Player Matchup

Izanami
Izanami
AleksománGG
Izanami
Level 25
God Stats
3W - 3L
1,528 SR
Queue Stats
38W - 29L
1,477 Elo+
Solo
Nemesis
Nemesis
Miliiiii
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,263 Elo+
Party 2
Athena
Athena
Waljack
Athena
Level 28
God Stats
1W - 1L
1,501 SR
Queue Stats
1W - 1L
1,152 Elo+
Party 2
Mercury
Mercury
alejandroMR2003
Mercury
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
116W - 111L
1,534 Elo+
Party 4
Tyr
Tyr
yMxriio
Tyr
Level 28
God Stats
26W - 35L
1,444 SR
Queue Stats
77W - 94L
1,370 Elo+
Party 4
Team Averages
Level 25
1,495 SR
1,359 Elo+

VS

Team Averages
Level 15
1,582 SR
1,281 Elo+
Ah Muzen Cab
Ah Muzen Cab
Elsweyr
Ah Muzen Cab
Level 14
God Stats
5W - 5L
1,500 SR
Queue Stats
36W - 50L
1,394 Elo+
Party 1
Bacchus
Bacchus
HuugoB
Bacchus
Level 18
God Stats
0W - 2L
1,652 SR
Queue Stats
0W - 2L
1,097 Elo+
Party 3
Fenrir
Fenrir
SoySpreen
Fenrir
Level 8
God Stats
2W - 2L
1,399 SR
Queue Stats
3W - 2L
1,097 Elo+
Party 3
Aphrodite
Aphrodite
marmaan10
Aphrodite
Level 12
God Stats
0W - 2L
1,748 SR
Queue Stats
4W - 8L
1,285 Elo+
Solo
Hera
Hera
mazeRunner
Hera
Level 23
God Stats
4W - 5L
1,614 SR
Queue Stats
111W - 123L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AleksománGG
Izanami
9
7 / 0 / 2
6,371
579
7,072
4,866
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Miliiiii
Nemesis
7
0 / 0 / 1
4,763
433
858
5,214
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Waljack
Athena
8
2 / 0 / 6
5,888
535
3,558
4,971
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 1 / 1
6,444
586
3,412
5,960
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
12
2 / 0 / 0
6,633
603
1,993
5,575
2,391
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Elsweyr
Ah Muzen Cab
7
0 / 4 / 0
4,467
406
1,835
4,829
1,078
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
HuugoB
Bacchus
6
0 / 1 / 0
4,589
417
2,410
6,239
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
SoySpreen
Fenrir
6
0 / 4 / 0
4,432
403
1,659
5,242
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
marmaan10
Aphrodite
10
1 / 2 / 0
5,754
523
2,206
6,769
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 0
5,897
536
3,993
3,315
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
12
Kills
1
1
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
AleksománGG
Izanami
7
0
2
8
L
Ah Muzen Cab
Elsweyr
Ah Muzen Cab
0
4
0
0
L
Bacchus
HuugoB
Bacchus
0
1
0
0
W
Nemesis
Miliiiii
Nemesis
0
0
1
0.5
L
Fenrir
SoySpreen
Fenrir
0
4
0
0
W
Athena
Waljack
Athena
2
0
6
5
W
1
1
1
1.5
L
Aphrodite
marmaan10
Aphrodite
1
2
0
0.5
L
0
1
0
0
W
Tyr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,893
Damage
12,103
26,586
Taken
26,394
10,146
Mitigated
9,450
8,060
Healing
7,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AleksománGG
Izanami
7,072
4,865
0
796
4,866
1,392
45
1,080
3,786
0
35,290
L
Ah Muzen Cab
Elsweyr
Ah Muzen Cab
1,835
977
0
543
4,829
1,078
0
856
3,973
0
15,864
L
Bacchus
HuugoB
Bacchus
2,410
248
0
2,249
6,239
3,709
0
1,842
4,397
6,464
0
W
Nemesis
Miliiiii
Nemesis
858
346
0
2,214
5,214
1,590
0
865
4,317
0
21,714
L
Fenrir
SoySpreen
Fenrir
1,659
289
0
660
5,242
1,802
0
860
4,382
0
19,175
W
Athena
Waljack
Athena
3,558
1,476
0
1,790
4,971
2,980
0
1,169
3,802
10,488
0
W
3,412
1,961
0
580
5,960
1,793
0
2,201
3,719
0
46,005
L
Aphrodite
marmaan10
Aphrodite
2,206
780
0
3,421
6,769
1,878
0
0
6,769
28,466
0
L
3,993
1,090
0
638
3,315
983
465
0
3,315
31,932
0
W
Tyr
1,993
227
0
2,680
5,575
2,391
0
3,286
2,021
0
36,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,099
Gold Earned
25,139
337
Minions Killed
214
0
Camps Cleared
0
1,076,497
Distance Traveled
962,751
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,371
579
81
7
0
172,500
0
L
Ah Muzen Cab
4,467
406
34
3
0
159,636
1
L
Bacchus
4,589
417
3
0
0
220,665
4
W
Nemesis
4,763
433
48
4
0
239,609
0
L
Fenrir
4,432
403
35
3
0
198,847
1
W
Athena
5,888
535
18
2
0
227,738
1
W
Mercury
6,444
586
100
9
0
201,421
0
L
Aphrodite
5,754
523
59
5
0
182,357
6
L
Hera
5,897
536
83
8
0
201,246
0
W
Tyr
6,633
603
90
8
0
235,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role