Player Matchup

Chaac
Chaac
GodJulka
Chaac
Level 107
God Stats
19W - 12L
1,669 SR
Queue Stats
78W - 54L
1,668 Elo+
Party 1
Janus
Janus
GodLavrik
Janus
Level 18
God Stats
9W - 3L
1,809 SR
Queue Stats
38W - 13L
1,772 Elo+
Party 1
Geb
Geb
doorOffeel
Geb
Level 129
God Stats
23W - 19L
1,663 SR
Queue Stats
301W - 261L
1,619 Elo+
Party 1
Ao Kuang
Ao Kuang
liv1n
Ao Kuang
Level 69
God Stats
17W - 9L
1,798 SR
Queue Stats
51W - 33L
1,620 Elo+
Party 1
Izanami
Izanami
Дедмороз007
Izanami
Level 156
God Stats
6W - 5L
1,685 SR
Queue Stats
125W - 102L
1,626 Elo+
Party 1
Team Averages
Level 96
1,725 SR
1,661 Elo+

VS

Team Averages
Level 70
1,525 SR
1,479 Elo+
Ymir
Ymir
 
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
DauverS
Bellona
Level 14
God Stats
1W - 1L
1,741 SR
Queue Stats
6W - 8L
1,431 Elo+
Party 2
Hera
Hera
Hibear
Hera
Level 28
God Stats
4W - 5L
1,680 SR
Queue Stats
63W - 73L
1,482 Elo+
Party 3
Achilles
Achilles
ImNoBodyForYou
Achilles
Level 81
God Stats
4W - 5L
1,401 SR
Queue Stats
399W - 390L
1,508 Elo+
Party 2
Apollo
Apollo
Suento
Apollo
Level 122
God Stats
0W - 2L
1,305 SR
Queue Stats
28W - 32L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GodJulka
Chaac
11
1 / 0 / 0
5,881
735
1,892
3,233
1,681
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
GodLavrik
Janus
11
7 / 0 / 1
6,765
846
5,718
3,242
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 3
5,325
666
1,575
5,095
2,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
liv1n
Ao Kuang
8
2 / 1 / 5
5,447
681
3,317
5,770
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 0 / 3
5,310
664
4,513
5,058
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 2 / 0
4,106
513
2,366
3,854
1,582
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
DauverS
Bellona
7
0 / 1 / 0
3,875
484
2,112
5,274
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
Hibear
Hera
7
0 / 4 / 0
3,993
499
1,269
4,711
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
7
1 / 3 / 0
4,474
559
1,799
6,704
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
Suento
Apollo
6
0 / 3 / 1
3,894
487
3,033
5,407
1,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
Bellona
DauverS
Bellona
0
1
0
0
W
Chaac
GodJulka
Chaac
1
0
0
1
W
Janus
GodLavrik
Janus
7
0
1
7.5
L
Hera
Hibear
Hera
0
4
0
0
L
Achilles
1
3
0
0.33
L
Apollo
Suento
Apollo
0
3
1
0.17
W
1
1
3
2.5
W
Ao Kuang
liv1n
Ao Kuang
2
1
5
4.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,015
Damage
10,579
22,398
Taken
25,950
7,490
Mitigated
9,218
7,882
Healing
7,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,366
1,047
60
28
3,854
1,582
0
1,053
2,801
10,052
0
L
Bellona
DauverS
Bellona
2,112
859
0
2,346
5,274
2,743
0
1,174
4,100
0
11,948
W
Chaac
GodJulka
Chaac
1,892
110
0
1,157
3,233
1,681
140
0
3,233
0
28,221
W
Janus
GodLavrik
Janus
5,718
683
0
295
3,242
982
0
1,132
2,110
36,369
0
L
Hera
Hibear
Hera
1,269
164
0
1,643
4,711
1,553
0
3,333
1,378
14,424
0
L
Achilles
1,799
351
0
2,260
6,704
2,263
0
3,035
3,669
0
18,294
L
Apollo
Suento
Apollo
3,033
1,752
0
1,597
5,407
1,077
0
2,015
3,392
0
15,138
W
1,575
62
0
2,158
5,095
2,019
510
904
4,191
8,468
0
W
Ao Kuang
liv1n
Ao Kuang
3,317
1,433
0
1,666
5,770
1,624
33
295
5,475
20,850
0
W
4,513
3,309
0
2,606
5,058
1,184
2,013
1,304
3,754
0
35,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,728
Gold Earned
20,342
257
Minions Killed
148
0
Camps Cleared
0
838,517
Distance Traveled
723,011
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,106
513
14
2
0
129,927
1
L
Bellona
3,875
484
26
3
0
153,615
0
W
Chaac
5,881
735
68
9
0
173,442
3
W
Janus
6,765
846
64
8
0
183,690
3
L
Hera
3,993
499
27
3
0
153,129
3
L
Achilles
4,474
559
51
6
0
166,655
4
L
Apollo
3,894
487
30
4
0
119,685
1
W
Geb
5,325
666
14
2
0
159,263
2
W
Ao Kuang
5,447
681
44
6
0
171,907
3
W
Izanami
5,310
664
67
8
0
150,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role