Player Matchup

Aphrodite
Aphrodite
JustBob4843
Aphrodite
Level 78
God Stats
9W - 2L
1,527 SR
Queue Stats
124W - 114L
1,508 Elo+
Party 1
Tiamat
Tiamat
Mr Triscuit5797
Tiamat
Level 98
God Stats
11W - 15L
1,545 SR
Queue Stats
177W - 151L
1,521 Elo+
Party 1
Osiris
Osiris
TolerableDemmon
Osiris
Level 117
God Stats
3W - 0L
1,947 SR
Queue Stats
116W - 112L
1,545 Elo+
Party 1
Team Averages
Level 98
1,673 SR
1,525 Elo+

VS

Team Averages
Level 93
1,504 SR
1,557 Elo+
Erlang Shen
Erlang Shen
CornhoIeSanders
Erlang Shen
Level 94
God Stats
0W - 3L
1,395 SR
Queue Stats
83W - 81L
1,508 Elo+
Party 2
Danzaburou
Danzaburou
Mccheezzyy
Danzaburou
Level 65
God Stats
14W - 13L
1,570 SR
Queue Stats
197W - 153L
1,561 Elo+
Party 2
Zhong Kui
Zhong Kui
StickyBrute7
Zhong Kui
Level 120
God Stats
19W - 20L
1,547 SR
Queue Stats
296W - 210L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JustBob4843
Aphrodite
18
3 / 6 / 9
12,919
680
8,558
17,282
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 6 / 9
14,038
739
27,879
20,247
19,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
12 / 8 / 5
15,358
808
21,855
28,115
22,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CornhoIeSanders
Erlang Shen
16
2 / 10 / 16
12,264
645
11,283
24,956
22,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Mccheezzyy
Danzaburou
16
5 / 5 / 15
13,552
713
17,710
17,923
6,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
StickyBrute7
Zhong Kui
17
13 / 7 / 7
13,808
727
20,877
26,531
17,765
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
58
22
Kills
20
20
Deaths
22
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CornhoIeSanders
Erlang Shen
2
10
16
1
W
Aphrodite
JustBob4843
Aphrodite
3
6
9
1.25
L
Danzaburou
Mccheezzyy
Danzaburou
5
5
15
2.5
W
7
6
9
1.92
L
Zhong Kui
StickyBrute7
Zhong Kui
13
7
7
2.36
W
12
8
5
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,292
Damage
49,870
65,644
Taken
69,410
49,583
Mitigated
46,398
21,730
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CornhoIeSanders
Erlang Shen
11,283
4,394
310
4,516
24,956
22,516
348
12,156
12,498
0
22,407
W
Aphrodite
JustBob4843
Aphrodite
8,558
587
7,599
7,396
17,282
7,306
1,061
6,848
10,434
44,518
0
L
Danzaburou
Mccheezzyy
Danzaburou
17,710
7,929
0
4,261
17,923
6,117
924
9,387
8,430
0
65,654
W
27,879
2,829
847
4,613
20,247
19,479
389
4,578
15,669
68,976
0
L
Zhong Kui
StickyBrute7
Zhong Kui
20,877
2,866
248
7,261
26,531
17,765
1,094
14,155
12,045
46,986
0
W
21,855
8,748
0
1,275
28,115
22,798
994
9,451
18,664
0
66,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,315
Gold Earned
39,624
232
Minions Killed
211
0
Camps Cleared
0
1,047,845
Distance Traveled
934,565
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
12,264
645
37
2
0
311,065
0
W
Aphrodite
12,919
680
88
5
0
354,911
0
L
Danzaburou
13,552
713
95
5
0
340,999
1
W
Tiamat
14,038
739
79
4
0
339,340
1
L
Zhong Kui
13,808
727
79
4
0
282,501
0
W
Osiris
15,358
808
65
3
0
353,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role