Player Matchup

Apollo
Apollo
CriadorDoDeus
Apollo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 112L
1,588 Elo+
Solo
Hercules
Hercules
TucaMagistral
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
daniel17050
Baron Samedi
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 27L
1,174 Elo+
Solo
Team Averages
Level 39
1,500 SR
1,421 Elo+

VS

Team Averages
Level 124
1,458 SR
1,516 Elo+
Fenrir
Fenrir
TZOMTS
Fenrir
Level 141
God Stats
35W - 42L
1,547 SR
Queue Stats
278W - 322L
1,522 Elo+
Solo
Sol
Sol
Thiagus055
Sol
Level 86
God Stats
1W - 1L
1,254 SR
Queue Stats
92W - 95L
1,440 Elo+
Solo
Sylvanus
Sylvanus
lokito36
Sylvanus
Level 145
God Stats
53W - 50L
1,573 SR
Queue Stats
291W - 310L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 6 / 8
15,365
698
21,612
19,421
7,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
TucaMagistral
Hercules
20
6 / 2 / 11
15,971
726
19,851
34,451
43,358
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
daniel17050
Baron Samedi
18
2 / 7 / 12
14,173
644
14,026
19,145
9,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TZOMTS
Fenrir
19
9 / 7 / 4
15,305
696
16,345
26,238
16,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
3 / 7 / 9
14,008
637
18,878
20,589
9,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
lokito36
Sylvanus
18
2 / 4 / 10
13,632
620
15,370
22,793
24,700
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
37
18
Kills
14
15
Deaths
18
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
6
8
2.33
L
Fenrir
TZOMTS
Fenrir
9
7
4
1.57
L
3
7
9
1.07
W
Hercules
TucaMagistral
Hercules
6
2
11
5.75
W
Baron Samedi
daniel17050
Baron Samedi
2
7
12
1.14
L
Sylvanus
lokito36
Sylvanus
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,489
Damage
50,593
73,017
Taken
69,620
60,167
Mitigated
50,622
21,517
Healing
27,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,612
15,638
0
2,742
19,421
7,642
1,910
10,704
8,466
0
68,772
L
Fenrir
TZOMTS
Fenrir
16,345
3,238
0
4,528
26,238
16,620
0
4,665
21,573
0
38,522
L
18,878
4,155
0
7,297
20,589
9,302
1,692
5,168
15,421
83,579
0
W
Hercules
TucaMagistral
Hercules
19,851
8,313
0
13,872
34,451
43,358
423
13,611
20,172
0
65,157
W
Baron Samedi
daniel17050
Baron Samedi
14,026
985
1,516
3,387
19,145
9,167
228
8,810
10,131
67,442
0
L
Sylvanus
lokito36
Sylvanus
15,370
1,977
7,585
8,246
22,793
24,700
248
4,193
18,600
48,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
42,945
264
Minions Killed
253
0
Camps Cleared
0
1,149,281
Distance Traveled
1,108,767
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,365
698
120
5
0
366,411
4
L
Fenrir
15,305
696
44
2
0
374,273
3
L
Sol
14,008
637
151
7
0
376,485
5
W
Hercules
15,971
726
64
3
0
433,929
5
W
Baron Samedi
14,173
644
80
4
0
348,941
4
L
Sylvanus
13,632
620
58
3
0
358,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role