Player Matchup

Anubis
Anubis
Canbasc
Anubis
Level 90
God Stats
2W - 1L
1,507 SR
Queue Stats
22W - 21L
1,372 Elo+
Party 2
Discordia
Discordia
EkisdeXI
Discordia
Level 95
God Stats
16W - 13L
1,556 SR
Queue Stats
209W - 203L
1,419 Elo+
Party 2
Jormungandr
Jormungandr
M1h4ly
Jormungandr
Level 33
God Stats
6W - 7L
1,461 SR
Queue Stats
118W - 144L
1,380 Elo+
Solo
Hou Yi
Hou Yi
ReyApe
Hou Yi
Level 29
God Stats
2W - 2L
1,633 SR
Queue Stats
75W - 66L
1,565 Elo+
Party 2
Fenrir
Fenrir
iYebaru
Fenrir
Level 129
God Stats
5W - 5L
1,310 SR
Queue Stats
238W - 265L
1,474 Elo+
Party 2
Team Averages
Level 75
1,494 SR
1,442 Elo+

VS

Team Averages
Level 43
1,499 SR
1,426 Elo+
Yemoja
Yemoja
 
Yemoja
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DiStreet
Bellona
Level 25
God Stats
2W - 5L
1,392 SR
Queue Stats
16W - 17L
1,393 Elo+
Party 3
Cupid
Cupid
JeanGrylls
Cupid
Level 34
God Stats
13W - 8L
1,630 SR
Queue Stats
112W - 142L
1,380 Elo+
Party 1
Hun Batz
Hun Batz
RitoRlz
Hun Batz
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,416 Elo+
Party 3
Sol
Sol
trueGALO
Sol
Level 27
God Stats
8W - 10L
1,475 SR
Queue Stats
28W - 23L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Canbasc
Anubis
11
8 / 2 / 1
6,874
687
6,792
5,842
2,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
EkisdeXI
Discordia
11
1 / 1 / 5
6,791
679
1,718
3,237
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
M1h4ly
Jormungandr
9
1 / 0 / 0
5,357
536
1,703
3,255
1,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
ReyApe
Hou Yi
9
0 / 0 / 1
5,231
523
4,694
5,145
1,485
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
iYebaru
Fenrir
11
6 / 1 / 5
6,756
676
8,376
6,119
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 0
4,871
487
1,470
4,487
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
DiStreet
Bellona
9
3 / 6 / 1
5,614
561
3,454
10,026
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
8
0 / 1 / 0
4,212
421
655
3,536
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
RitoRlz
Hun Batz
7
1 / 4 / 2
4,950
495
2,039
6,762
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 1
4,649
465
1,693
6,214
1,222
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
4
4
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
Anubis
Canbasc
Anubis
8
2
1
4.25
L
Bellona
DiStreet
Bellona
3
6
1
0.58
W
Discordia
EkisdeXI
Discordia
1
1
5
3.5
L
Cupid
0
1
0
0
W
Jormungandr
M1h4ly
Jormungandr
1
0
0
1
W
Hou Yi
ReyApe
Hou Yi
0
0
1
0.5
L
Hun Batz
RitoRlz
Hun Batz
1
4
2
0.5
W
Fenrir
iYebaru
Fenrir
6
1
5
8.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,283
Damage
9,311
23,598
Taken
31,025
8,548
Mitigated
10,326
7,018
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,470
107
760
1,305
4,487
2,345
0
905
3,582
15,161
0
W
Anubis
Canbasc
Anubis
6,792
222
0
3,500
5,842
2,044
653
244
5,598
37,100
0
L
Bellona
DiStreet
Bellona
3,454
784
0
996
10,026
4,345
0
4,482
5,502
0
18,154
W
Discordia
EkisdeXI
Discordia
1,718
74
0
852
3,237
1,091
255
701
2,536
33,985
0
L
Cupid
655
231
218
718
3,536
1,103
0
752
2,784
0
15,306
W
Jormungandr
M1h4ly
Jormungandr
1,703
88
0
934
3,255
1,682
0
869
2,386
14,161
0
W
Hou Yi
ReyApe
Hou Yi
4,694
728
0
750
5,145
1,485
612
890
4,255
0
28,310
L
Hun Batz
RitoRlz
Hun Batz
2,039
272
0
1,576
6,762
1,311
0
1,804
4,958
0
11,578
W
Fenrir
iYebaru
Fenrir
8,376
2,779
0
982
6,119
2,246
0
690
5,429
0
40,218
L
1,693
425
0
1,556
6,214
1,222
0
2,028
3,986
20,021
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,009
Gold Earned
24,296
330
Minions Killed
161
0
Camps Cleared
0
928,385
Distance Traveled
866,188
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,871
487
23
2
0
174,671
0
W
Anubis
6,874
687
90
9
0
160,097
4
L
Bellona
5,614
561
39
4
0
171,095
4
W
Discordia
6,791
679
83
8
0
194,849
0
L
Cupid
4,212
421
32
3
0
170,434
0
W
Jormungandr
5,357
536
23
2
0
188,368
4
W
Hou Yi
5,231
523
66
7
0
164,417
0
L
Hun Batz
4,950
495
25
3
0
176,650
2
W
Fenrir
6,756
676
68
7
0
220,654
4
L
Sol
4,649
465
42
4
0
173,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role