Player Matchup

Cthulhu
Cthulhu
DEATHSMILE574
Cthulhu
Level 156
God Stats
5W - 6L
1,610 SR
Queue Stats
331W - 341L
1,487 Elo+
Party 1
Fenrir
Fenrir
Ozzy1981
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,500 Elo+
Solo
Olorun
Olorun
SolidDragon313
Olorun
Level 144
God Stats
8W - 7L
1,641 SR
Queue Stats
456W - 425L
1,455 Elo+
Party 1
Ullr
Ullr
Wyvia
Ullr
Level 64
God Stats
0W - 2L
1,328 SR
Queue Stats
0W - 2L
1,320 Elo+
Solo
Khepri
Khepri
ioDrago
Khepri
Level 91
God Stats
5W - 5L
1,637 SR
Queue Stats
373W - 369L
1,443 Elo+
Party 1
Team Averages
Level 104
1,543 SR
1,441 Elo+

VS

Team Averages
Level 141
1,510 SR
1,494 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SM_Tuki_Pants
Medusa
Level 158
God Stats
45W - 58L
1,512 SR
Queue Stats
321W - 324L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
Trix84
Sylvanus
Level 111
God Stats
26W - 23L
1,536 SR
Queue Stats
240W - 261L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
4 / 2 / 0
7,216
601
6,208
10,077
6,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Ozzy1981
Fenrir
8
0 / 4 / 2
5,411
451
1,025
7,831
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
3 / 6 / 2
6,775
565
5,742
9,253
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Wyvia
Ullr
3
0 / 2 / 0
3,971
331
1,106
2,420
482
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
ioDrago
Khepri
8
0 / 2 / 0
5,029
419
2,493
7,230
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
6 / 2 / 2
8,172
681
5,951
5,346
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
 
Arachne
13
3 / 1 / 4
7,497
625
6,661
8,513
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
 
Chang'e
11
0 / 2 / 0
6,661
555
1,594
5,676
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 3
6,491
541
9,203
8,814
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Trix84
Sylvanus
10
3 / 1 / 3
6,120
510
2,386
5,833
4,680
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
16
16
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
2
3.5
W
Arachne
 
Arachne
3
1
4
5
W
Chang'e
 
Chang'e
0
2
0
0
L
Cthulhu
4
2
0
2
L
Fenrir
Ozzy1981
Fenrir
0
4
2
0.25
W
4
1
3
5.5
L
3
6
2
0.67
W
Sylvanus
Trix84
Sylvanus
3
1
3
4.5
L
Ullr
Wyvia
Ullr
0
2
0
0
L
Khepri
ioDrago
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,574
Damage
25,795
36,811
Taken
34,182
15,110
Mitigated
14,854
9,747
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,951
601
0
1,447
5,346
2,252
0
3,367
1,979
47,881
0
W
Arachne
 
Arachne
6,661
4,185
0
3,487
8,513
3,073
44
2,855
5,498
0
43,597
W
Chang'e
 
Chang'e
1,594
341
174
2,619
5,676
1,775
916
2,620
2,830
35,081
0
L
Cthulhu
6,208
523
0
2,730
10,077
6,077
351
1,740
8,155
42,592
0
L
Fenrir
Ozzy1981
Fenrir
1,025
337
0
2,459
7,831
2,003
0
1,180
6,629
0
19,504
W
9,203
5,099
0
3,391
8,814
3,074
2,098
3,411
5,367
0
40,015
L
5,742
2,127
0
1,851
9,253
3,227
0
4,608
4,389
33,598
0
W
Sylvanus
Trix84
Sylvanus
2,386
1,421
2,059
2,498
5,833
4,680
1,240
1,696
4,065
17,816
0
L
Ullr
Wyvia
Ullr
1,106
453
0
375
2,420
482
0
702
1,718
0
6,703
L
Khepri
ioDrago
Khepri
2,493
62
271
2,061
7,230
3,321
45
1,199
5,989
10,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,402
Gold Earned
34,941
251
Minions Killed
366
0
Camps Cleared
0
903,980
Distance Traveled
1,108,167
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,172
681
104
9
0
221,085
0
W
Arachne
7,497
625
84
7
0
291,820
2
W
Chang'e
6,661
555
83
7
0
209,410
3
L
Cthulhu
7,216
601
101
8
0
230,618
1
L
Fenrir
5,411
451
53
4
0
205,325
1
W
Medusa
6,491
541
55
5
0
190,082
0
L
Olorun
6,775
565
63
5
0
201,181
2
W
Sylvanus
6,120
510
40
3
0
195,770
3
L
Ullr
3,971
331
20
2
0
61,697
0
L
Khepri
5,029
419
14
1
0
205,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role