Player Matchup

Cthulhu
Cthulhu
Eldaydreamer
Cthulhu
Level 64
God Stats
1W - 3L
1,380 SR
Queue Stats
26W - 26L
1,414 Elo+
Solo
Ne Zha
Ne Zha
ExclusiveCSR
Ne Zha
Level 125
God Stats
3W - 4L
1,545 SR
Queue Stats
257W - 268L
1,429 Elo+
Party 1
Heimdallr
Heimdallr
Popbobz
Heimdallr
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
183W - 194L
1,361 Elo+
Solo
He Bo
He Bo
Zzephyrus
He Bo
Level 117
God Stats
1W - 4L
1,232 SR
Queue Stats
286W - 289L
1,366 Elo+
Solo
Hachiman
Hachiman
zDarkLord
Hachiman
Level 129
God Stats
11W - 16L
1,142 SR
Queue Stats
312W - 379L
1,364 Elo+
Party 1
Team Averages
Level 100
1,360 SR
1,387 Elo+

VS

Team Averages
Level 77
1,452 SR
1,414 Elo+
Sylvanus
Sylvanus
BetterPencil872
Sylvanus
Level 55
God Stats
12W - 6L
1,433 SR
Queue Stats
73W - 85L
1,374 Elo+
Party 2
Khepri
Khepri
ExoticDartz
Khepri
Level 82
God Stats
1W - 0L
1,187 SR
Queue Stats
93W - 104L
1,438 Elo+
Party 2
Nemesis
Nemesis
KingKool-aid
Nemesis
Level 106
God Stats
21W - 9L
1,809 SR
Queue Stats
157W - 182L
1,454 Elo+
Solo
Vulcan
Vulcan
Shadow-77-King
Vulcan
Level 70
God Stats
4W - 0L
1,500 SR
Queue Stats
104W - 97L
1,464 Elo+
Solo
Nike
Nike
amarillo72
Nike
Level 72
God Stats
2W - 2L
1,330 SR
Queue Stats
507W - 610L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eldaydreamer
Cthulhu
10
1 / 0 / 1
5,573
429
3,348
8,126
6,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
11
3 / 5 / 2
6,670
513
5,103
9,160
3,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Popbobz
Heimdallr
8
0 / 0 / 0
5,468
421
2,572
3,060
938
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Zzephyrus
He Bo
11
0 / 5 / 2
6,348
488
4,355
6,354
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
zDarkLord
Hachiman
11
3 / 1 / 1
6,572
506
8,760
5,413
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 1 / 2
6,798
523
2,974
8,768
5,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
10
0 / 3 / 1
5,726
440
3,400
8,119
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KingKool-aid
Nemesis
13
4 / 0 / 3
7,822
602
4,402
8,846
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 3
7,950
612
5,004
6,215
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 0 / 2
7,694
592
3,291
7,420
4,367
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
11
11
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
1
2
1
L
Cthulhu
Eldaydreamer
Cthulhu
1
0
1
1.5
L
Ne Zha
3
5
2
0.8
W
Khepri
0
3
1
0.17
W
Nemesis
KingKool-aid
Nemesis
4
0
3
5.5
L
Heimdallr
Popbobz
Heimdallr
0
0
0
0
W
4
3
3
1.83
L
He Bo
Zzephyrus
He Bo
0
5
2
0.2
W
3
0
2
4
L
Hachiman
zDarkLord
Hachiman
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,138
Damage
19,071
32,113
Taken
39,368
13,514
Mitigated
18,715
3,345
Healing
14,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
2,974
868
1,638
2,668
8,768
5,884
0
747
8,021
19,552
0
L
Cthulhu
Eldaydreamer
Cthulhu
3,348
153
0
700
8,126
6,034
0
3,819
4,010
12,490
0
L
Ne Zha
5,103
1,926
0
396
9,160
3,024
0
1,638
7,514
0
35,020
W
Khepri
3,400
448
0
739
8,119
3,466
0
1,466
6,653
26,902
0
W
Nemesis
KingKool-aid
Nemesis
4,402
1,221
0
4,510
8,846
2,965
0
2,414
6,432
0
47,677
L
Heimdallr
Popbobz
Heimdallr
2,572
546
0
413
3,060
938
247
0
3,060
0
21,966
W
5,004
943
0
1,807
6,215
2,033
0
2,528
3,687
42,450
0
L
He Bo
Zzephyrus
He Bo
4,355
116
0
500
6,354
1,746
0
3,121
2,897
30,647
0
W
3,291
378
0
2,932
7,420
4,367
304
548
6,872
0
35,043
L
Hachiman
zDarkLord
Hachiman
8,760
4,363
0
1,336
5,413
1,772
453
2,201
3,028
0
44,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
35,990
293
Minions Killed
338
0
Camps Cleared
0
1,069,953
Distance Traveled
1,302,636
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,798
523
45
3
0
229,627
1
L
Cthulhu
5,573
429
21
2
0
255,994
2
L
Ne Zha
6,670
513
74
6
0
252,673
1
W
Khepri
5,726
440
40
3
0
247,103
4
W
Nemesis
7,822
602
99
8
0
293,948
5
L
Heimdallr
5,468
421
48
4
0
136,692
0
W
Vulcan
7,950
612
77
6
0
238,384
5
L
He Bo
6,348
488
65
5
0
201,022
0
W
Nike
7,694
592
77
6
0
293,574
0
L
Hachiman
6,572
506
85
7
0
223,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role