Player Matchup

Nemesis
Nemesis
Esterik48
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,167 Elo+
Party 1
Thanatos
Thanatos
HUGHDXD
Thanatos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,167 Elo+
Party 1
Olorun
Olorun
Plastictree234
Olorun
Level 21
God Stats
13W - 9L
1,348 SR
Queue Stats
24W - 24L
1,373 Elo+
Party 2
Bacchus
Bacchus
Tempest34
Bacchus
Level 26
God Stats
1W - 2L
1,489 SR
Queue Stats
16W - 18L
1,364 Elo+
Party 2
Agni
Agni
beastmastersven
Agni
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
144W - 149L
1,383 Elo+
Solo
Team Averages
Level 17
1,467 SR
1,291 Elo+

VS

Team Averages
Level 19
1,474 SR
1,431 Elo+
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MattyYi
Loki
Level 16
God Stats
25W - 24L
1,368 SR
Queue Stats
43W - 35L
1,413 Elo+
Party 3
Jormungandr
Jormungandr
PhantomCry
Jormungandr
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 212L
1,406 Elo+
Party 4
Ra
Ra
Sanasac
Ra
Level 1
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
cheifstain
Heimdallr
Level 23
God Stats
9W - 7L
1,500 SR
Queue Stats
44W - 54L
1,335 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Esterik48
Nemesis
10
2 / 5 / 0
5,682
406
5,332
7,977
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
HUGHDXD
Thanatos
10
0 / 4 / 2
6,074
434
1,502
8,657
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 8 / 3
5,825
416
6,328
10,715
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Tempest34
Bacchus
8
1 / 0 / 2
5,865
419
3,816
10,882
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 8 / 2
5,722
409
5,702
10,717
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 4 / 6
6,878
491
7,269
5,525
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
MattyYi
Loki
12
7 / 0 / 5
7,814
558
5,967
9,141
2,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
PhantomCry
Jormungandr
11
5 / 0 / 8
7,703
550
6,119
9,378
7,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
5 / 2 / 4
6,886
492
8,015
5,346
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
cheifstain
Heimdallr
14
5 / 0 / 4
8,671
619
8,521
6,957
2,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
25
25
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
4
6
1.5
L
Nemesis
Esterik48
Nemesis
2
5
0
0.4
L
Thanatos
HUGHDXD
Thanatos
0
4
2
0.25
W
Loki
MattyYi
Loki
7
0
5
9.5
W
Jormungandr
PhantomCry
Jormungandr
5
0
8
9
L
1
8
3
0.31
W
5
2
4
3.5
L
Bacchus
Tempest34
Bacchus
1
0
2
2
L
1
8
2
0.25
W
Heimdallr
cheifstain
Heimdallr
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,680
Damage
35,891
48,948
Taken
36,347
18,878
Mitigated
16,779
11,524
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,269
502
0
861
5,525
1,871
147
2,494
2,913
23,683
0
L
Nemesis
Esterik48
Nemesis
5,332
2,871
0
916
7,977
2,733
0
1,965
5,972
0
17,704
L
Thanatos
HUGHDXD
Thanatos
1,502
624
0
4,646
8,657
2,593
0
1,764
6,871
0
23,872
W
Loki
MattyYi
Loki
5,967
2,413
0
4,165
9,141
2,727
0
2,579
6,495
0
37,276
W
Jormungandr
PhantomCry
Jormungandr
6,119
1,565
0
745
9,378
7,684
183
5,141
3,966
20,898
0
L
6,328
3,255
99
1,097
10,715
2,855
693
5,232
5,263
21,168
0
W
8,015
1,285
251
1,812
5,346
1,854
900
3,525
1,801
24,686
0
L
Bacchus
Tempest34
Bacchus
3,816
1,148
0
2,020
10,882
7,492
317
6,548
4,145
5,072
0
L
5,702
283
0
2,746
10,717
3,205
81
5,223
5,294
30,518
0
W
Heimdallr
cheifstain
Heimdallr
8,521
3,544
0
3,105
6,957
2,643
2,288
1,603
5,326
0
48,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,168
Gold Earned
37,952
198
Minions Killed
279
0
Camps Cleared
0
1,383,067
Distance Traveled
1,232,688
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,878
491
44
3
0
244,526
3
L
Nemesis
5,682
406
32
2
0
319,017
2
L
Thanatos
6,074
434
70
5
0
272,747
0
W
Loki
7,814
558
65
5
0
242,871
3
W
Jormungandr
7,703
550
26
2
0
271,282
0
L
Olorun
5,825
416
42
3
0
247,836
2
W
Ra
6,886
492
44
3
0
216,668
4
L
Bacchus
5,865
419
5
0
0
282,747
0
L
Agni
5,722
409
49
4
0
260,720
1
W
Heimdallr
8,671
619
100
7
0
257,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role