Player Matchup

Sylvanus
Sylvanus
EstyStark
Sylvanus
Level 159
God Stats
2W - 4L
1,391 SR
Queue Stats
283W - 242L
1,718 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FainterPants589
Morgan Le Fay
Level 21
God Stats
2W - 0L
1,746 SR
Queue Stats
51W - 15L
1,818 Elo+
Party 1
King Arthur
King Arthur
Hallowalchemist
King Arthur
Level 126
God Stats
6W - 7L
1,325 SR
Queue Stats
367W - 322L
1,662 Elo+
Party 1
Team Averages
Level 102
1,488 SR
1,733 Elo+

VS

Team Averages
Level 104
1,598 SR
1,744 Elo+
Sylvanus
Sylvanus
Ashes209
Sylvanus
Level 146
God Stats
0W - 1L
1,276 SR
Queue Stats
37W - 34L
1,653 Elo+
Party 2
Artemis
Artemis
MrDeputySxy
Artemis
Level 139
God Stats
0W - 2L
1,610 SR
Queue Stats
31W - 27L
1,849 Elo+
Party 2
Guan Yu
Guan Yu
MrsDeputySxy
Guan Yu
Level 27
God Stats
7W - 4L
1,907 SR
Queue Stats
25W - 29L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EstyStark
Sylvanus
17
5 / 3 / 10
11,984
666
17,983
14,191
9,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
FainterPants589
Morgan Le Fay
18
9 / 0 / 6
12,846
714
24,686
14,957
6,753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Hallowalchemist
King Arthur
15
2 / 2 / 8
11,104
617
7,135
18,256
24,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ashes209
Sylvanus
16
2 / 4 / 3
10,643
591
13,121
22,057
18,470
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
MrDeputySxy
Artemis
14
3 / 5 / 2
10,917
607
15,252
14,386
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
MrsDeputySxy
Guan Yu
13
0 / 7 / 4
9,524
529
1,894
20,110
15,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
5
5
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ashes209
Sylvanus
2
4
3
0.88
W
Sylvanus
EstyStark
Sylvanus
5
3
10
3.33
W
Morgan Le Fay
FainterPants589
Morgan Le Fay
9
0
6
12
W
King Arthur
Hallowalchemist
King Arthur
2
2
8
3
L
Artemis
MrDeputySxy
Artemis
3
5
2
0.8
L
Guan Yu
MrsDeputySxy
Guan Yu
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,804
Damage
30,267
47,404
Taken
56,553
40,796
Mitigated
38,985
15,209
Healing
18,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ashes209
Sylvanus
13,121
5,349
5,319
9,211
22,057
18,470
0
14,231
7,826
39,464
8,875
W
Sylvanus
EstyStark
Sylvanus
17,983
6,068
3,521
4,607
14,191
9,044
1,764
3,516
10,675
48,332
8,059
W
Morgan Le Fay
FainterPants589
Morgan Le Fay
24,686
952
591
6,490
14,957
6,753
713
3,896
11,061
83,874
0
W
King Arthur
Hallowalchemist
King Arthur
7,135
770
0
0
18,256
24,999
105
4,198
14,058
0
31,613
L
Artemis
MrDeputySxy
Artemis
15,252
8,642
0
1,513
14,386
5,398
0
11,251
3,135
0
49,650
L
Guan Yu
MrsDeputySxy
Guan Yu
1,894
397
1,113
1,578
20,110
15,117
0
15,537
4,573
0
9,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,934
Gold Earned
31,084
243
Minions Killed
167
0
Camps Cleared
0
917,855
Distance Traveled
766,211
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,643
591
68
4
0
240,372
4
W
Sylvanus
11,984
666
86
5
0
274,301
2
W
Morgan Le Fay
12,846
714
99
6
0
314,426
2
W
King Arthur
11,104
617
58
3
0
329,128
3
L
Artemis
10,917
607
84
5
0
246,190
4
L
Guan Yu
9,524
529
15
1
0
279,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role