Player Matchup

Zeus
Zeus
 
Zeus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
GunJeet
Baron Samedi
Level 47
God Stats
27W - 20L
1,643 SR
Queue Stats
166W - 157L
1,551 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jaich
Morgan Le Fay
Level 32
God Stats
5W - 1L
1,920 SR
Queue Stats
22W - 24L
1,340 Elo+
Solo
Hera
Hera
JakynRemy
Hera
Level 103
God Stats
9W - 8L
1,455 SR
Queue Stats
229W - 229L
1,479 Elo+
Party 1
Neith
Neith
Kit2KingKat
Neith
Level 25
God Stats
61W - 72L
1,403 SR
Queue Stats
85W - 117L
1,352 Elo+
Party 4
Team Averages
Level 64
1,584 SR
1,444 Elo+

VS

Team Averages
Level 58
1,446 SR
1,361 Elo+
Xing Tian
Xing Tian
Coastghoast95
Xing Tian
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 76L
1,296 Elo+
Party 2
Danzaburou
Danzaburou
Maskedhaze
Danzaburou
Level 27
God Stats
2W - 4L
1,421 SR
Queue Stats
8W - 20L
1,332 Elo+
Party 3
Baron Samedi
Baron Samedi
NTHIRSTQUENCHER
Baron Samedi
Level 99
God Stats
0W - 1L
1,526 SR
Queue Stats
10W - 24L
1,356 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Seikbler
Morgan Le Fay
Level 84
God Stats
25W - 27L
1,490 SR
Queue Stats
94W - 105L
1,470 Elo+
Solo
Hel
Hel
z ONIT x
Hel
Level 58
God Stats
0W - 2L
1,294 SR
Queue Stats
150W - 276L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
6 / 1 / 12
11,038
1,104
21,738
5,537
2,034
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
GunJeet
Baron Samedi
17
11 / 1 / 9
11,811
1,181
17,269
10,466
5,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Jaich
Morgan Le Fay
16
0 / 4 / 14
9,328
933
4,153
11,047
4,103
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hera
17
4 / 3 / 12
10,215
1,022
12,270
10,010
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 9
9,678
968
8,711
11,879
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

251

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Coastghoast95
Xing Tian
16
0 / 2 / 6
9,244
924
5,566
12,846
13,518
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Maskedhaze
Danzaburou
17
5 / 6 / 7
11,247
1,125
14,762
15,950
4,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
NTHIRSTQUENCHER
Baron Samedi
16
5 / 7 / 6
10,864
1,086
13,945
16,583
6,252
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Seikbler
Morgan Le Fay
16
2 / 1 / 7
9,715
972
10,776
12,328
7,109
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 7 / 4
8,514
851
1,604
12,212
8,620
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
42
23
Kills
12
12
Deaths
23
56
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
12
12
L
Xing Tian
Coastghoast95
Xing Tian
0
2
6
1.5
W
Baron Samedi
GunJeet
Baron Samedi
11
1
9
15.5
W
Morgan Le Fay
Jaich
Morgan Le Fay
0
4
14
1.75
W
Hera
4
3
12
3.33
W
2
3
9
2.17
L
Danzaburou
Maskedhaze
Danzaburou
5
6
7
1.42
L
Baron Samedi
NTHIRSTQUENCHER
Baron Samedi
5
7
6
1.14
L
Morgan Le Fay
Seikbler
Morgan Le Fay
2
1
7
5.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,141
Damage
46,653
48,939
Taken
69,919
20,880
Mitigated
40,473
15,256
Healing
12,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
21,738
1,359
237
1,300
5,537
2,034
0
4,157
1,307
36,038
0
L
Xing Tian
Coastghoast95
Xing Tian
5,566
510
0
0
12,846
13,518
0
10,076
2,770
23,180
0
W
Baron Samedi
GunJeet
Baron Samedi
17,269
928
3,218
5,839
10,466
5,876
0
5,344
4,752
39,644
0
W
Morgan Le Fay
Jaich
Morgan Le Fay
4,153
532
0
325
11,047
4,103
0
7,244
3,456
12,810
0
W
Hera
12,270
4,105
472
2,627
10,010
4,172
0
7,174
2,657
27,737
0
W
8,711
4,337
0
1,238
11,879
4,695
0
6,789
4,876
0
23,228
L
Danzaburou
Maskedhaze
Danzaburou
14,762
6,941
0
2,586
15,950
4,974
0
10,851
4,788
0
36,720
L
Baron Samedi
NTHIRSTQUENCHER
Baron Samedi
13,945
452
1,428
3,474
16,583
6,252
0
14,504
2,079
31,900
0
L
Morgan Le Fay
Seikbler
Morgan Le Fay
10,776
661
0
3,436
12,328
7,109
0
9,099
3,229
33,684
0
L
1,604
824
751
624
12,212
8,620
0
10,900
1,312
5,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,070
Gold Earned
49,584
182
Minions Killed
176
1
Camps Cleared
7
805,001
Distance Traveled
877,093
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,038
1,104
35
4
0
150,079
1
L
Xing Tian
9,244
924
26
3
4
194,791
3
W
Baron Samedi
11,811
1,181
52
5
1
187,859
0
W
Morgan Le Fay
9,328
933
15
2
0
154,801
1
W
Hera
10,215
1,022
48
5
0
157,302
0
W
Neith
9,678
968
32
3
0
154,960
0
L
Danzaburou
11,247
1,125
38
4
2
192,076
0
L
Baron Samedi
10,864
1,086
51
5
1
172,894
0
L
Morgan Le Fay
9,715
972
55
6
0
187,996
0
L
Hel
8,514
851
6
1
0
129,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role