Player Matchup

Horus
Horus
JAOHiTech
Horus
Level 52
God Stats
7W - 6L
1,512 SR
Queue Stats
73W - 77L
1,493 Elo+
Party 2
Ra
Ra
JowTroMund0
Ra
Level 69
God Stats
3W - 5L
1,506 SR
Queue Stats
146W - 166L
1,461 Elo+
Party 2
Jormungandr
Jormungandr
WoS_Magrao
Jormungandr
Level 69
God Stats
1W - 1L
1,741 SR
Queue Stats
56W - 58L
1,467 Elo+
Party 2
Izanami
Izanami
riquetheboy
Izanami
Level 46
God Stats
10W - 14L
1,423 SR
Queue Stats
62W - 69L
1,482 Elo+
Party 2
Arachne
Arachne
teretamen
Arachne
Level 66
God Stats
2W - 1L
1,811 SR
Queue Stats
128W - 92L
1,540 Elo+
Party 2
Team Averages
Level 60
1,599 SR
1,489 Elo+

VS

Team Averages
Level 106
1,542 SR
1,461 Elo+
Freya
Freya
 
Freya
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Esporgue
Morgan Le Fay
Level 68
God Stats
1W - 2L
1,510 SR
Queue Stats
1W - 5L
1,131 Elo+
Solo
Da Ji
Da Ji
Th3Castiel
Da Ji
Level 132
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 46L
1,624 Elo+
Party 1
Bellona
Bellona
souBROXA
Bellona
Level 49
God Stats
7W - 0L
1,703 SR
Queue Stats
55W - 37L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JAOHiTech
Horus
10
2 / 1 / 0
6,211
518
2,754
8,558
3,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 2
5,630
469
2,487
6,578
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
WoS_Magrao
Jormungandr
11
3 / 4 / 1
6,665
555
6,678
8,722
5,924
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
riquetheboy
Izanami
9
0 / 3 / 0
5,616
468
2,616
5,177
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
teretamen
Arachne
11
1 / 4 / 1
6,320
527
4,005
9,231
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
4 / 0 / 0
7,112
593
6,796
6,853
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
 
Athena
7
0 / 0 / 3
5,325
444
1,336
2,957
1,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
Esporgue
Morgan Le Fay
12
4 / 1 / 2
6,938
578
6,874
5,740
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
11
4 / 2 / 3
6,902
575
3,907
7,630
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
souBROXA
Bellona
12
4 / 3 / 0
7,119
593
7,581
8,975
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
16
16
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
0
4
W
Athena
 
Athena
0
0
3
1.5
W
Morgan Le Fay
Esporgue
Morgan Le Fay
4
1
2
5
L
Horus
JAOHiTech
Horus
2
1
0
2
L
0
4
2
0.25
W
Da Ji
4
2
3
2.75
L
Jormungandr
WoS_Magrao
Jormungandr
3
4
1
0.88
L
Izanami
riquetheboy
Izanami
0
3
0
0
W
Bellona
souBROXA
Bellona
4
3
0
1.33
L
Arachne
teretamen
Arachne
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,540
Damage
26,494
38,266
Taken
32,155
16,571
Mitigated
14,937
9,427
Healing
14,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,796
2,241
0
4,033
6,853
2,828
78
0
6,853
37,017
6,592
W
Athena
 
Athena
1,336
386
0
755
2,957
1,464
0
535
2,422
8,163
0
W
Morgan Le Fay
Esporgue
Morgan Le Fay
6,874
687
0
2,895
5,740
1,701
530
1,975
3,603
37,297
0
L
Horus
JAOHiTech
Horus
2,754
894
171
2,609
8,558
3,667
0
4,037
4,521
0
10,886
L
2,487
431
261
978
6,578
2,099
351
3,242
3,289
31,132
0
W
Da Ji
3,907
799
0
3,583
7,630
2,552
0
892
6,616
0
35,429
L
Jormungandr
WoS_Magrao
Jormungandr
6,678
2,640
0
1,916
8,722
5,924
0
1,510
6,458
37,073
0
L
Izanami
riquetheboy
Izanami
2,616
1,833
0
739
5,177
1,422
0
3,090
2,087
0
27,162
W
Bellona
souBROXA
Bellona
7,581
2,664
0
2,868
8,975
6,392
0
5,435
3,496
0
38,119
L
Arachne
teretamen
Arachne
4,005
2,382
0
2,753
9,231
3,459
0
2,335
6,853
0
40,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,442
Gold Earned
33,396
294
Minions Killed
316
0
Camps Cleared
0
1,146,360
Distance Traveled
1,095,195
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,112
593
75
6
0
209,708
5
W
Athena
5,325
444
25
2
0
195,293
4
W
Morgan Le Fay
6,938
578
53
4
0
234,107
2
L
Horus
6,211
518
22
2
0
259,366
7
L
Ra
5,630
469
63
5
0
229,406
3
W
Da Ji
6,902
575
76
6
0
226,507
3
L
Jormungandr
6,665
555
80
7
0
190,218
5
L
Izanami
5,616
468
62
5
0
214,078
0
W
Bellona
7,119
593
87
7
0
229,580
1
L
Arachne
6,320
527
67
6
0
253,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role