Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Emi9259
Nemesis
Level 5
God Stats
0W - 2L
1,173 SR
Queue Stats
1W - 3L
1,309 Elo+
Solo
Jormungandr
Jormungandr
FADINGSOUL8266
Jormungandr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,467 Elo+
Solo
Izanami
Izanami
O-mochileiro
Izanami
Level 7
God Stats
0W - 2L
1,263 SR
Queue Stats
19W - 24L
1,266 Elo+
Solo
Da Ji
Da Ji
RGC MADMEL
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,203 Elo+
Solo
Team Averages
Level 8
1,387 SR
1,349 Elo+

VS

Team Averages
Level 13
1,535 SR
1,421 Elo+
Merlin
Merlin
AlphaWolph30
Merlin
Level 14
God Stats
5W - 3L
1,495 SR
Queue Stats
77W - 81L
1,357 Elo+
Solo
Medusa
Medusa
EOG Spectre
Medusa
Level 7
God Stats
4W - 0L
1,617 SR
Queue Stats
11W - 5L
1,507 Elo+
Solo
Scylla
Scylla
Lickmynip420
Scylla
Level 22
God Stats
29W - 18L
1,522 SR
Queue Stats
39W - 30L
1,417 Elo+
Party 1
Thanatos
Thanatos
Pur3Khaos
Thanatos
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,342 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
somepeaches159
Morgan Le Fay
Level 8
God Stats
2W - 0L
1,543 SR
Queue Stats
7W - 5L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
0 / 8 / 7
10,689
972
6,671
16,188
4,659
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Emi9259
Nemesis
17
2 / 11 / 4
10,374
943
10,460
22,194
6,961
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
FADINGSOUL8266
Jormungandr
18
4 / 11 / 5
11,892
1,081
7,410
23,834
18,017
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
O-mochileiro
Izanami
16
2 / 9 / 2
10,673
970
10,232
15,580
4,166
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
18
4 / 13 / 4
11,429
1,039
12,265
21,222
6,572
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

5

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 0 / 28
13,656
1,241
20,473
8,978
3,818
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
20
20 / 1 / 20
15,426
1,402
24,781
12,065
5,360
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
20
5 / 2 / 28
12,352
1,123
12,393
5,511
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Pur3Khaos
Thanatos
19
7 / 7 / 20
11,751
1,068
12,443
12,595
5,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
somepeaches159
Morgan Le Fay
20
10 / 2 / 20
13,289
1,208
20,756
11,587
5,111
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
168
12
Kills
52
52
Deaths
12
22
Assists
116
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
8
7
0.44
W
Merlin
10
0
28
24
W
Medusa
20
1
20
30
L
Nemesis
Emi9259
Nemesis
2
11
4
0.36
L
Jormungandr
FADINGSOUL8266
Jormungandr
4
11
5
0.59
W
Scylla
5
2
28
9.5
L
Izanami
O-mochileiro
Izanami
2
9
2
0.33
W
Thanatos
Pur3Khaos
Thanatos
7
7
20
2.43
L
Da Ji
4
13
4
0.46
W
Morgan Le Fay
somepeaches159
Morgan Le Fay
10
2
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,038
Damage
90,846
99,018
Taken
50,736
40,375
Mitigated
22,007
2,144
Healing
14,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,671
3,979
0
361
16,188
4,659
0
8,715
7,431
0
18,125
W
Merlin
20,473
2,954
0
213
8,978
3,818
0
1,308
7,670
37,174
0
W
Medusa
24,781
15,918
0
5,742
12,065
5,360
0
1,969
9,931
0
57,495
L
Nemesis
Emi9259
Nemesis
10,460
4,576
0
1,386
22,194
6,961
0
10,705
11,277
0
19,629
L
Jormungandr
FADINGSOUL8266
Jormungandr
7,410
2,511
0
0
23,834
18,017
0
13,599
9,851
30,003
0
W
Scylla
12,393
1,049
0
500
5,511
1,919
0
740
4,771
17,392
0
L
Izanami
O-mochileiro
Izanami
10,232
6,631
0
186
15,580
4,166
0
7,194
8,202
0
41,223
W
Thanatos
Pur3Khaos
Thanatos
12,443
4,366
0
4,273
12,595
5,799
0
2,221
10,374
0
16,261
L
Da Ji
12,265
4,122
0
211
21,222
6,572
0
12,427
8,635
0
26,281
W
Morgan Le Fay
somepeaches159
Morgan Le Fay
20,756
2,856
521
3,119
11,587
5,111
0
1,172
9,708
35,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,057
Gold Earned
66,474
179
Minions Killed
165
3
Camps Cleared
8
1,032,777
Distance Traveled
1,031,066
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,689
972
24
2
3
242,118
0
W
Merlin
13,656
1,241
40
4
1
195,546
0
W
Medusa
15,426
1,402
70
6
6
230,453
0
L
Nemesis
10,374
943
17
2
0
220,810
1
L
Jormungandr
11,892
1,081
49
4
0
186,600
1
W
Scylla
12,352
1,123
21
2
1
212,195
0
L
Izanami
10,673
970
60
5
0
174,261
0
W
Thanatos
11,751
1,068
5
0
0
188,587
1
L
Da Ji
11,429
1,039
29
3
0
208,988
0
W
Morgan Le Fay
13,289
1,208
29
3
0
204,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role