Player Matchup

Thor
Thor
Georgebihh
Thor
Level 26
God Stats
15W - 9L
1,778 SR
Queue Stats
67W - 51L
1,625 Elo+
Party 1
Chang'e
Chang'e
Koopa585
Chang'e
Level 27
God Stats
107W - 72L
1,604 SR
Queue Stats
184W - 166L
1,580 Elo+
Solo
Neith
Neith
TheOneWhoCould22
Neith
Level 13
God Stats
6W - 0L
1,951 SR
Queue Stats
49W - 62L
1,628 Elo+
Party 1
Thoth
Thoth
jenny4theblock69
Thoth
Level 18
God Stats
2W - 1L
1,316 SR
Queue Stats
57W - 34L
1,701 Elo+
Solo
Cthulhu
Cthulhu
snr
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,596 Elo+
Solo
Team Averages
Level 19
1,630 SR
1,626 Elo+

VS

Team Averages
Level 15
1,561 SR
1,609 Elo+
Medusa
Medusa
Brownbombers18
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,663 Elo+
Solo
Hou Yi
Hou Yi
ChokeDaSmite
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 120L
1,572 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FaskoFoSho
Tsukuyomi
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 104L
1,540 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Human8173
Morgan Le Fay
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,567 Elo+
Party 2
Horus
Horus
sussybaka420
Horus
Level 7
God Stats
1W - 1L
1,805 SR
Queue Stats
424W - 461L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 5
13,812
552
25,581
19,972
14,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
Koopa585
Chang'e
20
7 / 4 / 11
14,173
567
23,444
21,212
19,809
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 6 / 4
11,725
469
9,172
18,031
7,190
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 3 / 0
8,969
359
2,109
5,996
2,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
snr
Cthulhu
17
3 / 5 / 7
11,357
454
7,444
19,533
23,703
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 3
13,608
544
11,581
19,490
9,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hou Yi
20
7 / 5 / 5
14,334
573
18,709
17,629
7,786
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
FaskoFoSho
Tsukuyomi
17
4 / 7 / 5
11,692
468
14,931
23,163
9,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Human8173
Morgan Le Fay
17
2 / 8 / 3
10,733
429
9,724
19,784
8,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 6 / 6
11,016
441
4,435
22,119
17,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
31
Kills
21
21
Deaths
31
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
L
Hou Yi
7
5
5
1.9
L
Tsukuyomi
FaskoFoSho
Tsukuyomi
4
7
5
0.93
W
15
3
5
5.83
L
Morgan Le Fay
Human8173
Morgan Le Fay
2
8
3
0.44
W
Chang'e
Koopa585
Chang'e
7
4
11
3.13
W
6
6
4
1.33
W
0
3
0
0
W
Cthulhu
snr
Cthulhu
3
5
7
1.3
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,750
Damage
59,380
84,744
Taken
102,185
67,695
Mitigated
53,151
27,564
Healing
21,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,581
4,788
0
1,981
19,490
9,869
3,466
5,224
14,266
0
102,159
L
Hou Yi
18,709
10,853
0
3,103
17,629
7,786
4,250
4,757
12,872
0
95,462
L
Tsukuyomi
FaskoFoSho
Tsukuyomi
14,931
3,448
0
6,773
23,163
9,145
1,830
9,269
13,894
0
67,613
W
25,581
4,882
0
2,458
19,972
14,863
367
1,160
18,812
0
107,680
L
Morgan Le Fay
Human8173
Morgan Le Fay
9,724
666
0
4,227
19,784
8,943
86
6,603
13,181
80,624
0
W
Chang'e
Koopa585
Chang'e
23,444
1,376
2,292
10,522
21,212
19,809
2,491
5,076
16,136
105,951
0
W
9,172
3,927
40
7,622
18,031
7,190
835
843
17,188
0
70,007
W
2,109
338
0
733
5,996
2,130
0
121
5,875
37,317
0
W
Cthulhu
snr
Cthulhu
7,444
434
29
3,868
19,533
23,703
227
3,320
16,213
50,695
0
L
4,435
1,489
1,670
3,294
22,119
17,408
0
7,144
14,975
0
36,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,036
Gold Earned
61,383
589
Minions Killed
544
0
Camps Cleared
0
1,997,682
Distance Traveled
2,116,440
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,608
544
146
6
0
446,245
7
L
Hou Yi
14,334
573
160
6
0
443,702
2
L
Tsukuyomi
11,692
468
98
4
0
466,293
0
W
Thor
13,812
552
136
5
0
466,097
0
L
Morgan Le Fay
10,733
429
91
4
0
384,418
1
W
Chang'e
14,173
567
186
7
0
433,213
3
W
Neith
11,725
469
107
4
0
433,891
0
W
Thoth
8,969
359
86
3
0
196,777
1
W
Cthulhu
11,357
454
74
3
0
467,704
7
L
Horus
11,016
441
49
2
0
375,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role