Player Matchup

Da Ji
Da Ji
BaraKing-
Da Ji
Level 104
God Stats
0W - 9L
1,297 SR
Queue Stats
70W - 86L
1,536 Elo+
Party 1
Khepri
Khepri
Sonicle4_Dio
Khepri
Level 100
God Stats
10W - 7L
1,620 SR
Queue Stats
40W - 52L
1,431 Elo+
Party 1
Apollo
Apollo
Thy_Rookie
Apollo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,253 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
astrology_iG
Morgan Le Fay
Level 107
God Stats
5W - 10L
1,337 SR
Queue Stats
34W - 42L
1,333 Elo+
Party 1
Hel
Hel
takeahike21
Hel
Level 68
God Stats
3W - 5L
1,418 SR
Queue Stats
89W - 102L
1,389 Elo+
Solo
Team Averages
Level 93
1,434 SR
1,388 Elo+

VS

Team Averages
Level 103
1,545 SR
1,471 Elo+
Eset
Eset
Chachan1501
Eset
Level 62
God Stats
1W - 0L
1,299 SR
Queue Stats
59W - 82L
1,328 Elo+
Solo
Scylla
Scylla
MDM ID DANNY
Scylla
Level 159
God Stats
6W - 3L
1,353 SR
Queue Stats
151W - 164L
1,488 Elo+
Solo
Bacchus
Bacchus
PHANTOMxGORILLA
Bacchus
Level 129
God Stats
18W - 13L
1,596 SR
Queue Stats
390W - 405L
1,496 Elo+
Solo
Chang'e
Chang'e
alice_kevin_
Chang'e
Level 99
God Stats
5W - 4L
1,908 SR
Queue Stats
343W - 370L
1,492 Elo+
Solo
Artemis
Artemis
stud_lee14
Artemis
Level 67
God Stats
28W - 17L
1,567 SR
Queue Stats
148W - 119L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BaraKing-
Da Ji
15
3 / 2 / 5
8,772
975
9,887
6,884
3,016
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
15
0 / 3 / 6
8,216
913
3,474
9,337
9,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Thy_Rookie
Apollo
15
1 / 2 / 5
8,730
970
3,605
8,455
3,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Morgan Le Fay
astrology_iG
Morgan Le Fay
15
2 / 1 / 4
8,534
948
8,810
3,993
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 0 / 4
8,593
955
2,709
4,132
2,338
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

265

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
7,960
884
2,466
7,036
2,275
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
15
3 / 0 / 4
9,470
1,052
7,467
3,651
1,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 1 / 4
8,430
937
5,477
4,291
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
alice_kevin_
Chang'e
15
3 / 1 / 3
9,050
1,006
8,388
5,930
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
stud_lee14
Artemis
15
0 / 3 / 7
8,217
913
6,206
8,939
3,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
9
Kills
8
8
Deaths
9
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BaraKing-
Da Ji
3
2
5
2.75
W
0
4
5
0.63
W
Scylla
3
0
4
5
W
2
1
4
4
L
Khepri
0
3
6
1
L
Apollo
Thy_Rookie
Apollo
1
2
5
1.75
W
Chang'e
alice_kevin_
Chang'e
3
1
3
4.5
L
Morgan Le Fay
astrology_iG
Morgan Le Fay
2
1
4
4
W
Artemis
stud_lee14
Artemis
0
3
7
1.17
L
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,485
Damage
30,004
32,801
Taken
29,847
19,657
Mitigated
12,512
4,241
Healing
8,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BaraKing-
Da Ji
9,887
1,704
0
0
6,884
3,016
0
4,317
2,367
0
15,998
W
2,466
81
77
787
7,036
2,275
0
2,983
3,870
17,392
0
W
Scylla
7,467
217
0
1,439
3,651
1,136
0
1,370
2,192
32,710
0
W
5,477
518
0
157
4,291
4,013
0
2,623
1,620
13,038
0
L
Khepri
3,474
183
0
0
9,337
9,394
0
5,849
3,040
12,873
0
L
Apollo
Thy_Rookie
Apollo
3,605
532
0
0
8,455
3,384
0
6,839
1,264
0
29,012
W
Chang'e
alice_kevin_
Chang'e
8,388
181
1,872
1,780
5,930
1,888
0
3,143
2,641
20,462
0
L
Morgan Le Fay
astrology_iG
Morgan Le Fay
8,810
1,489
0
803
3,993
1,525
0
2,259
1,662
29,363
0
W
Artemis
stud_lee14
Artemis
6,206
3,291
0
2,081
8,939
3,200
0
4,225
4,531
0
16,360
L
2,709
249
2,290
1,148
4,132
2,338
0
3,243
670
7,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
43,127
159
Minions Killed
191
5
Camps Cleared
5
834,093
Distance Traveled
873,156
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,772
975
11
1
2
176,501
6
W
Eset
7,960
884
35
4
0
168,995
0
W
Scylla
9,470
1,052
86
10
1
147,614
2
W
Bacchus
8,430
937
9
1
0
192,680
4
L
Khepri
8,216
913
23
3
2
145,100
0
L
Apollo
8,730
970
77
9
0
170,082
1
W
Chang'e
9,050
1,006
38
4
0
187,978
0
L
Morgan Le Fay
8,534
948
40
4
0
170,659
0
W
Artemis
8,217
913
23
3
4
175,889
1
L
Hel
8,593
955
8
1
1
171,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role