Player Matchup

Ymir
Ymir
BadMrProper
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,417 Elo+
Party 3
Hel
Hel
Eblics
Hel
Level 6
God Stats
6W - 6L
1,129 SR
Queue Stats
16W - 9L
1,417 Elo+
Party 3
Ra
Ra
MisterG0D
Ra
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 17L
1,179 Elo+
Party 2
Jormungandr
Jormungandr
Segdarg
Jormungandr
Level 4
God Stats
3W - 0L
1,712 SR
Queue Stats
5W - 8L
1,278 Elo+
Party 2
Cernunnos
Cernunnos
sp1r177
Cernunnos
Level 25
God Stats
15W - 14L
1,490 SR
Queue Stats
87W - 111L
1,392 Elo+
Solo
Team Averages
Level 13
1,466 SR
1,337 Elo+

VS

Team Averages
Level 15
1,294 SR
1,306 Elo+
Izanami
Izanami
AomineZA
Izanami
Level 22
God Stats
32W - 47L
1,400 SR
Queue Stats
152W - 184L
1,370 Elo+
Party 1
Fenrir
Fenrir
MATTMELLOW420
Fenrir
Level 16
God Stats
43W - 59L
1,285 SR
Queue Stats
143W - 200L
1,287 Elo+
Party 1
Jormungandr
Jormungandr
Warloads
Jormungandr
Level 5
God Stats
6W - 10L
1,030 SR
Queue Stats
135W - 170L
1,346 Elo+
Solo
Scylla
Scylla
ZEMIAKza
Scylla
Level 16
God Stats
115W - 137L
1,396 SR
Queue Stats
164W - 220L
1,272 Elo+
Party 1
Khepri
Khepri
stvo512
Khepri
Level 16
God Stats
39W - 40L
1,361 SR
Queue Stats
105W - 137L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 30
12,516
1,138
19,017
17,030
21,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
Eblics
Hel
20
22 / 2 / 19
15,327
1,393
29,582
12,525
5,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
5 / 3 / 35
12,642
1,149
23,103
12,326
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Segdarg
Jormungandr
19
6 / 3 / 28
12,201
1,109
15,512
11,607
13,164
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
sp1r177
Cernunnos
19
6 / 5 / 25
11,658
1,060
20,879
13,973
5,408
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

192

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AomineZA
Izanami
18
5 / 7 / 6
12,076
1,098
17,052
23,351
9,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 7 / 7
10,158
923
7,831
26,056
11,847
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Warloads
Jormungandr
18
2 / 10 / 9
11,143
1,013
11,687
20,224
23,548
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
ZEMIAKza
Scylla
17
6 / 12 / 6
12,204
1,109
19,694
19,183
6,713
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
stvo512
Khepri
18
0 / 10 / 9
10,242
931
5,398
30,897
40,447
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
51
45
Kills
14
14
Deaths
46
137
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
AomineZA
Izanami
5
7
6
1.14
W
6
1
30
21
W
Hel
Eblics
Hel
22
2
19
15.75
L
1
7
7
0.64
W
5
3
35
7.5
W
Jormungandr
Segdarg
Jormungandr
6
3
28
6.67
L
Jormungandr
Warloads
Jormungandr
2
10
9
0.65
L
Scylla
ZEMIAKza
Scylla
6
12
6
0.75
W
Cernunnos
sp1r177
Cernunnos
6
5
25
3.7
L
Khepri
stvo512
Khepri
0
10
9
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,093
Damage
61,662
67,461
Taken
119,711
50,099
Mitigated
92,245
22,000
Healing
4,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AomineZA
Izanami
17,052
11,580
0
2,567
23,351
9,690
0
15,571
7,780
0
70,407
W
19,017
4,335
0
0
17,030
21,923
0
8,982
8,048
35,599
0
W
Hel
Eblics
Hel
29,582
6,116
7,125
6,312
12,525
5,220
0
7,139
5,386
46,250
0
L
7,831
2,516
0
1,823
26,056
11,847
0
19,397
6,659
0
14,545
W
23,103
2,712
5,370
2,043
12,326
4,384
0
8,347
3,979
43,682
0
W
Jormungandr
Segdarg
Jormungandr
15,512
3,845
0
0
11,607
13,164
0
5,577
6,030
34,933
0
L
Jormungandr
Warloads
Jormungandr
11,687
3,152
0
0
20,224
23,548
0
15,068
5,156
34,445
0
L
Scylla
ZEMIAKza
Scylla
19,694
2,933
0
277
19,183
6,713
0
16,601
2,582
33,660
0
W
Cernunnos
sp1r177
Cernunnos
20,879
16,174
0
1,150
13,973
5,408
0
6,734
7,239
0
35,424
L
Khepri
stvo512
Khepri
5,398
845
0
0
30,897
40,447
0
20,577
10,320
14,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,344
Gold Earned
55,823
195
Minions Killed
204
3
Camps Cleared
1
950,623
Distance Traveled
946,874
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,076
1,098
111
10
1
200,045
0
W
Ymir
12,516
1,138
38
3
0
185,660
0
W
Hel
15,327
1,393
41
4
3
198,964
0
L
Fenrir
10,158
923
12
1
0
204,392
0
W
Ra
12,642
1,149
59
5
0
212,948
1
W
Jormungandr
12,201
1,109
38
3
0
188,434
1
L
Jormungandr
11,143
1,013
34
3
0
179,284
0
L
Scylla
12,204
1,109
34
3
0
167,569
0
W
Cernunnos
11,658
1,060
19
2
0
164,617
0
L
Khepri
10,242
931
13
1
0
195,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role