Player Matchup

Achilles
Achilles
 
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
All_day_TRAP
Sun Wukong
Level 123
God Stats
5W - 3L
1,892 SR
Queue Stats
138W - 187L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
DarkBossnippaul
Kukulkan
Level 148
God Stats
6W - 6L
1,559 SR
Queue Stats
218W - 210L
1,587 Elo+
Party 3
Sol
Sol
TheMuffinMan955
Sol
Level 157
God Stats
1W - 4L
1,188 SR
Queue Stats
206W - 214L
1,502 Elo+
Party 3
Sylvanus
Sylvanus
xclapman54x
Sylvanus
Level 155
God Stats
2W - 5L
1,405 SR
Queue Stats
226W - 231L
1,528 Elo+
Party 3
Team Averages
Level 126
1,509 SR
1,510 Elo+

VS

Team Averages
Level 94
1,575 SR
1,539 Elo+
Persephone
Persephone
Jay320
Persephone
Level 102
God Stats
40W - 34L
1,609 SR
Queue Stats
708W - 663L
1,550 Elo+
Party 2
Nemesis
Nemesis
KPennywise
Nemesis
Level 129
God Stats
14W - 12L
1,569 SR
Queue Stats
798W - 788L
1,577 Elo+
Party 2
Cerberus
Cerberus
Narsilioncas
Cerberus
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,393 Elo+
Solo
Heimdallr
Heimdallr
Shotgun Rell302
Heimdallr
Level 115
God Stats
15W - 18L
1,524 SR
Queue Stats
444W - 450L
1,572 Elo+
Party 2
Sun Wukong
Sun Wukong
ghostninjab
Sun Wukong
Level 85
God Stats
66W - 52L
1,671 SR
Queue Stats
312W - 324L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 4 / 0
6,413
428
2,645
11,793
5,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
All_day_TRAP
Sun Wukong
13
1 / 4 / 0
7,776
518
7,311
13,853
7,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
13
1 / 6 / 0
7,795
520
6,004
8,226
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 1
6,943
463
5,842
11,050
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
xclapman54x
Sylvanus
9
2 / 6 / 0
6,377
425
5,193
12,421
8,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Jay320
Persephone
16
9 / 0 / 6
10,231
682
13,025
3,667
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
KPennywise
Nemesis
15
4 / 0 / 10
8,989
599
9,338
12,765
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Narsilioncas
Cerberus
12
4 / 3 / 7
7,908
527
5,040
11,036
9,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Shotgun Rell302
Heimdallr
13
1 / 1 / 8
7,882
525
3,903
6,666
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ghostninjab
Sun Wukong
15
7 / 1 / 1
9,397
626
9,536
12,664
10,433
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
5
Kills
25
25
Deaths
5
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
L
Sun Wukong
All_day_TRAP
Sun Wukong
1
4
0
0.25
L
Kukulkan
1
6
0
0.17
W
Persephone
Jay320
Persephone
9
0
6
12
W
Nemesis
KPennywise
Nemesis
4
0
10
9
W
Cerberus
Narsilioncas
Cerberus
4
3
7
2.5
W
Heimdallr
Shotgun Rell302
Heimdallr
1
1
8
5
L
0
5
1
0.1
W
Sun Wukong
ghostninjab
Sun Wukong
7
1
1
7.5
L
Sylvanus
xclapman54x
Sylvanus
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,995
Damage
40,842
57,343
Taken
46,798
27,193
Mitigated
28,360
14,350
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,645
408
0
3,981
11,793
5,850
0
2,247
9,546
0
31,417
L
Sun Wukong
All_day_TRAP
Sun Wukong
7,311
954
0
3,643
13,853
7,920
217
840
13,013
3,889
47,168
L
Kukulkan
6,004
369
0
1,008
8,226
2,696
0
5,044
3,182
49,862
0
W
Persephone
Jay320
Persephone
13,025
677
0
954
3,667
1,242
0
1,330
2,337
69,188
0
W
Nemesis
KPennywise
Nemesis
9,338
5,695
0
1,943
12,765
4,926
0
4,659
8,106
0
66,612
W
Cerberus
Narsilioncas
Cerberus
5,040
323
0
2,778
11,036
9,464
0
6,825
4,211
24,463
0
W
Heimdallr
Shotgun Rell302
Heimdallr
3,903
2,487
0
500
6,666
2,295
294
3,333
3,333
0
42,438
L
5,842
2,085
0
4,007
11,050
2,595
195
4,080
6,970
51,291
0
W
Sun Wukong
ghostninjab
Sun Wukong
9,536
1,811
0
3,990
12,664
10,433
412
1,489
11,175
0
62,182
L
Sylvanus
xclapman54x
Sylvanus
5,193
1,603
167
1,544
12,421
8,132
0
5,973
6,448
18,064
7,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,304
Gold Earned
44,407
412
Minions Killed
485
0
Camps Cleared
0
1,428,937
Distance Traveled
1,616,632
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,413
428
61
4
0
282,436
1
L
Sun Wukong
7,776
518
108
7
0
284,028
2
L
Kukulkan
7,795
520
114
8
0
279,301
2
W
Persephone
10,231
682
122
8
0
339,542
6
W
Nemesis
8,989
599
96
6
0
355,227
2
W
Cerberus
7,908
527
50
3
0
307,038
2
W
Heimdallr
7,882
525
90
6
0
288,199
4
L
Sol
6,943
463
93
6
0
268,211
9
W
Sun Wukong
9,397
626
127
8
0
326,626
4
L
Sylvanus
6,377
425
36
2
0
314,961
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role