Player Matchup

Ganesha
Ganesha
BabyBane
Ganesha
Level 88
God Stats
3W - 2L
1,627 SR
Queue Stats
197W - 248L
1,318 Elo+
Party 4
Da Ji
Da Ji
Ethral blade
Da Ji
Level 45
God Stats
10W - 12L
1,432 SR
Queue Stats
136W - 166L
1,355 Elo+
Party 1
Izanami
Izanami
Ianpinguu
Izanami
Level 45
God Stats
8W - 1L
1,810 SR
Queue Stats
86W - 105L
1,359 Elo+
Solo
Chang'e
Chang'e
Super Stealth64
Chang'e
Level 56
God Stats
2W - 3L
1,720 SR
Queue Stats
261W - 290L
1,382 Elo+
Party 1
Guan Yu
Guan Yu
dokey5
Guan Yu
Level 28
God Stats
5W - 5L
1,396 SR
Queue Stats
102W - 132L
1,331 Elo+
Party 4
Team Averages
Level 52
1,597 SR
1,349 Elo+

VS

Team Averages
Level 40
1,349 SR
1,302 Elo+
Discordia
Discordia
Army_Boy_PR_
Discordia
Level 39
God Stats
18W - 19L
1,502 SR
Queue Stats
95W - 136L
1,390 Elo+
Party 3
Apollo
Apollo
Eduardo_Soler
Apollo
Level 45
God Stats
0W - 8L
1,022 SR
Queue Stats
99W - 118L
1,341 Elo+
Party 3
Sylvanus
Sylvanus
EldritchChair
Sylvanus
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
21W - 24L
1,402 Elo+
Party 2
Amaterasu
Amaterasu
LuciferNightroad
Amaterasu
Level 67
God Stats
0W - 4L
1,282 SR
Queue Stats
1W - 11L
1,075 Elo+
Party 2
Fenrir
Fenrir
QhQxWR3KAG3
Fenrir
Level 26
God Stats
15W - 20L
1,438 SR
Queue Stats
75W - 78L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BabyBane
Ganesha
18
0 / 2 / 15
12,626
526
13,264
26,808
39,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
13 / 2 / 6
14,908
621
17,873
17,053
9,085
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Ianpinguu
Izanami
20
6 / 2 / 1
14,632
610
13,001
16,890
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 5 / 7
13,157
548
14,827
20,664
8,531
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
dokey5
Guan Yu
20
8 / 4 / 8
13,958
582
13,326
25,660
30,914
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Army_Boy_PR_
Discordia
19
6 / 6 / 1
13,005
542
23,267
16,783
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 5 / 2
11,396
475
13,823
19,220
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
EldritchChair
Sylvanus
16
1 / 5 / 3
10,044
419
7,283
16,273
16,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
17
1 / 8 / 4
10,708
446
7,511
18,206
6,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
2 / 9 / 4
10,569
440
12,834
26,614
9,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
33
Kills
15
15
Deaths
33
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Army_Boy_PR_
Discordia
6
6
1
1.08
W
Ganesha
BabyBane
Ganesha
0
2
15
3.75
L
5
5
2
1.2
L
Sylvanus
EldritchChair
Sylvanus
1
5
3
0.5
W
13
2
6
8
W
Izanami
Ianpinguu
Izanami
6
2
1
3.25
L
Amaterasu
1
8
4
0.38
L
Fenrir
2
9
4
0.44
W
6
5
7
1.9
W
Guan Yu
dokey5
Guan Yu
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,291
Damage
64,718
107,075
Taken
97,096
94,797
Mitigated
44,749
41,986
Healing
17,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Army_Boy_PR_
Discordia
23,267
2,204
0
2,921
16,783
6,751
416
7,697
9,086
89,428
0
W
Ganesha
BabyBane
Ganesha
13,264
1,189
0
6,389
26,808
39,420
1,711
9,227
17,143
49,710
0
L
13,823
9,193
0
4,691
19,220
4,671
348
7,533
11,687
0
58,673
L
Sylvanus
EldritchChair
Sylvanus
7,283
3,672
1,251
1,831
16,273
16,680
0
3,038
13,235
38,798
0
W
17,873
3,972
0
1,759
17,053
9,085
2,008
3,557
13,388
0
96,732
W
Izanami
Ianpinguu
Izanami
13,001
8,776
73
6,574
16,890
6,847
5,821
3,344
13,546
0
152,856
L
Amaterasu
7,511
3,239
0
3,065
18,206
6,732
2,142
5,248
12,958
67
50,012
L
Fenrir
12,834
5,404
0
4,174
26,614
9,915
0
4,575
22,039
0
63,729
W
14,827
2,736
5,130
10,475
20,664
8,531
1,738
8,765
11,317
72,111
0
W
Guan Yu
dokey5
Guan Yu
13,326
2,277
3,524
8,062
25,660
30,914
3,189
4,482
21,016
0
69,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,281
Gold Earned
55,722
678
Minions Killed
470
0
Camps Cleared
0
2,218,461
Distance Traveled
1,985,435
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,005
542
161
7
0
396,553
4
W
Ganesha
12,626
526
14
1
0
451,418
5
L
Apollo
11,396
475
80
3
0
409,524
4
L
Sylvanus
10,044
419
55
2
0
395,530
1
W
Da Ji
14,908
621
156
7
0
503,516
0
W
Izanami
14,632
610
230
10
0
386,923
3
L
Amaterasu
10,708
446
87
4
0
386,404
10
L
Fenrir
10,569
440
87
4
0
397,424
0
W
Chang'e
13,157
548
130
5
0
412,373
4
W
Guan Yu
13,958
582
148
6
0
464,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role