Player Matchup

Merlin
Merlin
BIGDAN285
Merlin
Level 17
God Stats
11W - 6L
1,717 SR
Queue Stats
86W - 36L
1,677 Elo+
Party 1
Mercury
Mercury
Vile Jinx
Mercury
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 68L
1,658 Elo+
Party 1
Cerberus
Cerberus
xANGRYMELONSx
Cerberus
Level 155
God Stats
2W - 1L
1,335 SR
Queue Stats
107W - 37L
1,631 Elo+
Party 1
Team Averages
Level 102
1,517 SR
1,655 Elo+

VS

Team Averages
Level 13
1,516 SR
1,439 Elo+
Scylla
Scylla
DragoMeter
Scylla
Level 27
God Stats
8W - 16L
1,506 SR
Queue Stats
28W - 52L
1,345 Elo+
Solo
Medusa
Medusa
Qwistopher
Medusa
Level 7
God Stats
6W - 9L
1,564 SR
Queue Stats
54W - 46L
1,472 Elo+
Solo
Fenrir
Fenrir
dachshound4life
Fenrir
Level 6
God Stats
16W - 22L
1,478 SR
Queue Stats
262W - 319L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BIGDAN285
Merlin
15
7 / 7 / 8
11,272
751
8,931
10,243
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Vile Jinx
Mercury
16
10 / 5 / 11
12,274
818
11,374
11,972
5,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
xANGRYMELONSx
Cerberus
15
6 / 1 / 13
11,568
771
12,602
18,213
24,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DragoMeter
Scylla
16
10 / 6 / 1
11,571
771
14,173
12,461
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Qwistopher
Medusa
13
2 / 7 / 7
9,609
641
7,829
12,898
4,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 10 / 7
8,632
575
6,554
15,923
7,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
23
Kills
12
13
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
BIGDAN285
Merlin
7
7
8
1.57
L
Scylla
DragoMeter
Scylla
10
6
1
1.75
L
Medusa
Qwistopher
Medusa
2
7
7
0.79
W
Mercury
Vile Jinx
Mercury
10
5
11
3.1
L
0
10
7
0.35
W
Cerberus
xANGRYMELONSx
Cerberus
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,907
Damage
28,556
40,428
Taken
41,282
33,580
Mitigated
15,000
6,354
Healing
3,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BIGDAN285
Merlin
8,931
783
0
630
10,243
4,019
942
4,754
5,291
31,077
0
L
Scylla
DragoMeter
Scylla
14,173
1,866
0
1,197
12,461
3,487
0
6,189
5,970
40,353
0
L
Medusa
Qwistopher
Medusa
7,829
4,468
0
460
12,898
4,126
96
6,473
6,122
0
35,720
W
Mercury
Vile Jinx
Mercury
11,374
6,296
0
3,114
11,972
5,470
1,611
4,146
7,614
0
36,313
L
6,554
2,312
0
1,535
15,923
7,387
0
7,692
7,657
0
16,234
W
Cerberus
xANGRYMELONSx
Cerberus
12,602
824
0
2,610
18,213
24,091
0
4,533
13,350
34,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,114
Gold Earned
29,812
162
Minions Killed
129
0
Camps Cleared
0
775,825
Distance Traveled
740,685
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,272
751
40
3
0
239,897
3
L
Scylla
11,571
771
53
4
0
246,737
2
L
Medusa
9,609
641
53
4
0
242,859
0
W
Mercury
12,274
818
48
3
0
280,579
0
L
Fenrir
8,632
575
23
2
0
251,089
2
W
Cerberus
11,568
771
74
5
0
255,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role