Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
SamiTL
Neith
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,320 Elo+
Solo
Janus
Janus
TiQ79
Janus
Level 149
God Stats
3W - 2L
1,779 SR
Queue Stats
388W - 365L
1,541 Elo+
Party 4
Izanami
Izanami
UenalYaaya
Izanami
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 74L
1,569 Elo+
Party 3
He Bo
He Bo
adrianojr0
He Bo
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 111L
1,586 Elo+
Party 3
Team Averages
Level 130
1,556 SR
1,503 Elo+

VS

Team Averages
Level 100
1,562 SR
1,524 Elo+
Ullr
Ullr
B4J Cj
Ullr
Level 116
God Stats
2W - 2L
1,709 SR
Queue Stats
187W - 166L
1,460 Elo+
Party 2
Bastet
Bastet
B4J Manlike
Bastet
Level 101
God Stats
1W - 1L
1,733 SR
Queue Stats
118W - 109L
1,482 Elo+
Party 2
Yemoja
Yemoja
Helfang
Yemoja
Level 149
God Stats
2W - 4L
1,329 SR
Queue Stats
150W - 141L
1,562 Elo+
Party 1
Cernunnos
Cernunnos
ThreeKings272
Cernunnos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,550 Elo+
Solo
Odin
Odin
kcad
Odin
Level 86
God Stats
1W - 3L
1,537 SR
Queue Stats
155W - 150L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
3 / 2 / 23
13,751
724
30,282
17,391
22,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
SamiTL
Neith
19
2 / 4 / 13
11,943
629
15,820
15,460
5,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
TiQ79
Janus
20
3 / 4 / 17
12,549
660
23,540
15,643
4,989
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
UenalYaaya
Izanami
20
17 / 4 / 9
15,631
823
39,380
24,213
11,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
19
7 / 6 / 10
12,763
672
16,498
19,701
6,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
B4J Cj
Ullr
19
1 / 4 / 9
10,830
570
13,473
22,736
11,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
18
8 / 8 / 6
11,525
607
28,652
24,519
10,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
Helfang
Yemoja
20
3 / 4 / 10
11,712
616
8,823
27,119
32,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ThreeKings272
Cernunnos
20
4 / 7 / 5
11,864
624
19,588
25,899
12,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
kcad
Odin
19
3 / 9 / 4
11,211
590
9,175
35,154
31,666
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
53
32
Kills
19
20
Deaths
32
72
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
23
7.25
L
Ullr
B4J Cj
Ullr
1
4
9
1.38
L
Bastet
8
8
6
1.38
L
Yemoja
Helfang
Yemoja
3
4
10
2
W
Neith
SamiTL
Neith
2
4
13
2.13
L
Cernunnos
ThreeKings272
Cernunnos
4
7
5
0.93
W
Janus
TiQ79
Janus
3
4
17
2.88
W
Izanami
UenalYaaya
Izanami
17
4
9
5.38
W
He Bo
7
6
10
2
L
Odin
kcad
Odin
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,520
Damage
79,711
92,408
Taken
135,427
51,258
Mitigated
98,328
53,428
Healing
64,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
30,282
663
13,175
8,491
17,391
22,505
1,132
1,833
15,558
48,827
0
L
Ullr
B4J Cj
Ullr
13,473
3,220
3,966
3,856
22,736
11,110
0
8,989
13,747
0
32,470
L
Bastet
28,652
5,934
2,704
2,013
24,519
10,911
0
12,734
11,785
0
40,148
L
Yemoja
Helfang
Yemoja
8,823
1,868
26,143
7,240
27,119
32,357
0
16,057
11,062
22,412
0
W
Neith
SamiTL
Neith
15,820
5,288
0
3,043
15,460
5,963
982
1,633
13,827
0
30,243
L
Cernunnos
ThreeKings272
Cernunnos
19,588
6,472
1,532
7,276
25,899
12,284
0
16,857
9,042
0
45,334
W
Janus
TiQ79
Janus
23,540
1,340
4,177
4,846
15,643
4,989
495
351
15,292
44,846
0
W
Izanami
UenalYaaya
Izanami
39,380
30,046
2,074
9,801
24,213
11,304
3,338
2,224
21,989
0
76,774
W
He Bo
16,498
735
3,633
4,188
19,701
6,497
40
2,782
16,919
29,882
0
L
Odin
kcad
Odin
9,175
557
2,126
7,276
35,154
31,666
0
15,683
19,471
0
22,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,637
Gold Earned
57,142
259
Minions Killed
158
0
Camps Cleared
0
1,751,034
Distance Traveled
1,567,463
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,751
724
41
2
0
345,561
0
L
Ullr
10,830
570
35
2
0
344,880
0
L
Bastet
11,525
607
23
1
0
282,943
0
L
Yemoja
11,712
616
16
1
0
315,661
1
W
Neith
11,943
629
34
2
0
340,057
2
L
Cernunnos
11,864
624
59
3
0
303,169
1
W
Janus
12,549
660
61
3
0
385,578
0
W
Izanami
15,631
823
100
5
0
313,973
0
W
He Bo
12,763
672
23
1
0
365,865
0
L
Odin
11,211
590
25
1
0
320,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role