Player Matchup

Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
DaddyZginacz
Hou Yi
Platinum II
Level 67
God Stats
4W - 5L
1,591 SR
Queue Stats
36W - 27L
2,077 MMR
Party 2
Eset
Eset
Platinum V
Vathgern
Eset
Platinum V
Level 136
God Stats
0W - 1L
1,653 SR
Queue Stats
25W - 20L
1,802 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,581 SR
1,793 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,496 SR
1,800 MMR
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Firoll
Ah Muzen Cab
Platinum V
Level 127
God Stats
38W - 36L
1,591 SR
Queue Stats
67W - 68L
1,928 MMR
Party 1
Athena
Athena
Platinum IV
Viandøx
Athena
Platinum IV
Level 154
God Stats
12W - 22L
1,399 SR
Queue Stats
76W - 79L
1,974 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 3 / 4
7,357
736
3,641
13,598
13,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
10
4 / 4 / 1
7,152
715
4,779
8,164
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
10
0 / 5 / 6
6,599
660
3,593
7,883
2,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AphroditeMorgan Le FayTiamatThothGilgamesh

VS

Bans
PersephoneSusanoRaijinChironDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 0 / 4
8,760
876
10,609
6,073
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Firoll
Ah Muzen Cab
12
3 / 1 / 9
8,100
810
11,828
4,674
1,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Viandøx
Athena
12
2 / 5 / 10
7,746
775
2,983
12,086
11,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
6
Kills
12
12
Deaths
6
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
4
1.33
W
Sol
 
Sol
7
0
4
9
L
Hou Yi
4
4
1
1.13
W
Ah Muzen Cab
Firoll
Ah Muzen Cab
3
1
9
7.5
L
Eset
0
5
6
0.6
W
Athena
Viandøx
Athena
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,013
Damage
25,420
29,645
Taken
22,833
18,841
Mitigated
16,094
7,451
Healing
4,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,641
134
0
4,280
13,598
13,267
0
5,129
8,469
8,897
0
W
Sol
 
Sol
10,609
3,094
0
3,445
6,073
2,699
2,695
1,791
4,195
43,886
3,565
L
Hou Yi
4,779
1,615
0
973
8,164
2,745
0
3,989
4,175
0
22,200
W
Ah Muzen Cab
Firoll
Ah Muzen Cab
11,828
1,907
0
1,112
4,674
1,731
517
1,703
2,971
0
38,499
L
Eset
3,593
501
715
1,483
7,883
2,829
0
3,764
4,119
22,874
0
W
Athena
Viandøx
Athena
2,983
960
0
230
12,086
11,664
194
3,631
8,433
9,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,108
Gold Earned
24,606
102
Minions Killed
139
0
Camps Cleared
0
551,514
Distance Traveled
625,774
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,357
736
12
1
0
206,063
3
W
Sol
8,760
876
64
6
0
212,853
3
L
Hou Yi
7,152
715
38
4
0
173,264
0
W
Ah Muzen Cab
8,100
810
66
7
0
203,323
3
L
Eset
6,599
660
52
5
0
172,187
1
W
Athena
7,746
775
9
1
0
209,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role