Player Matchup

Jing Wei
Jing Wei
DeathByEntity
Jing Wei
Level 27
God Stats
6W - 7L
1,438 SR
Queue Stats
101W - 83L
1,475 Elo+
Solo
Baba Yaga
Baba Yaga
Maarcos_115
Baba Yaga
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 53L
1,580 Elo+
Solo
Geb
Geb
RonanFinn21
Geb
Level 13
God Stats
1W - 0L
1,775 SR
Queue Stats
11W - 5L
1,651 Elo+
Solo
Awilix
Awilix
blurryfaaaceee
Awilix
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 21L
1,459 Elo+
Solo
King Arthur
King Arthur
hogan120
King Arthur
Level 12
God Stats
8W - 14L
1,231 SR
Queue Stats
34W - 50L
1,477 Elo+
Solo
Team Averages
Level 19
1,489 SR
1,528 Elo+

VS

Team Averages
Level 27
1,490 SR
1,420 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MrPlane
Sun Wukong
Level 28
God Stats
3W - 4L
1,492 SR
Queue Stats
172W - 184L
1,411 Elo+
Party 1
Nemesis
Nemesis
TinTin7797
Nemesis
Level 27
God Stats
7W - 7L
1,695 SR
Queue Stats
249W - 256L
1,497 Elo+
Solo
Pele
Pele
mjyaa
Pele
Level 18
God Stats
18W - 22L
1,457 SR
Queue Stats
23W - 28L
1,346 Elo+
Party 1
Jing Wei
Jing Wei
sampodd05
Jing Wei
Level 28
God Stats
2W - 6L
1,304 SR
Queue Stats
154W - 189L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeathByEntity
Jing Wei
17
12 / 2 / 12
13,025
521
14,300
16,053
6,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Maarcos_115
Baba Yaga
18
15 / 0 / 15
13,152
526
11,959
14,145
7,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 1 / 22
12,037
481
4,101
12,324
17,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
19 / 0 / 10
15,051
602
22,802
19,574
9,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
hogan120
King Arthur
16
0 / 2 / 12
11,099
444
10,681
21,393
20,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 9 / 0
9,234
369
9,267
17,796
15,111
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MrPlane
Sun Wukong
18
2 / 4 / 1
11,691
468
19,697
23,982
12,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
TinTin7797
Nemesis
8
0 / 13 / 2
7,605
304
4,221
14,539
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
mjyaa
Pele
13
0 / 8 / 1
8,681
347
2,353
12,164
3,554
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
sampodd05
Jing Wei
11
0 / 14 / 1
8,000
320
6,915
19,016
4,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
9
47
Kills
4
5
Deaths
48
71
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
9
0
0.22
W
Jing Wei
DeathByEntity
Jing Wei
12
2
12
9
W
Baba Yaga
Maarcos_115
Baba Yaga
15
0
15
22.5
L
Sun Wukong
MrPlane
Sun Wukong
2
4
1
0.63
W
1
1
22
12
L
Nemesis
TinTin7797
Nemesis
0
13
2
0.08
W
19
0
10
24
W
King Arthur
hogan120
King Arthur
0
2
12
3
L
Pele
mjyaa
Pele
0
8
1
0.06
L
Jing Wei
sampodd05
Jing Wei
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,843
Damage
42,453
83,489
Taken
87,497
61,572
Mitigated
41,840
29,000
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,267
2,055
0
2,268
17,796
15,111
0
2,876
14,812
26,449
0
W
Jing Wei
DeathByEntity
Jing Wei
14,300
11,839
0
7,868
16,053
6,735
2,988
3,687
12,366
0
80,645
W
Baba Yaga
Maarcos_115
Baba Yaga
11,959
1,151
0
4,825
14,145
7,312
1,359
1,658
12,487
67,660
0
L
Sun Wukong
MrPlane
Sun Wukong
19,697
7,266
350
4,842
23,982
12,969
602
4,563
19,277
0
96,134
W
4,101
1,052
0
1,418
12,324
17,285
1,174
2,358
9,966
32,455
0
L
Nemesis
TinTin7797
Nemesis
4,221
2,137
0
1,235
14,539
5,312
0
2,620
11,815
0
14,790
W
22,802
9,426
0
10,132
19,574
9,733
7,123
671
18,903
0
130,969
W
King Arthur
hogan120
King Arthur
10,681
1,332
0
4,757
21,393
20,507
669
893
20,500
70
42,408
L
Pele
mjyaa
Pele
2,353
388
226
1,498
12,164
3,554
560
1,400
10,680
0
41,945
L
Jing Wei
sampodd05
Jing Wei
6,915
4,511
175
2,963
19,016
4,894
432
4,210
14,603
0
26,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,364
Gold Earned
45,211
544
Minions Killed
305
0
Camps Cleared
0
2,292,667
Distance Traveled
1,808,938
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,234
369
31
1
0
346,285
0
W
Jing Wei
13,025
521
116
5
0
391,725
1
W
Baba Yaga
13,152
526
113
5
0
431,214
1
L
Sun Wukong
11,691
468
129
5
0
473,189
0
W
Geb
12,037
481
54
2
0
463,211
1
L
Nemesis
7,605
304
30
1
0
234,836
1
W
Awilix
15,051
602
196
8
0
544,004
0
W
King Arthur
11,099
444
65
3
0
462,513
2
L
Pele
8,681
347
78
3
0
378,550
0
L
Jing Wei
8,000
320
37
1
0
376,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role