Player Matchup

Scylla
Scylla
APIMPNAMEDRICHY
Scylla
Level 109
God Stats
6W - 7L
1,381 SR
Queue Stats
140W - 165L
1,312 Elo+
Solo
Danzaburou
Danzaburou
RogerBeBlack
Danzaburou
Level 65
God Stats
23W - 30L
1,450 SR
Queue Stats
180W - 230L
1,373 Elo+
Solo
Sobek
Sobek
TwoRichChris1
Sobek
Level 49
God Stats
4W - 3L
1,621 SR
Queue Stats
22W - 17L
1,494 Elo+
Solo
Team Averages
Level 74
1,484 SR
1,393 Elo+

VS

Team Averages
Level 21
1,467 SR
1,362 Elo+
Chang'e
Chang'e
AWESOME6102004
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
II__Naruto_II
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 139L
1,372 Elo+
Solo
Kukulkan
Kukulkan
Nolove_lizzyyy
Kukulkan
Level 27
God Stats
25W - 35L
1,400 SR
Queue Stats
117W - 202L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
8,115
738
4,512
6,728
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RogerBeBlack
Danzaburou
12
2 / 1 / 5
8,820
802
5,672
9,876
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 0 / 2
7,753
705
3,314
8,637
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
6,036
549
685
1,963
607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 1 / 0
7,239
658
6,585
7,841
2,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
11
0 / 5 / 0
6,809
619
5,062
6,722
2,308
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
2
2
Deaths
8
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
0
2
0
0
L
2
1
0
2
L
Kukulkan
0
5
0
0
W
Danzaburou
RogerBeBlack
Danzaburou
2
1
5
4.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,498
Damage
12,332
25,241
Taken
16,526
18,065
Mitigated
5,365
8,252
Healing
1,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,512
130
582
1,657
6,728
2,494
370
1,011
5,717
29,895
0
L
685
197
70
262
1,963
607
0
459
1,343
2,776
0
L
6,585
2,126
0
1,500
7,841
2,450
0
3,277
4,138
0
19,080
L
Kukulkan
5,062
489
0
0
6,722
2,308
93
3,107
3,219
26,507
0
W
Danzaburou
RogerBeBlack
Danzaburou
5,672
2,641
0
4,249
9,876
5,699
898
2,298
7,578
0
26,166
W
3,314
324
0
1,764
8,637
9,872
321
2,438
6,199
13,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
20,084
112
Minions Killed
81
0
Camps Cleared
0
611,367
Distance Traveled
422,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,115
738
52
5
0
201,126
0
L
Chang'e
6,036
549
3
0
0
51,806
0
L
Hou Yi
7,239
658
29
3
0
176,544
0
L
Kukulkan
6,809
619
49
4
0
194,130
0
W
Danzaburou
8,820
802
45
4
0
183,466
0
W
Sobek
7,753
705
15
1
0
226,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role