Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DemonicPhenom
Nemesis
Level 28
God Stats
18W - 11L
1,655 SR
Queue Stats
91W - 70L
1,603 Elo+
Party 2
Guan Yu
Guan Yu
EverlastingRoses
Guan Yu
Level 24
God Stats
6W - 1L
1,738 SR
Queue Stats
59W - 44L
1,566 Elo+
Party 2
Nu Wa
Nu Wa
Mignøn
Nu Wa
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,612 Elo+
Solo
Cerberus
Cerberus
RobNat
Cerberus
Level 30
God Stats
7W - 7L
1,529 SR
Queue Stats
33W - 23L
1,527 Elo+
Solo
Team Averages
Level 22
1,584 SR
1,562 Elo+

VS

Team Averages
Level 15
1,615 SR
1,560 Elo+
Yemoja
Yemoja
Brockw111
Yemoja
Level 8
God Stats
1W - 1L
1,507 SR
Queue Stats
4W - 3L
1,641 Elo+
Solo
Olorun
Olorun
CakeSaltt
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 21L
1,608 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Powerfwl
Cu Chulainn
Level 36
God Stats
6W - 6L
1,618 SR
Queue Stats
90W - 93L
1,542 Elo+
Party 1
Chiron
Chiron
killerofnations
Chiron
Level 7
God Stats
2W - 1L
1,984 SR
Queue Stats
5W - 6L
1,536 Elo+
Solo
Da Ji
Da Ji
nyates
Da Ji
Level 18
God Stats
4W - 6L
1,468 SR
Queue Stats
85W - 106L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
15 / 1 / 2
11,181
745
17,946
14,274
5,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
16
9 / 1 / 2
10,064
671
10,132
11,071
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 0 / 2
8,278
552
4,814
8,592
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Mignøn
Nu Wa
13
3 / 4 / 4
8,690
579
9,428
6,298
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
RobNat
Cerberus
13
1 / 0 / 15
9,239
616
7,245
11,677
11,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brockw111
Yemoja
10
0 / 10 / 1
6,941
463
2,535
13,223
10,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
CakeSaltt
Olorun
15
3 / 3 / 1
8,817
588
11,086
13,459
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Powerfwl
Cu Chulainn
12
1 / 4 / 0
7,250
483
5,444
11,648
5,203
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 7 / 0
6,127
408
5,458
12,779
2,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
nyates
Da Ji
13
2 / 7 / 2
7,947
530
4,728
14,605
7,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
31
Kills
6
6
Deaths
31
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
15
1
2
16
L
Yemoja
Brockw111
Yemoja
0
10
1
0.05
L
Olorun
CakeSaltt
Olorun
3
3
1
1.17
W
Nemesis
9
1
2
10
W
3
0
2
4
W
Nu Wa
Mignøn
Nu Wa
3
4
4
1.25
L
Cu Chulainn
Powerfwl
Cu Chulainn
1
4
0
0.25
W
Cerberus
RobNat
Cerberus
1
0
15
8.5
L
0
7
0
0
L
Da Ji
nyates
Da Ji
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,565
Damage
29,251
51,912
Taken
65,714
33,794
Mitigated
29,403
18,544
Healing
14,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
17,946
10,918
0
8,820
14,274
5,563
1,511
2,642
11,632
0
93,036
L
Yemoja
Brockw111
Yemoja
2,535
645
365
26
13,223
10,371
406
3,271
9,876
18,711
0
L
Olorun
CakeSaltt
Olorun
11,086
3,982
567
6,059
13,459
3,924
132
6,694
6,451
61,453
0
W
Nemesis
10,132
5,606
0
1,702
11,071
5,129
0
2,353
8,718
0
74,107
W
4,814
1,066
206
4,744
8,592
9,608
358
778
7,814
0
31,596
W
Nu Wa
Mignøn
Nu Wa
9,428
2,233
0
874
6,298
2,018
1,549
3,610
2,688
46,986
0
L
Cu Chulainn
Powerfwl
Cu Chulainn
5,444
1,815
0
1,639
11,648
5,203
705
461
10,516
1,098
36,781
W
Cerberus
RobNat
Cerberus
7,245
609
0
2,198
11,677
11,476
112
4,713
6,964
22,437
0
L
5,458
1,382
281
1,901
12,779
2,746
0
3,189
9,526
0
34,094
L
Da Ji
nyates
Da Ji
4,728
924
0
4,084
14,605
7,159
0
2,426
11,994
0
53,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,452
Gold Earned
37,082
414
Minions Killed
389
0
Camps Cleared
0
1,526,848
Distance Traveled
1,352,751
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,181
745
131
9
0
271,522
6
L
Yemoja
6,941
463
24
2
0
249,707
2
L
Olorun
8,817
588
118
8
0
271,746
5
W
Nemesis
10,064
671
104
7
0
367,089
3
W
Guan Yu
8,278
552
49
3
0
270,123
8
W
Nu Wa
8,690
579
86
6
0
282,978
2
L
Cu Chulainn
7,250
483
79
5
0
274,978
2
W
Cerberus
9,239
616
44
3
0
335,136
2
L
Chiron
6,127
408
67
4
0
282,657
3
L
Da Ji
7,947
530
101
7
0
273,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role