Player Matchup

Sol
Sol
Ciaran Wake
Sol
Level 23
God Stats
2W - 0L
1,555 SR
Queue Stats
4W - 4L
1,537 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheMapache90
Morgan Le Fay
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,575 Elo+
Party 2
Amaterasu
Amaterasu
WinniexSKRT
Amaterasu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 31
1,518 SR
1,538 Elo+

VS

Team Averages
Level 30
1,512 SR
1,362 Elo+
Nike
Nike
ILOVELAMPSDOU
Nike
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
150W - 143L
1,390 Elo+
Party 1
Mulan
Mulan
WheezyMoth
Mulan
Level 46
God Stats
2W - 4L
1,240 SR
Queue Stats
107W - 116L
1,418 Elo+
Party 1
Khepri
Khepri
Zoominfected
Khepri
Level 16
God Stats
3W - 7L
1,794 SR
Queue Stats
52W - 66L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 5 / 2
14,379
799
24,753
19,026
7,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
TheMapache90
Morgan Le Fay
14
1 / 4 / 9
11,022
612
14,074
15,090
6,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
WinniexSKRT
Amaterasu
15
1 / 5 / 11
11,181
621
4,987
19,546
15,139
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 8
12,653
703
15,484
16,358
19,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mulan
16
7 / 5 / 7
12,388
688
20,070
23,418
33,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
15
1 / 5 / 11
10,737
597
6,140
19,135
31,274
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
15
Kills
14
14
Deaths
15
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
13
5
2
2.8
L
6
5
8
2
W
Morgan Le Fay
TheMapache90
Morgan Le Fay
1
4
9
1.38
L
Mulan
7
5
7
2.1
W
Amaterasu
WinniexSKRT
Amaterasu
1
5
11
1.3
L
Khepri
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,814
Damage
41,694
53,662
Taken
58,911
28,384
Mitigated
84,581
14,914
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,753
7,185
0
8,456
19,026
7,007
2,877
2,418
16,608
74,740
0
L
15,484
3,552
2,360
1,678
16,358
19,445
116
11,727
4,631
0
41,833
W
Morgan Le Fay
TheMapache90
Morgan Le Fay
14,074
1,848
284
4,137
15,090
6,238
655
1,417
13,673
43,119
0
L
Mulan
20,070
3,985
1,073
4,568
23,418
33,862
898
12,911
10,507
0
48,077
W
Amaterasu
WinniexSKRT
Amaterasu
4,987
2,080
0
2,037
19,546
15,139
160
2,305
17,241
0
15,189
L
Khepri
6,140
360
1,249
1,320
19,135
31,274
271
14,189
4,946
29,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,582
Gold Earned
35,778
159
Minions Killed
150
0
Camps Cleared
0
920,045
Distance Traveled
959,187
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,379
799
90
5
0
280,757
0
L
Nike
12,653
703
53
3
0
321,639
2
W
Morgan Le Fay
11,022
612
47
3
0
310,801
0
L
Mulan
12,388
688
63
4
0
308,084
2
W
Amaterasu
11,181
621
22
1
0
328,487
0
L
Khepri
10,737
597
34
2
0
329,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role