
1,516 SR
Queue Stats
14W - 14L
1,501 Elo+
Solo
Team Averages
Level 18
1,440 SR
1,430 Elo+

VS

Team Averages
Level 49
1,693 SR
1,483 Elo+
Morgan Le Fay
Morgan Le Fay
Lycanguy
Morgan Le Fay
Level 67
God Stats
4W - 1L
1,567 SR
Queue Stats
31W - 40L
1,497 Elo+
Party 1
Ymir
Ymir
Lycanguy10201
Ymir
Level 63
God Stats
4W - 0L
1,780 SR
Queue Stats
12W - 8L
1,470 Elo+
Party 1
Artemis
Artemis
rainbowkitty7
Artemis
Level 16
God Stats
23W - 20L
1,732 SR
Queue Stats
67W - 83L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 4 / 1
7,697
513
2,972
10,531
9,817
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 5 / 1
8,920
595
13,497
15,964
6,055
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
11
1 / 6 / 2
8,398
560
9,382
18,010
15,567
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lycanguy
Morgan Le Fay
13
4 / 2 / 8
9,925
662
15,953
9,801
3,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 11
11,179
745
8,900
16,805
15,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
15
7 / 1 / 7
10,864
724
14,472
10,390
4,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
15
15
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
W
Morgan Le Fay
Lycanguy
Morgan Le Fay
4
2
8
4
W
4
0
11
9.5
L
2
5
1
0.5
L
Chaac
1
6
2
0.33
W
Artemis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,851
Damage
39,325
44,505
Taken
36,996
31,439
Mitigated
23,994
10,327
Healing
9,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,972
921
3,494
628
10,531
9,817
0
5,796
4,735
8,721
0
W
Morgan Le Fay
Lycanguy
Morgan Le Fay
15,953
1,549
0
911
9,801
3,897
342
4,829
4,972
43,730
0
W
8,900
1,831
0
7,689
16,805
15,993
195
7,043
9,762
25,272
0
L
13,497
706
200
2,893
15,964
6,055
0
9,111
6,853
37,632
0
L
Chaac
9,382
2,060
0
3,112
18,010
15,567
0
9,946
8,064
0
26,677
W
Artemis
14,472
7,401
0
1,036
10,390
4,104
1,359
4,597
5,793
0
48,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,015
Gold Earned
31,968
83
Minions Killed
152
0
Camps Cleared
0
676,702
Distance Traveled
816,915
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,697
513
12
1
0
218,610
1
W
Morgan Le Fay
9,925
662
63
4
0
276,376
3
W
Ymir
11,179
745
34
2
0
276,244
3
L
Merlin
8,920
595
38
3
0
220,231
0
L
Chaac
8,398
560
33
2
0
237,861
4
W
Artemis
10,864
724
55
4
0
264,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role