Player Matchup

Horus
Horus
Drued
Horus
Level 149
God Stats
9W - 7L
1,233 SR
Queue Stats
349W - 331L
1,573 Elo+
Solo
Tiamat
Tiamat
Mariony310
Tiamat
Level 156
God Stats
2W - 0L
1,654 SR
Queue Stats
79W - 70L
1,587 Elo+
Party 1
Ravana
Ravana
ShieldBeare
Ravana
Level 155
God Stats
2W - 0L
1,458 SR
Queue Stats
98W - 98L
1,611 Elo+
Party 1
Khepri
Khepri
ViperApples
Khepri
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 154L
1,574 Elo+
Solo
Ah Puch
Ah Puch
gregjohnbraun89
Ah Puch
Level 149
God Stats
6W - 5L
1,497 SR
Queue Stats
1,102W - 1,112L
1,583 Elo+
Solo
Team Averages
Level 146
1,468 SR
1,586 Elo+

VS

Team Averages
Level 120
1,601 SR
1,591 Elo+
Xing Tian
Xing Tian
CrackedVision789
Xing Tian
Level 147
God Stats
3W - 3L
1,589 SR
Queue Stats
244W - 235L
1,623 Elo+
Solo
Khepri
Khepri
Frankaj0
Khepri
Level 144
God Stats
5W - 7L
1,775 SR
Queue Stats
255W - 274L
1,555 Elo+
Solo
Da Ji
Da Ji
SoDa_ReloaD
Da Ji
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 191L
1,596 Elo+
Solo
Apollo
Apollo
fatality150
Apollo
Level 67
God Stats
2W - 1L
1,640 SR
Queue Stats
201W - 165L
1,605 Elo+
Solo
Sylvanus
Sylvanus
kaguachi
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
392W - 404L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Drued
Horus
17
2 / 3 / 16
10,560
812
7,940
23,797
31,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
Mariony310
Tiamat
18
5 / 4 / 13
11,167
859
16,621
16,070
15,812
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
18
7 / 3 / 14
10,916
840
11,054
16,632
20,094
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
13
1 / 6 / 13
9,539
734
5,259
21,946
20,688
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 2 / 9
12,048
927
28,986
9,760
5,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
15
1 / 5 / 12
8,787
676
8,150
21,532
27,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Khepri
Frankaj0
Khepri
17
1 / 2 / 17
10,291
792
9,741
16,195
17,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
5 / 7 / 7
9,329
718
14,716
13,846
8,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
19
10 / 3 / 7
11,308
870
19,304
15,138
8,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
kaguachi
Sylvanus
15
1 / 5 / 9
8,668
667
11,953
15,676
18,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
70
22
Kills
18
18
Deaths
22
65
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
1
5
12
1.4
W
Horus
Drued
Horus
2
3
16
3.33
L
Khepri
Frankaj0
Khepri
1
2
17
4.75
W
Tiamat
Mariony310
Tiamat
5
4
13
2.88
W
Ravana
7
3
14
4.67
L
5
7
7
1.21
W
Khepri
1
6
13
1.25
L
Apollo
10
3
7
4.5
W
7
2
9
5.75
L
Sylvanus
kaguachi
Sylvanus
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,860
Damage
63,864
88,205
Taken
82,387
92,981
Mitigated
81,244
36,201
Healing
31,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
8,150
443
3,740
3,453
21,532
27,456
247
11,649
9,883
14,358
0
W
Horus
Drued
Horus
7,940
3,477
7,978
11,166
23,797
31,251
569
7,834
15,794
0
14,398
L
Khepri
Frankaj0
Khepri
9,741
945
777
3,629
16,195
17,940
109
9,851
6,344
19,585
0
W
Tiamat
Mariony310
Tiamat
16,621
1,697
1,691
2,489
16,070
15,812
1,816
6,355
9,539
42,746
0
W
Ravana
11,054
2,556
1,906
4,463
16,632
20,094
583
6,950
9,624
0
17,511
L
14,716
3,292
3,212
1,502
13,846
8,130
1,014
8,168
5,678
0
21,983
W
Khepri
5,259
268
1,404
2,651
21,946
20,688
65
4,640
16,836
12,242
0
L
Apollo
19,304
13,146
156
4,416
15,138
8,967
1,480
10,651
4,487
0
46,199
W
28,986
1,873
392
2,061
9,760
5,136
1,881
2,109
7,651
50,520
0
L
Sylvanus
kaguachi
Sylvanus
11,953
3,743
6,785
3,614
15,676
18,751
215
10,367
5,129
18,659
2,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,230
Gold Earned
48,383
134
Minions Killed
161
0
Camps Cleared
0
1,142,901
Distance Traveled
1,096,436
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,787
676
10
1
0
226,435
1
W
Horus
10,560
812
13
1
0
246,107
2
L
Khepri
10,291
792
16
1
0
268,295
0
W
Tiamat
11,167
859
33
3
0
226,260
1
W
Ravana
10,916
840
13
1
0
212,708
0
L
Da Ji
9,329
718
19
1
0
212,860
0
W
Khepri
9,539
734
14
1
0
220,348
2
L
Apollo
11,308
870
82
6
0
210,487
0
W
Ah Puch
12,048
927
61
5
0
237,478
1
L
Sylvanus
8,668
667
34
3
0
178,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role