Player Matchup

Ymir
Ymir
Bambam0124
Ymir
Level 125
God Stats
4W - 4L
1,603 SR
Queue Stats
372W - 384L
1,413 Elo+
Party 2
Hachiman
Hachiman
Madwx
Hachiman
Level 65
God Stats
1W - 1L
1,322 SR
Queue Stats
46W - 57L
1,388 Elo+
Party 3
Horus
Horus
Mugifi
Horus
Level 152
God Stats
1W - 3L
1,647 SR
Queue Stats
50W - 54L
1,448 Elo+
Party 3
Ao Kuang
Ao Kuang
PapiTrueLove
Ao Kuang
Level 107
God Stats
1W - 6L
1,242 SR
Queue Stats
220W - 207L
1,513 Elo+
Party 2
Apollo
Apollo
Zanarch33
Apollo
Level 126
God Stats
6W - 6L
1,574 SR
Queue Stats
226W - 238L
1,398 Elo+
Solo
Team Averages
Level 115
1,478 SR
1,432 Elo+

VS

Team Averages
Level 123
1,409 SR
1,467 Elo+
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DrizzTZPG
Set
Level 141
God Stats
1W - 0L
1,228 SR
Queue Stats
42W - 28L
1,449 Elo+
Party 1
Sol
Sol
J-Pit-M-Viper-B
Sol
Level 138
God Stats
4W - 4L
1,410 SR
Queue Stats
160W - 154L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
JohnDeere2308
Kukulkan
Level 120
God Stats
1W - 2L
1,172 SR
Queue Stats
177W - 187L
1,425 Elo+
Solo
He Bo
He Bo
xHiTMaN39
He Bo
Level 88
God Stats
3W - 1L
1,736 SR
Queue Stats
99W - 89L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,598
760
3,065
13,212
16,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Madwx
Hachiman
15
3 / 4 / 4
7,618
762
8,000
9,168
4,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
Mugifi
Horus
15
2 / 2 / 8
8,538
854
5,369
13,741
15,293
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
PapiTrueLove
Ao Kuang
13
4 / 6 / 2
7,589
759
10,372
11,552
4,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Zanarch33
Apollo
13
3 / 4 / 4
7,525
753
9,057
9,880
4,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 3 / 13
8,106
811
5,155
15,453
11,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 3 / 8
9,621
962
14,619
14,496
7,977
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 9
8,505
851
12,045
9,938
3,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
JohnDeere2308
Kukulkan
14
4 / 1 / 5
8,512
851
8,902
5,485
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
xHiTMaN39
He Bo
14
5 / 3 / 6
8,486
849
5,620
6,328
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
13
Kills
19
20
Deaths
13
23
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
13
2.5
L
1
4
5
0.88
W
7
3
8
3.67
W
2
3
9
2.17
W
Kukulkan
JohnDeere2308
Kukulkan
4
1
5
6.5
L
Hachiman
Madwx
Hachiman
3
4
4
1.25
L
Horus
Mugifi
Horus
2
2
8
3
L
Ao Kuang
PapiTrueLove
Ao Kuang
4
6
2
0.83
L
Apollo
Zanarch33
Apollo
3
4
4
1.25
W
He Bo
xHiTMaN39
He Bo
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,863
Damage
46,341
57,553
Taken
51,700
46,067
Mitigated
27,650
18,989
Healing
24,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,155
619
983
6,051
15,453
11,864
0
4,020
11,433
9,282
0
L
3,065
181
926
1,550
13,212
16,781
195
7,697
5,515
6,415
0
W
14,619
7,500
346
6,339
14,496
7,977
1,240
4,015
10,481
0
30,874
W
12,045
4,881
1,016
4,392
9,938
3,350
2,612
2,414
7,524
27,293
0
W
Kukulkan
JohnDeere2308
Kukulkan
8,902
605
1,275
1,546
5,485
2,268
532
1,085
4,400
22,701
0
L
Hachiman
Madwx
Hachiman
8,000
4,346
633
1,779
9,168
4,399
544
4,077
5,091
0
20,018
L
Horus
Mugifi
Horus
5,369
2,424
3,732
5,052
13,741
15,293
143
7,215
6,526
0
11,087
L
Ao Kuang
PapiTrueLove
Ao Kuang
10,372
2,223
203
2,254
11,552
4,992
0
7,861
3,691
12,975
0
L
Apollo
Zanarch33
Apollo
9,057
4,768
332
2,528
9,880
4,602
550
4,872
5,008
0
17,759
W
He Bo
xHiTMaN39
He Bo
5,620
154
635
1,522
6,328
2,191
337
1,903
4,425
7,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
43,230
61
Minions Killed
106
0
Camps Cleared
0
887,366
Distance Traveled
979,009
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,106
811
14
1
0
181,695
0
L
Ymir
7,598
760
3
0
0
151,575
0
W
Set
9,621
962
33
3
0
182,532
0
W
Sol
8,505
851
31
3
0
186,985
1
W
Kukulkan
8,512
851
22
2
0
223,257
0
L
Hachiman
7,618
762
26
3
0
162,714
0
L
Horus
8,538
854
11
1
0
223,057
0
L
Ao Kuang
7,589
759
3
0
0
158,172
0
L
Apollo
7,525
753
18
2
0
191,848
0
W
He Bo
8,486
849
6
1
0
204,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role