Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Eirenæ
Zeus
Level 136
God Stats
3W - 0L
1,796 SR
Queue Stats
53W - 60L
1,480 Elo+
Party 2
Nike
Nike
Natatoskr
Nike
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,789 Elo+
Party 2
Ganesha
Ganesha
Telrùnya
Ganesha
Level 129
God Stats
1W - 1L
1,503 SR
Queue Stats
35W - 35L
1,549 Elo+
Party 2
Sol
Sol
hoshi2425
Sol
Level 147
God Stats
2W - 3L
1,411 SR
Queue Stats
269W - 276L
1,549 Elo+
Party 2
Team Averages
Level 124
1,542 SR
1,573 Elo+

VS

Team Averages
Level 135
1,483 SR
1,540 Elo+
Osiris
Osiris
Flisiu
Osiris
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,560 Elo+
Party 3
Zhong Kui
Zhong Kui
Kasiinii
Zhong Kui
Level 138
God Stats
26W - 33L
1,513 SR
Queue Stats
1,879W - 1,760L
1,578 Elo+
Party 1
Scylla
Scylla
Tagerga
Scylla
Level 148
God Stats
0W - 1L
1,361 SR
Queue Stats
12W - 12L
1,514 Elo+
Party 3
Medusa
Medusa
The_Ke55e7
Medusa
Level 160
God Stats
61W - 46L
1,542 SR
Queue Stats
1,416W - 1,344L
1,519 Elo+
Party 1
Neith
Neith
Zi22x22
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
19
8 / 3 / 11
11,365
758
12,032
16,589
10,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Eirenæ
Zeus
18
7 / 2 / 11
11,233
749
18,908
9,806
4,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
16
2 / 2 / 16
9,934
662
6,029
14,721
16,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ganesha
Telrùnya
Ganesha
18
0 / 1 / 20
10,193
680
3,854
13,091
14,277
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 1 / 9
10,933
729
8,357
10,863
5,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Flisiu
Osiris
17
0 / 3 / 4
8,806
587
9,697
14,021
18,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Kasiinii
Zhong Kui
15
1 / 6 / 4
8,807
587
9,730
12,204
8,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Tagerga
Scylla
19
4 / 3 / 3
11,131
742
11,764
7,231
2,835
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
The_Ke55e7
Medusa
11
0 / 6 / 3
7,708
514
4,673
7,708
3,676
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zi22x22
Neith
17
3 / 3 / 3
9,279
619
7,372
9,898
3,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
25
21
Kills
8
9
Deaths
21
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
8
3
11
4.5
W
Zeus
Eirenæ
Zeus
7
2
11
6.25
L
Osiris
Flisiu
Osiris
0
3
4
0.67
L
Zhong Kui
Kasiinii
Zhong Kui
1
6
4
0.5
W
Nike
2
2
16
5
L
Scylla
Tagerga
Scylla
4
3
3
1.83
W
Ganesha
Telrùnya
Ganesha
0
1
20
10
L
Medusa
The_Ke55e7
Medusa
0
6
3
0.25
L
Neith
Zi22x22
Neith
3
3
3
1.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,180
Damage
43,236
65,070
Taken
51,062
50,993
Mitigated
36,955
24,183
Healing
13,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
12,032
1,376
2,121
6,892
16,589
10,318
460
5,705
10,799
0
27,071
W
Zeus
Eirenæ
Zeus
18,908
254
1,306
1,584
9,806
4,832
826
3,826
5,938
31,475
0
L
Osiris
Flisiu
Osiris
9,697
923
1,418
1,878
14,021
18,237
0
9,156
4,318
0
16,513
L
Zhong Kui
Kasiinii
Zhong Kui
9,730
453
1,101
2,493
12,204
8,277
0
7,555
3,913
20,067
0
W
Nike
6,029
149
543
2,172
14,721
16,281
327
4,181
10,409
0
11,353
L
Scylla
Tagerga
Scylla
11,764
523
886
834
7,231
2,835
0
2,062
4,928
38,610
0
W
Ganesha
Telrùnya
Ganesha
3,854
100
2,466
2,567
13,091
14,277
96
4,830
8,261
13,248
0
L
Medusa
The_Ke55e7
Medusa
4,673
779
101
379
7,708
3,676
0
4,339
3,050
0
9,853
L
Neith
Zi22x22
Neith
7,372
2,040
1,548
3,355
9,898
3,930
0
6,929
2,529
0
20,526
W
8,357
2,111
1,707
2,825
10,863
5,285
4,908
2,952
7,911
42,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,658
Gold Earned
45,731
164
Minions Killed
145
0
Camps Cleared
0
1,346,970
Distance Traveled
1,286,250
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,365
758
32
2
0
293,817
0
W
Zeus
11,233
749
33
2
0
201,969
4
L
Osiris
8,806
587
9
1
0
278,138
3
L
Zhong Kui
8,807
587
31
2
0
236,710
0
W
Nike
9,934
662
16
1
0
280,154
1
L
Scylla
11,131
742
73
5
0
240,070
3
W
Ganesha
10,193
680
0
0
0
302,761
0
L
Medusa
7,708
514
10
1
0
271,008
5
L
Neith
9,279
619
22
1
0
260,324
0
W
Sol
10,933
729
83
6
0
268,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role