Player Matchup

Olorun
Olorun
CJ-DA-_-GR3AT
Olorun
Level 27
God Stats
36W - 43L
1,447 SR
Queue Stats
416W - 529L
1,079 Elo+
Solo
Geb
Geb
FTFWDDW
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,194 Elo+
Solo
Izanami
Izanami
Naief
Izanami
Level 49
God Stats
3W - 5L
1,160 SR
Queue Stats
54W - 73L
1,262 Elo+
Solo
Team Averages
Level 31
1,369 SR
1,178 Elo+

VS

Team Averages
Level 43
1,441 SR
1,184 Elo+
Cerberus
Cerberus
DidUForget
Cerberus
Level 18
God Stats
3W - 5L
1,470 SR
Queue Stats
3W - 6L
1,226 Elo+
Party 1
Jing Wei
Jing Wei
JDJ98
Jing Wei
Level 61
God Stats
3W - 3L
1,520 SR
Queue Stats
5W - 10L
1,192 Elo+
Party 1
Loki
Loki
VatarKydd
Loki
Level 50
God Stats
2W - 2L
1,334 SR
Queue Stats
2W - 5L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 2
11,358
668
13,403
17,239
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Geb
14
1 / 3 / 3
9,985
587
7,515
21,438
9,730
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Naief
Izanami
13
1 / 7 / 2
9,769
575
8,385
20,545
12,286
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DidUForget
Cerberus
14
2 / 0 / 15
11,050
650
14,711
21,638
21,602
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
JDJ98
Jing Wei
16
11 / 3 / 6
12,688
746
18,063
12,183
5,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
16
5 / 1 / 10
11,384
670
11,967
11,112
4,709
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
18
19
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
Cerberus
DidUForget
Cerberus
2
0
15
9.5
L
Geb
1
3
3
0.83
W
Jing Wei
JDJ98
Jing Wei
11
3
6
4.67
L
Izanami
Naief
Izanami
1
7
2
0.29
W
Loki
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,303
Damage
44,741
59,222
Taken
44,933
28,228
Mitigated
31,609
13,504
Healing
7,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,403
5,614
1,381
2,931
17,239
6,212
42
4,014
13,225
50,531
0
W
Cerberus
DidUForget
Cerberus
14,711
1,349
0
4,907
21,638
21,602
537
10,696
10,942
26,599
0
L
Geb
7,515
1,077
996
3,465
21,438
9,730
46
7,442
13,996
21,719
0
W
Jing Wei
JDJ98
Jing Wei
18,063
14,887
0
1,744
12,183
5,298
1,461
5,625
6,558
0
55,054
L
Izanami
Naief
Izanami
8,385
5,733
719
4,012
20,545
12,286
23
3,255
17,290
0
37,198
W
Loki
11,967
1,724
0
1,000
11,112
4,709
355
4,597
6,515
0
40,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,112
Gold Earned
35,122
136
Minions Killed
164
0
Camps Cleared
0
801,122
Distance Traveled
981,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,358
668
69
4
0
235,897
0
W
Cerberus
11,050
650
32
2
0
325,548
0
L
Geb
9,985
587
24
1
0
324,370
0
W
Jing Wei
12,688
746
86
5
0
310,629
0
L
Izanami
9,769
575
43
3
0
240,855
0
W
Loki
11,384
670
46
3
0
345,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role