Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Chopper4924Jens
Pele
Level 25
God Stats
7W - 4L
1,283 SR
Queue Stats
15W - 18L
1,382 Elo+
Party 1
Chaac
Chaac
ElvisWR
Chaac
Level 29
God Stats
2W - 2L
1,416 SR
Queue Stats
8W - 12L
1,433 Elo+
Solo
Agni
Agni
IceErtox14
Agni
Level 28
God Stats
2W - 3L
1,532 SR
Queue Stats
112W - 117L
1,464 Elo+
Solo
Loki
Loki
YEET-_-Kishi
Loki
Level 16
God Stats
14W - 17L
1,087 SR
Queue Stats
111W - 112L
1,389 Elo+
Party 1
Team Averages
Level 36
1,364 SR
1,434 Elo+

VS

Team Averages
Level 11
1,489 SR
1,507 Elo+
Ra
Ra
DarkFounder
Ra
Level 4
God Stats
2W - 5L
1,454 SR
Queue Stats
2W - 5L
1,391 Elo+
Party 3
Izanami
Izanami
Myrddin-the-Wild
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
cliffsolar
Nu Wa
Level 15
God Stats
16W - 29L
1,524 SR
Queue Stats
42W - 60L
1,409 Elo+
Party 3
Bakasura
Bakasura
jelmerh_17-8
Bakasura
Level 20
God Stats
2W - 7L
1,469 SR
Queue Stats
31W - 34L
1,453 Elo+
Solo
Zeus
Zeus
reignhart_ytb
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
6 / 3 / 24
11,251
1,125
14,084
9,449
5,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 1 / 20
12,279
1,228
14,883
8,762
2,602
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
ElvisWR
Chaac
17
9 / 2 / 12
10,973
1,097
9,666
8,988
4,253
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 0 / 21
12,110
1,211
13,061
9,700
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 1 / 24
12,202
1,220
10,421
8,475
2,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

286

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 5
9,947
995
9,396
19,664
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 11 / 5
9,301
930
5,755
14,862
5,779
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
16
1 / 11 / 4
9,395
940
8,771
15,624
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
jelmerh_17-8
Bakasura
14
0 / 2 / 0
7,792
779
333
2,161
750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 12 / 3
10,283
1,028
15,542
16,810
4,345
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
24
46
Kills
7
7
Deaths
47
101
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
3
24
6
W
11
1
20
21
L
2
11
5
0.41
W
Chaac
ElvisWR
Chaac
9
2
12
7.5
W
10
0
21
20.5
L
1
11
5
0.32
W
10
1
24
22
L
Nu Wa
1
11
4
0.27
L
Bakasura
jelmerh_17-8
Bakasura
0
2
0
0
L
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,115
Damage
39,797
45,374
Taken
69,121
17,010
Mitigated
20,895
11,527
Healing
2,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,084
1,322
0
1,382
9,449
5,423
0
7,600
1,849
27,719
0
W
14,883
3,738
500
1,382
8,762
2,602
0
6,006
2,418
0
30,172
L
9,396
623
23
1,704
19,664
6,058
0
7,244
12,420
34,762
0
W
Chaac
ElvisWR
Chaac
9,666
1,558
590
2,305
8,988
4,253
0
6,404
2,431
0
16,795
W
13,061
1,018
673
3,039
9,700
2,328
0
7,085
2,605
36,500
0
L
5,755
5,385
0
305
14,862
5,779
0
6,662
8,200
0
16,405
W
10,421
2,390
0
1,656
8,475
2,404
0
6,614
1,851
0
29,601
L
Nu Wa
8,771
2,877
0
0
15,624
3,963
0
6,469
9,155
28,556
0
L
Bakasura
jelmerh_17-8
Bakasura
333
265
0
215
2,161
750
0
100
2,061
0
3,088
L
15,542
3,604
0
349
16,810
4,345
0
6,670
10,140
37,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,815
Gold Earned
46,718
173
Minions Killed
148
8
Camps Cleared
3
935,424
Distance Traveled
666,689
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,251
1,125
30
3
1
153,766
0
W
Pele
12,279
1,228
38
4
2
213,467
0
L
Ra
9,947
995
50
5
0
192,353
1
W
Chaac
10,973
1,097
18
2
0
159,421
0
W
Agni
12,110
1,211
47
5
2
206,773
0
L
Izanami
9,301
930
18
2
1
129,237
0
W
Loki
12,202
1,220
40
4
3
201,997
0
L
Nu Wa
9,395
940
25
3
0
150,260
0
L
Bakasura
7,792
779
10
1
2
54,582
0
L
Zeus
10,283
1,028
45
5
0
140,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role