Player Matchup

Ymir
Ymir
DiabloKurtWagner
Ymir
Level 17
God Stats
9W - 9L
1,690 SR
Queue Stats
21W - 21L
1,594 Elo+
Party 1
Cernunnos
Cernunnos
Drip9
Cernunnos
Level 17
God Stats
16W - 23L
1,410 SR
Queue Stats
51W - 62L
1,359 Elo+
Solo
Anubis
Anubis
Fearnuttin
Anubis
Level 7
God Stats
5W - 7L
1,505 SR
Queue Stats
166W - 209L
1,498 Elo+
Solo
Loki
Loki
Jeeqaa
Loki
Level 29
God Stats
13W - 15L
1,573 SR
Queue Stats
51W - 44L
1,590 Elo+
Party 1
Merlin
Merlin
KMasterX
Merlin
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 20L
1,408 Elo+
Solo
Team Averages
Level 20
1,536 SR
1,490 Elo+

VS

Team Averages
Level 17
1,538 SR
1,538 Elo+
Thanatos
Thanatos
DoctorWater
Thanatos
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,741 Elo+
Party 2
Bellona
Bellona
EdimSalatik
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 2
Izanami
Izanami
KlGast3r
Izanami
Level 57
God Stats
1W - 6L
1,476 SR
Queue Stats
139W - 222L
1,350 Elo+
Party 3
Chronos
Chronos
ZuckmaD
Chronos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,497 Elo+
Party 3
Kukulkan
Kukulkan
ЗаКороляЛича
Kukulkan
Level 9
God Stats
0W - 5L
1,714 SR
Queue Stats
30W - 45L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
10,600
505
1,733
13,889
13,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Drip9
Cernunnos
15
3 / 4 / 10
10,538
502
11,210
15,792
5,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Fearnuttin
Anubis
20
8 / 3 / 4
13,294
633
13,196
19,272
10,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Jeeqaa
Loki
20
17 / 2 / 3
13,601
648
15,526
15,410
5,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
KMasterX
Merlin
16
3 / 4 / 9
11,390
542
14,792
15,017
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoctorWater
Thanatos
14
2 / 7 / 2
8,721
415
8,121
16,891
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
EdimSalatik
Bellona
7
1 / 2 / 2
6,687
318
2,034
4,287
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
KlGast3r
Izanami
17
7 / 9 / 1
10,946
521
8,221
18,045
5,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
ZuckmaD
Chronos
16
2 / 8 / 5
9,542
454
16,462
21,069
6,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 9 / 1
8,381
399
4,301
13,754
4,254
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
34
Kills
13
15
Deaths
35
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Thanatos
DoctorWater
Thanatos
2
7
2
0.43
W
Cernunnos
Drip9
Cernunnos
3
4
10
2
L
Bellona
EdimSalatik
Bellona
1
2
2
1
W
Anubis
Fearnuttin
Anubis
8
3
4
3.33
W
Loki
Jeeqaa
Loki
17
2
3
9.25
W
Merlin
KMasterX
Merlin
3
4
9
1.88
L
Izanami
KlGast3r
Izanami
7
9
1
0.83
L
Chronos
ZuckmaD
Chronos
2
8
5
0.56
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,457
Damage
39,139
79,380
Taken
74,046
41,049
Mitigated
23,869
31,602
Healing
19,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,733
359
0
2,338
13,889
13,196
2,112
4,179
9,710
32,041
0
L
Thanatos
DoctorWater
Thanatos
8,121
2,105
0
11,667
16,891
5,705
0
3,570
13,195
0
43,310
W
Cernunnos
Drip9
Cernunnos
11,210
5,925
0
7,820
15,792
5,510
4,913
4,619
11,173
0
51,835
L
Bellona
EdimSalatik
Bellona
2,034
483
0
1,388
4,287
1,779
0
829
3,458
0
8,057
W
Anubis
Fearnuttin
Anubis
13,196
1,275
0
12,419
19,272
10,667
3,051
8,544
10,728
86,388
0
W
Loki
Jeeqaa
Loki
15,526
5,810
0
5,394
15,410
5,937
4,007
2,365
13,045
0
93,385
W
Merlin
KMasterX
Merlin
14,792
526
136
3,495
15,017
5,739
1,613
4,633
10,384
64,389
0
L
Izanami
KlGast3r
Izanami
8,221
3,006
0
3,205
18,045
5,154
0
7,466
10,385
0
62,501
L
Chronos
ZuckmaD
Chronos
16,462
3,839
0
2,361
21,069
6,977
630
12,017
8,520
68,322
0
L
4,301
1,199
0
1,155
13,754
4,254
620
5,227
8,469
35,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,423
Gold Earned
44,277
498
Minions Killed
360
0
Camps Cleared
0
1,938,824
Distance Traveled
1,563,087
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,600
505
49
2
0
406,987
5
L
Thanatos
8,721
415
74
4
0
338,423
1
W
Cernunnos
10,538
502
76
4
0
384,006
0
L
Bellona
6,687
318
18
1
0
160,480
1
W
Anubis
13,294
633
155
7
0
324,276
4
W
Loki
13,601
648
118
6
0
441,218
9
W
Merlin
11,390
542
100
5
0
382,337
8
L
Izanami
10,946
521
100
5
0
382,644
1
L
Chronos
9,542
454
111
5
0
391,468
1
L
Kukulkan
8,381
399
57
3
0
290,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role