Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Elthune
Baron Samedi
Level 144
God Stats
4W - 5L
1,491 SR
Queue Stats
246W - 249L
1,599 Elo+
Solo
Chernobog
Chernobog
Gillytube
Chernobog
Level 118
God Stats
0W - 1L
1,304 SR
Queue Stats
40W - 35L
1,616 Elo+
Solo
Poseidon
Poseidon
Johnny2camels
Poseidon
Level 104
God Stats
7W - 5L
1,796 SR
Queue Stats
192W - 139L
1,644 Elo+
Solo
Vulcan
Vulcan
xRegenRex
Vulcan
Level 109
God Stats
1W - 3L
1,344 SR
Queue Stats
58W - 68L
1,627 Elo+
Solo
Team Averages
Level 126
1,487 SR
1,597 Elo+

VS

Team Averages
Level 131
1,630 SR
1,639 Elo+
Medusa
Medusa
Acoatl
Medusa
Level 158
God Stats
4W - 0L
1,627 SR
Queue Stats
156W - 180L
1,531 Elo+
Solo
Izanami
Izanami
Cirnine
Izanami
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 39L
1,695 Elo+
Party 1
Cthulhu
Cthulhu
MiraGeCrazy
Cthulhu
Level 159
God Stats
2W - 1L
1,756 SR
Queue Stats
169W - 177L
1,616 Elo+
Solo
Jormungandr
Jormungandr
SmurfsAreMean
Jormungandr
Level 85
God Stats
1W - 0L
1,765 SR
Queue Stats
59W - 36L
1,607 Elo+
Party 1
Horus
Horus
jokedestroyer
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 21L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
10 / 5 / 11
13,490
794
22,573
15,505
11,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Elthune
Baron Samedi
15
3 / 6 / 9
10,254
603
11,571
15,181
12,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
Gillytube
Chernobog
20
5 / 5 / 11
12,742
750
17,360
16,241
6,275
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Johnny2camels
Poseidon
19
5 / 5 / 9
11,908
700
19,058
15,996
8,173
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
xRegenRex
Vulcan
17
1 / 7 / 11
11,009
648
16,499
17,169
6,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acoatl
Medusa
20
8 / 4 / 12
13,243
779
13,937
14,041
6,510
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Cirnine
Izanami
20
8 / 5 / 13
13,770
810
19,853
18,402
9,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
MiraGeCrazy
Cthulhu
16
1 / 6 / 13
10,391
611
9,212
21,879
26,257
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
SmurfsAreMean
Jormungandr
20
8 / 6 / 9
12,602
741
20,535
22,309
16,274
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 3 / 20
11,531
678
8,896
23,439
31,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
94
24
Kills
27
28
Deaths
24
51
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
10
5
11
3.1
W
Medusa
Acoatl
Medusa
8
4
12
3.5
W
Izanami
Cirnine
Izanami
8
5
13
2.9
L
Baron Samedi
Elthune
Baron Samedi
3
6
9
1.25
L
Chernobog
Gillytube
Chernobog
5
5
11
2.1
L
Poseidon
Johnny2camels
Poseidon
5
5
9
1.9
W
Cthulhu
MiraGeCrazy
Cthulhu
1
6
13
1.25
W
Jormungandr
SmurfsAreMean
Jormungandr
8
6
9
2.08
W
2
3
20
4
L
Vulcan
xRegenRex
Vulcan
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,061
Damage
72,433
80,092
Taken
100,070
44,232
Mitigated
90,266
30,550
Healing
37,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
22,573
1,869
1,436
4,004
15,505
11,096
1,466
7,351
8,060
34,799
0
W
Medusa
Acoatl
Medusa
13,937
3,655
903
2,373
14,041
6,510
3,179
10,928
3,113
0
47,192
W
Izanami
Cirnine
Izanami
19,853
13,240
1,370
4,155
18,402
9,458
1,142
14,765
3,637
0
55,613
L
Baron Samedi
Elthune
Baron Samedi
11,571
417
2,375
4,915
15,181
12,105
342
4,084
10,822
19,640
0
L
Chernobog
Gillytube
Chernobog
17,360
8,808
1,981
4,178
16,241
6,275
1,843
6,698
9,302
0
38,981
L
Poseidon
Johnny2camels
Poseidon
19,058
2,814
2,634
4,328
15,996
8,173
1,208
6,956
8,839
39,324
0
W
Cthulhu
MiraGeCrazy
Cthulhu
9,212
457
2,186
2,239
21,879
26,257
275
16,347
5,532
16,836
0
W
Jormungandr
SmurfsAreMean
Jormungandr
20,535
1,975
3,565
3,262
22,309
16,274
274
14,435
7,874
37,061
0
W
8,896
1,636
8,030
9,461
23,439
31,767
193
13,226
9,785
1,731
11,006
L
Vulcan
xRegenRex
Vulcan
16,499
3,108
1,196
3,503
17,169
6,583
373
5,090
11,883
32,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,403
Gold Earned
61,537
179
Minions Killed
222
0
Camps Cleared
0
1,436,597
Distance Traveled
1,542,628
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,490
794
39
2
0
309,887
1
W
Medusa
13,243
779
83
5
0
346,101
1
W
Izanami
13,770
810
97
6
0
280,131
0
L
Baron Samedi
10,254
603
14
1
0
208,026
0
L
Chernobog
12,742
750
51
3
0
303,518
0
L
Poseidon
11,908
700
42
2
0
291,677
4
W
Cthulhu
10,391
611
16
1
0
295,339
0
W
Jormungandr
12,602
741
19
1
0
292,659
0
W
Horus
11,531
678
7
0
0
328,398
0
L
Vulcan
11,009
648
33
2
0
323,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role