Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ChoppaCeez
Morgan Le Fay
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,333 Elo+
Solo
Kuzenbo
Kuzenbo
GoneDreamer
Kuzenbo
Level 50
God Stats
28W - 37L
1,186 SR
Queue Stats
549W - 616L
1,271 Elo+
Solo
Danzaburou
Danzaburou
IIDawnII
Danzaburou
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 60
1,437 SR
1,421 Elo+

VS

Team Averages
Level 72
1,528 SR
1,387 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
FireAlphaWolf95
Cabrakan
Level 62
God Stats
3W - 2L
1,590 SR
Queue Stats
140W - 172L
1,320 Elo+
Solo
Hachiman
Hachiman
LonestaR_Tx_81
Hachiman
Level 88
God Stats
32W - 34L
1,403 SR
Queue Stats
442W - 513L
1,368 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SCM56
Morgan Le Fay
Level 59
God Stats
2W - 2L
1,682 SR
Queue Stats
37W - 53L
1,310 Elo+
Solo
Freya
Freya
XxSIOPAO1025xX
Freya
Level 42
God Stats
15W - 10L
1,463 SR
Queue Stats
242W - 286L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 4 / 3
10,090
594
8,657
15,122
6,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
 
Chiron
13
2 / 7 / 1
8,055
474
4,590
12,795
8,450
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
ChoppaCeez
Morgan Le Fay
16
7 / 6 / 2
9,590
564
12,556
11,896
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
GoneDreamer
Kuzenbo
13
6 / 4 / 3
8,531
502
5,676
10,904
14,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
IIDawnII
Danzaburou
12
1 / 6 / 10
7,839
461
2,954
8,244
2,591
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
12 / 2 / 1
11,288
664
15,814
16,187
7,629
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
13
2 / 6 / 7
8,477
499
4,201
13,187
16,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
14
8 / 4 / 3
9,149
538
9,024
11,761
4,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
SCM56
Morgan Le Fay
13
0 / 8 / 2
8,100
476
4,453
13,156
4,172
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 4 / 4
10,134
596
6,326
10,796
3,835
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
44
23
Kills
27
27
Deaths
24
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
4
3
2.13
L
Chiron
 
Chiron
2
7
1
0.36
W
Gilgamesh
 
Gilgamesh
12
2
1
6.25
L
Morgan Le Fay
ChoppaCeez
Morgan Le Fay
7
6
2
1.33
W
Cabrakan
2
6
7
0.92
L
Kuzenbo
GoneDreamer
Kuzenbo
6
4
3
1.88
L
Danzaburou
IIDawnII
Danzaburou
1
6
10
1
W
Hachiman
8
4
3
2.38
W
Morgan Le Fay
SCM56
Morgan Le Fay
0
8
2
0.13
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,433
Damage
39,818
58,961
Taken
65,087
36,785
Mitigated
36,497
9,017
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,657
2,137
0
2,720
15,122
6,482
672
2,608
12,514
0
58,593
L
Chiron
 
Chiron
4,590
2,785
351
3,595
12,795
8,450
450
2,214
10,547
0
31,391
W
Gilgamesh
 
Gilgamesh
15,814
5,030
0
2,949
16,187
7,629
219
1,736
14,351
0
63,826
L
Morgan Le Fay
ChoppaCeez
Morgan Le Fay
12,556
1,890
0
1,450
11,896
5,110
125
4,705
7,191
56,726
0
W
Cabrakan
4,201
927
474
1,288
13,187
16,683
967
3,657
9,488
31,164
0
L
Kuzenbo
GoneDreamer
Kuzenbo
5,676
1,474
0
540
10,904
14,152
559
3,167
7,737
32,560
0
L
Danzaburou
IIDawnII
Danzaburou
2,954
1,668
0
361
8,244
2,591
549
2,286
5,958
0
22,879
W
Hachiman
9,024
4,505
512
4,048
11,761
4,178
3,520
2,254
9,436
0
60,177
W
Morgan Le Fay
SCM56
Morgan Le Fay
4,453
457
0
2,258
13,156
4,172
1,317
7,880
4,836
37,353
0
W
6,326
2,200
373
5,354
10,796
3,835
992
1,934
8,744
46,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,105
Gold Earned
47,148
365
Minions Killed
407
0
Camps Cleared
0
1,443,142
Distance Traveled
1,416,502
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,090
594
105
6
0
349,712
2
L
Chiron
8,055
474
58
3
0
223,693
1
W
Gilgamesh
11,288
664
100
6
0
327,561
3
L
Morgan Le Fay
9,590
564
103
6
0
287,978
1
W
Cabrakan
8,477
499
62
4
0
253,810
0
L
Kuzenbo
8,531
502
50
3
0
297,196
0
L
Danzaburou
7,839
461
49
3
0
284,563
0
W
Hachiman
9,149
538
88
5
0
257,456
0
W
Morgan Le Fay
8,100
476
75
4
0
253,932
1
W
Freya
10,134
596
82
5
0
323,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role