Player Matchup

Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Silversoul66334
Anubis
Level 115
God Stats
7W - 1L
1,733 SR
Queue Stats
561W - 489L
1,563 Elo+
Party 1
Hercules
Hercules
WarrierOfTheDArk
Hercules
Level 103
God Stats
6W - 1L
1,973 SR
Queue Stats
95W - 72L
1,601 Elo+
Party 1
Da Ji
Da Ji
gaby785
Da Ji
Level 149
God Stats
12W - 6L
1,669 SR
Queue Stats
239W - 224L
1,543 Elo+
Party 1
Bellona
Bellona
groovield
Bellona
Level 119
God Stats
25W - 22L
1,500 SR
Queue Stats
670W - 610L
1,511 Elo+
Solo
Team Averages
Level 122
1,675 SR
1,544 Elo+

VS

Team Averages
Level 73
1,518 SR
1,543 Elo+
Bacchus
Bacchus
BredDifferent_
Bacchus
Level 54
God Stats
1W - 2L
1,804 SR
Queue Stats
16W - 18L
1,515 Elo+
Party 2
Jing Wei
Jing Wei
Chaotic1991
Jing Wei
Level 88
God Stats
2W - 6L
1,442 SR
Queue Stats
233W - 180L
1,576 Elo+
Party 2
Freya
Freya
EasyWork_P33k
Freya
Level 102
God Stats
32W - 17L
1,605 SR
Queue Stats
101W - 81L
1,589 Elo+
Party 2
King Arthur
King Arthur
MarshBrady_12
King Arthur
Level 64
God Stats
3W - 11L
1,325 SR
Queue Stats
93W - 104L
1,523 Elo+
Party 2
Loki
Loki
TopTierSalesman
Loki
Level 57
God Stats
28W - 30L
1,412 SR
Queue Stats
127W - 135L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
4 / 0 / 3
10,646
626
7,335
8,267
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 1 / 12
10,613
624
19,720
11,319
6,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 2 / 11
8,654
509
7,108
13,840
10,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
gaby785
Da Ji
14
4 / 2 / 5
8,856
521
6,240
12,128
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
groovield
Bellona
15
4 / 0 / 10
9,763
574
7,588
8,926
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,079
416
4,975
14,747
13,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Chaotic1991
Jing Wei
14
2 / 4 / 1
8,666
510
7,686
10,979
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 6 / 1
7,303
430
7,633
13,578
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
MarshBrady_12
King Arthur
12
0 / 5 / 0
7,277
428
6,819
17,428
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 6 / 0
6,673
393
4,537
11,110
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
26
Kills
5
5
Deaths
26
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
0
3
5.5
L
1
5
2
0.4
L
Jing Wei
Chaotic1991
Jing Wei
2
4
1
0.63
L
1
6
1
0.25
L
King Arthur
MarshBrady_12
King Arthur
0
5
0
0
W
9
1
12
15
L
1
6
0
0.17
W
5
2
11
5.25
W
Da Ji
gaby785
Da Ji
4
2
5
3.25
W
Bellona
groovield
Bellona
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,991
Damage
31,650
54,480
Taken
67,842
31,631
Mitigated
36,737
21,578
Healing
18,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,335
4,527
162
5,689
8,267
2,890
3,274
672
7,548
0
81,719
L
4,975
735
0
2,653
14,747
13,688
0
5,641
9,106
11,739
0
L
Jing Wei
Chaotic1991
Jing Wei
7,686
5,347
0
2,625
10,979
3,449
152
1,274
9,705
0
60,717
L
7,633
2,618
0
4,172
13,578
4,474
0
4,364
9,214
49,426
0
L
King Arthur
MarshBrady_12
King Arthur
6,819
756
0
5,507
17,428
12,211
0
4,599
12,829
0
39,533
W
19,720
1,713
0
5,662
11,319
6,475
645
5,009
6,170
73,023
0
L
4,537
770
0
3,046
11,110
2,915
0
3,842
7,268
0
35,280
W
7,108
2,406
0
1,292
13,840
10,778
137
3,914
9,697
0
27,127
W
Da Ji
gaby785
Da Ji
6,240
1,883
0
4,696
12,128
4,534
0
2,409
9,673
0
56,847
W
Bellona
groovield
Bellona
7,588
2,366
0
4,077
8,926
6,954
168
767
7,576
0
55,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,532
Gold Earned
36,998
517
Minions Killed
366
0
Camps Cleared
0
1,695,555
Distance Traveled
1,592,733
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,646
626
142
8
0
325,699
0
L
Bacchus
7,079
416
13
1
0
353,394
0
L
Jing Wei
8,666
510
126
7
0
302,131
5
L
Freya
7,303
430
88
5
0
287,396
1
L
King Arthur
7,277
428
85
5
0
308,618
6
W
Anubis
10,613
624
119
7
0
302,807
1
L
Loki
6,673
393
54
3
0
341,194
4
W
Hercules
8,654
509
37
2
0
345,098
1
W
Da Ji
8,856
521
98
6
0
341,604
3
W
Bellona
9,763
574
121
7
0
380,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role