Player Matchup

Odin
Odin
Banquito7750
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo
Ymir
Ymir
ItsTonySzn
Ymir
Level 4
God Stats
2W - 2L
1,734 SR
Queue Stats
111W - 144L
1,683 Elo+
Party 1
Izanami
Izanami
TechnicPencil92
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,480 Elo+
Solo
Scylla
Scylla
Twonburger
Scylla
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
115W - 137L
1,683 Elo+
Party 1
Hel
Hel
Wolf_Ghost_XoX_
Hel
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,377 Elo+
Solo
Team Averages
Level 8
1,547 SR
1,582 Elo+

VS

Team Averages
Level 23
1,568 SR
1,521 Elo+
Fenrir
Fenrir
Cpty Gutts
Fenrir
Level 29
God Stats
5W - 4L
1,542 SR
Queue Stats
190W - 192L
1,603 Elo+
Party 2
Bellona
Bellona
Nevaeh8820
Bellona
Level 19
God Stats
8W - 11L
1,576 SR
Queue Stats
78W - 93L
1,482 Elo+
Solo
Ymir
Ymir
NewRug273606921
Ymir
Level 29
God Stats
21W - 20L
1,522 SR
Queue Stats
158W - 159L
1,435 Elo+
Party 2
Nike
Nike
SRTxKING707
Nike
Level 28
God Stats
29W - 22L
1,615 SR
Queue Stats
119W - 98L
1,517 Elo+
Party 2
Zeus
Zeus
yosoy2papa321
Zeus
Level 12
God Stats
26W - 18L
1,583 SR
Queue Stats
39W - 27L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
7,895
790
2,796
10,730
6,434
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 9 / 4
8,530
853
8,759
20,137
22,110
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 0
7,774
777
2,499
7,190
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Twonburger
Scylla
14
1 / 13 / 3
8,475
848
6,599
19,171
6,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 8 / 0
9,033
903
7,156
17,923
7,935
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cpty Gutts
Fenrir
18
22 / 0 / 11
13,231
1,323
21,337
8,760
6,598
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Nevaeh8820
Bellona
17
0 / 3 / 24
9,759
976
5,964
10,128
7,494
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
2 / 0 / 23
10,560
1,056
6,805
11,099
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 0 / 15
10,734
1,073
7,000
4,533
3,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 1 / 20
10,891
1,089
26,267
3,832
1,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
132
4
Kills
39
41
Deaths
4
9
Assists
93
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Fenrir
Cpty Gutts
Fenrir
22
0
11
27.5
L
0
9
4
0.22
W
Bellona
Nevaeh8820
Bellona
0
3
24
4
W
2
0
23
13.5
W
6
0
15
13.5
L
0
4
0
0
L
Scylla
Twonburger
Scylla
1
13
3
0.19
L
3
8
0
0.38
W
9
1
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,809
Damage
67,373
75,151
Taken
38,352
44,605
Mitigated
28,184
5,844
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,796
1,034
0
0
10,730
6,434
0
4,205
6,525
0
6,668
W
Fenrir
Cpty Gutts
Fenrir
21,337
5,599
0
852
8,760
6,598
0
4,480
4,280
0
29,755
L
8,759
971
0
0
20,137
22,110
0
8,767
11,370
17,635
0
W
Bellona
Nevaeh8820
Bellona
5,964
2,147
0
114
10,128
7,494
0
7,066
3,062
0
23,836
W
6,805
1,323
312
5,901
11,099
9,557
0
6,667
4,432
22,193
0
W
7,000
489
0
496
4,533
3,241
0
1,918
2,615
0
23,587
L
2,499
1,443
0
21
7,190
1,568
0
2,502
2,320
0
6,942
L
Scylla
Twonburger
Scylla
6,599
2,646
0
0
19,171
6,558
0
10,126
9,045
14,717
0
L
7,156
1,662
2,659
3,164
17,923
7,935
0
7,472
10,451
22,889
0
W
26,267
3,941
790
2,277
3,832
1,294
0
2,383
1,449
42,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,707
Gold Earned
55,175
86
Minions Killed
178
0
Camps Cleared
13
605,186
Distance Traveled
870,356
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,895
790
6
1
0
82,507
0
W
Fenrir
13,231
1,323
21
2
2
192,546
1
L
Ymir
8,530
853
10
1
0
176,319
0
W
Bellona
9,759
976
37
4
0
146,180
3
W
Ymir
10,560
1,056
42
4
3
165,977
3
W
Nike
10,734
1,073
35
4
4
196,217
1
L
Izanami
7,774
777
12
1
0
72,877
0
L
Scylla
8,475
848
21
2
0
129,228
0
L
Hel
9,033
903
37
4
0
144,255
0
W
Zeus
10,891
1,089
43
4
4
169,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role