Player Matchup

Vulcan
Vulcan
KOKOLOK99
Vulcan
Level 62
God Stats
0W - 2L
1,298 SR
Queue Stats
309W - 359L
1,379 Elo+
Party 1
Sobek
Sobek
MrHyperTheOtac
Sobek
Level 47
God Stats
0W - 2L
1,314 SR
Queue Stats
32W - 51L
1,389 Elo+
Party 1
Mercury
Mercury
MrTarikTheOtac
Mercury
Level 47
God Stats
77W - 83L
1,424 SR
Queue Stats
257W - 290L
1,395 Elo+
Party 1
Team Averages
Level 52
1,345 SR
1,388 Elo+

VS

Team Averages
Level 87
1,479 SR
1,384 Elo+
Loki
Loki
Ashen_Cinders_
Loki
Level 67
God Stats
4W - 2L
1,279 SR
Queue Stats
42W - 46L
1,380 Elo+
Party 2
Osiris
Osiris
NoobAnubis
Osiris
Level 106
God Stats
15W - 10L
1,537 SR
Queue Stats
367W - 457L
1,360 Elo+
Party 2
Sol
Sol
Shivaya74
Sol
Level 89
God Stats
11W - 6L
1,621 SR
Queue Stats
414W - 570L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KOKOLOK99
Vulcan
10
2 / 6 / 3
6,625
663
5,237
7,617
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 6 / 4
7,311
731
3,731
11,301
11,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
3 / 4 / 4
7,240
724
3,495
7,596
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 7
8,848
885
5,409
6,314
2,246
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Osiris
NoobAnubis
Osiris
12
6 / 2 / 9
8,211
821
8,449
6,198
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 10
7,724
772
7,814
5,006
1,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
16
16
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
Vulcan
KOKOLOK99
Vulcan
2
6
3
0.58
L
2
6
4
0.67
L
3
4
4
1.25
W
Osiris
NoobAnubis
Osiris
6
2
9
5.25
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,463
Damage
21,672
26,514
Taken
17,518
17,663
Mitigated
7,310
2,340
Healing
2,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,409
1,794
0
0
6,314
2,246
265
2,602
3,594
0
21,225
L
Vulcan
KOKOLOK99
Vulcan
5,237
1,537
0
313
7,617
2,730
0
1,881
5,736
24,496
0
L
3,731
213
0
945
11,301
11,972
0
3,454
7,847
10,606
0
L
3,495
1,304
160
922
7,596
2,961
0
2,479
5,117
0
13,384
W
Osiris
NoobAnubis
Osiris
8,449
3,309
202
1,052
6,198
3,473
851
3,663
2,403
0
20,339
W
7,814
3,477
0
1,514
5,006
1,591
1,724
2,331
2,553
23,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,176
Gold Earned
24,783
85
Minions Killed
102
0
Camps Cleared
0
506,053
Distance Traveled
567,730
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,848
885
30
3
0
204,152
3
L
Vulcan
6,625
663
49
5
0
150,911
0
L
Sobek
7,311
731
17
2
0
150,152
0
L
Mercury
7,240
724
19
2
0
204,990
1
W
Osiris
8,211
821
30
3
0
185,117
3
W
Sol
7,724
772
42
4
0
178,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role