Player Matchup

Apollo
Apollo
Gold III
Angeloyrs
Apollo
Gold III
Level 106
God Stats
2W - 0L
1,352 SR
Queue Stats
59W - 64L
1,476 MMR
Solo
Osiris
Osiris
Gold III
Ivanol223
Osiris
Gold III
Level 88
God Stats
1W - 2L
1,353 SR
Queue Stats
71W - 69L
1,491 MMR
Solo
Kali
Kali
Gold I
LgTv_Ger-ESport
Kali
Gold I
Level 109
God Stats
46W - 38L
1,515 SR
Queue Stats
222W - 208L
1,477 MMR
Solo
Cthulhu
Cthulhu
Gold III
OrGzZ_Z
Cthulhu
Gold III
Level 96
God Stats
5W - 2L
1,736 SR
Queue Stats
183W - 178L
1,478 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
SandyBrown
Zhong Kui
Gold IV
Level 103
God Stats
9W - 8L
1,570 SR
Queue Stats
66W - 75L
1,494 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 100
1,505 SR
1,483 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,533 SR
1,521 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold III
Flowtrip
Athena
Gold III
Level 86
God Stats
22W - 20L
1,462 SR
Queue Stats
253W - 242L
1,579 MMR
Party 1
Nox
Nox
Gold III
Kiev-Grad
Nox
Gold III
Level 151
God Stats
95W - 80L
1,631 SR
Queue Stats
218W - 217L
1,675 MMR
Party 2
Anubis
Anubis
Bronze III
NarvaloNSW
Anubis
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Arachne
Arachne
Gold V
Purqo
Arachne
Gold V
Level 86
God Stats
35W - 30L
1,574 SR
Queue Stats
245W - 238L
1,348 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Angeloyrs
Apollo
13
9 / 3 / 2
8,078
673
9,985
10,053
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Ivanol223
Osiris
12
0 / 1 / 0
6,817
568
3,760
7,470
5,526
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 2 / 7
7,435
620
5,160
9,011
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
OrGzZ_Z
Cthulhu
11
2 / 1 / 9
7,226
602
5,954
9,834
7,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
SandyBrown
Zhong Kui
13
5 / 1 / 2
7,652
638
3,290
7,281
4,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneMorgan Le FayJanusTiamatGilgamesh

VS

Bans
SetDanzaburouChironMedusaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 0 / 1
6,159
513
3,445
4,768
3,509
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
Flowtrip
Athena
9
0 / 2 / 2
5,696
475
3,147
10,823
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 6 / 1
6,921
577
4,764
7,289
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
NarvaloNSW
Anubis
9
0 / 8 / 2
5,262
439
2,341
6,414
2,272
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Purqo
Arachne
11
5 / 4 / 1
7,551
629
7,614
9,509
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
20
Kills
8
8
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
1
0.5
W
Apollo
Angeloyrs
Apollo
9
3
2
3.33
L
Athena
Flowtrip
Athena
0
2
2
0.5
W
Osiris
Ivanol223
Osiris
0
1
0
0
L
3
6
1
0.58
W
4
2
7
3.75
L
Anubis
NarvaloNSW
Anubis
0
8
2
0.13
W
Cthulhu
OrGzZ_Z
Cthulhu
2
1
9
6.5
L
Arachne
Purqo
Arachne
5
4
1
1.38
W
Zhong Kui
SandyBrown
Zhong Kui
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,149
Damage
21,311
43,649
Taken
38,803
25,158
Mitigated
16,614
13,632
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,445
404
0
1,110
4,768
3,509
0
262
4,506
0
28,726
W
Apollo
Angeloyrs
Apollo
9,985
5,777
0
4,023
10,053
3,442
390
3,137
6,916
0
43,279
L
Athena
Flowtrip
Athena
3,147
1,046
123
2,395
10,823
4,446
0
2,581
8,242
16,270
0
W
Osiris
Ivanol223
Osiris
3,760
1,169
0
3,000
7,470
5,526
189
0
7,470
4,144
33,232
L
4,764
534
0
1,018
7,289
2,081
416
2,931
4,174
27,563
0
W
5,160
2,112
0
2,506
9,011
3,454
0
1,431
7,580
0
44,503
L
Anubis
NarvaloNSW
Anubis
2,341
196
148
52
6,414
2,272
283
1,547
4,827
19,677
0
W
Cthulhu
OrGzZ_Z
Cthulhu
5,954
570
288
680
9,834
7,984
0
3,639
6,195
22,135
0
L
Arachne
Purqo
Arachne
7,614
5,235
0
3,066
9,509
4,306
0
2,015
7,432
0
37,795
W
Zhong Kui
SandyBrown
Zhong Kui
3,290
76
0
3,135
7,281
4,752
0
2,202
5,079
45,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,208
Gold Earned
31,589
383
Minions Killed
231
0
Camps Cleared
0
1,239,238
Distance Traveled
1,060,910
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,159
513
64
5
0
180,975
2
W
Apollo
8,078
673
82
7
0
211,824
4
L
Athena
5,696
475
18
2
0
235,810
6
W
Osiris
6,817
568
90
8
0
257,209
3
L
Nox
6,921
577
55
5
0
226,533
2
W
Kali
7,435
620
86
7
0
265,497
0
L
Anubis
5,262
439
23
2
0
184,294
1
W
Cthulhu
7,226
602
38
3
0
257,261
3
L
Arachne
7,551
629
71
6
0
233,298
2
W
Zhong Kui
7,652
638
87
7
0
247,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role