Player Matchup

Khepri
Khepri
Derkiperk
Khepri
Level 88
God Stats
4W - 1L
1,452 SR
Queue Stats
22W - 18L
1,483 Elo+
Party 2
Tiamat
Tiamat
GlowZarr
Tiamat
Level 17
God Stats
4W - 2L
1,686 SR
Queue Stats
6W - 8L
1,441 Elo+
Party 2
Sylvanus
Sylvanus
Smik0
Sylvanus
Level 87
God Stats
6W - 4L
1,504 SR
Queue Stats
385W - 371L
1,474 Elo+
Party 2
Bellona
Bellona
SparklyBruh
Bellona
Level 141
God Stats
3W - 3L
1,722 SR
Queue Stats
77W - 65L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
bigdaddysp1rits
Danzaburou
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,133 Elo+
Party 2
Team Averages
Level 76
1,573 SR
1,411 Elo+

VS

Team Averages
Level 46
1,457 SR
1,387 Elo+
Tiamat
Tiamat
AnkleShark
Tiamat
Level 24
God Stats
0W - 1L
1,064 SR
Queue Stats
0W - 3L
1,233 Elo+
Party 1
Bakasura
Bakasura
Meephen
Bakasura
Level 69
God Stats
4W - 4L
1,636 SR
Queue Stats
256W - 233L
1,528 Elo+
Party 1
Set
Set
Szarxy
Set
Level 29
God Stats
12W - 11L
1,583 SR
Queue Stats
56W - 61L
1,392 Elo+
Party 3
Jormungandr
Jormungandr
kevolushions
Jormungandr
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 118L
1,506 Elo+
Party 3
Apollo
Apollo
vboyy17
Apollo
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 23L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Derkiperk
Khepri
15
5 / 0 / 21
11,752
560
7,816
21,172
32,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
GlowZarr
Tiamat
17
5 / 3 / 11
11,531
549
11,339
14,666
10,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Smik0
Sylvanus
19
16 / 2 / 12
13,230
630
26,984
21,044
13,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
SparklyBruh
Bellona
20
12 / 2 / 8
12,939
616
19,380
24,622
20,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
bigdaddysp1rits
Danzaburou
14
2 / 4 / 11
10,431
497
12,730
12,059
5,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AnkleShark
Tiamat
14
0 / 6 / 2
8,270
394
7,439
13,641
8,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Meephen
Bakasura
15
3 / 13 / 1
9,303
443
16,590
22,802
11,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Set
Szarxy
Set
15
3 / 6 / 1
10,215
486
14,055
23,055
20,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
kevolushions
Jormungandr
15
4 / 4 / 1
9,754
464
11,084
19,904
20,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
vboyy17
Apollo
11
1 / 11 / 1
7,470
356
5,462
16,471
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
17
40
Kills
11
11
Deaths
40
63
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AnkleShark
Tiamat
0
6
2
0.17
W
Khepri
Derkiperk
Khepri
5
0
21
15.5
W
Tiamat
GlowZarr
Tiamat
5
3
11
3.5
L
Bakasura
Meephen
Bakasura
3
13
1
0.27
W
Sylvanus
Smik0
Sylvanus
16
2
12
11
W
Bellona
SparklyBruh
Bellona
12
2
8
8
L
Set
Szarxy
Set
3
6
1
0.58
W
Danzaburou
bigdaddysp1rits
Danzaburou
2
4
11
1.88
L
Jormungandr
kevolushions
Jormungandr
4
4
1
1.13
L
Apollo
vboyy17
Apollo
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,249
Damage
54,630
93,563
Taken
95,873
83,309
Mitigated
65,993
40,258
Healing
20,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AnkleShark
Tiamat
7,439
598
196
2,740
13,641
8,714
96
7,996
5,645
36,032
0
W
Khepri
Derkiperk
Khepri
7,816
1,398
1,327
3,266
21,172
32,999
485
3,449
16,879
24,231
0
W
Tiamat
GlowZarr
Tiamat
11,339
486
953
4,623
14,666
10,912
1,768
3,933
9,649
64,392
0
L
Bakasura
Meephen
Bakasura
16,590
8,789
0
5,290
22,802
11,021
0
11,290
11,512
0
58,813
W
Sylvanus
Smik0
Sylvanus
26,984
9,651
4,312
12,693
21,044
13,953
3,072
3,865
15,763
99,782
20,320
W
Bellona
SparklyBruh
Bellona
19,380
8,507
0
10,325
24,622
20,427
3,525
2,772
20,012
0
92,195
L
Set
Szarxy
Set
14,055
5,958
0
6,180
23,055
20,035
340
7,445
15,610
0
59,318
W
Danzaburou
bigdaddysp1rits
Danzaburou
12,730
6,106
0
2,759
12,059
5,018
2,778
3,896
7,563
0
49,296
L
Jormungandr
kevolushions
Jormungandr
11,084
2,282
0
4,438
19,904
20,586
162
8,538
11,366
48,520
0
L
Apollo
vboyy17
Apollo
5,462
3,459
0
1,797
16,471
5,637
614
8,517
7,954
0
28,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,883
Gold Earned
45,012
545
Minions Killed
429
0
Camps Cleared
0
2,049,206
Distance Traveled
1,770,563
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,270
394
77
4
0
317,233
0
W
Khepri
11,752
560
25
1
0
431,960
3
W
Tiamat
11,531
549
114
5
0
441,204
10
L
Bakasura
9,303
443
112
5
0
398,946
2
W
Sylvanus
13,230
630
158
8
0
410,787
1
W
Bellona
12,939
616
151
7
0
391,585
7
L
Set
10,215
486
106
5
0
347,734
2
W
Danzaburou
10,431
497
97
5
0
373,670
0
L
Jormungandr
9,754
464
83
4
0
375,321
3
L
Apollo
7,470
356
51
2
0
331,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role