Player Matchup

Ymir
Ymir
 
Ymir
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
GameCrafter010
Chiron
Level 48
God Stats
3W - 2L
1,546 SR
Queue Stats
12W - 15L
1,370 Elo+
Party 3
Vamana
Vamana
ThomasDtz
Vamana
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,446 Elo+
Party 3
Arachne
Arachne
kyoshideath
Arachne
Level 46
God Stats
56W - 42L
1,566 SR
Queue Stats
132W - 131L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pinguin231
Morgan Le Fay
Level 29
God Stats
2W - 0L
1,665 SR
Queue Stats
7W - 5L
1,368 Elo+
Party 3
Team Averages
Level 52
1,556 SR
1,417 Elo+

VS

Team Averages
Level 60
1,330 SR
1,404 Elo+
Sylvanus
Sylvanus
Chibraxtresgros
Sylvanus
Level 29
God Stats
2W - 4L
1,589 SR
Queue Stats
105W - 119L
1,418 Elo+
Party 2
Persephone
Persephone
EpiC-Aleeks
Persephone
Level 123
God Stats
6W - 5L
1,420 SR
Queue Stats
292W - 258L
1,512 Elo+
Solo
Tyr
Tyr
LyossLeBlanc
Tyr
Level 76
God Stats
1W - 8L
1,145 SR
Queue Stats
231W - 229L
1,419 Elo+
Party 2
Ullr
Ullr
Воroн
Ullr
Level 27
God Stats
5W - 10L
1,371 SR
Queue Stats
43W - 68L
1,312 Elo+
Party 1
Ravana
Ravana
костяадик
Ravana
Level 43
God Stats
3W - 3L
1,123 SR
Queue Stats
95W - 137L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
4 / 2 / 10
11,359
598
5,359
18,732
15,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 0 / 8
10,278
541
10,161
10,328
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
ThomasDtz
Vamana
14
0 / 3 / 5
9,705
511
7,504
16,044
9,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arachne
kyoshideath
Arachne
18
9 / 5 / 5
11,886
626
12,379
18,659
9,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morgan Le Fay
pinguin231
Morgan Le Fay
16
5 / 2 / 7
10,492
552
13,391
10,720
3,632
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 7 / 3
9,493
500
5,452
17,590
15,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
EpiC-Aleeks
Persephone
17
8 / 3 / 2
11,306
595
17,508
11,837
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 3
9,463
498
10,516
14,710
11,263
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ullr
12
0 / 6 / 3
7,470
393
5,563
10,194
3,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 5 / 4
8,349
439
6,142
12,918
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
24
Kills
12
12
Deaths
24
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
10
4.5
L
Sylvanus
1
7
3
0.36
L
Persephone
EpiC-Aleeks
Persephone
8
3
2
3
W
6
0
8
10
L
3
3
3
1.5
W
Vamana
ThomasDtz
Vamana
0
3
5
0.83
W
Arachne
kyoshideath
Arachne
9
5
5
2.3
W
Morgan Le Fay
pinguin231
Morgan Le Fay
5
2
7
4.25
L
Ullr
0
6
3
0.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,794
Damage
45,181
74,483
Taken
67,249
41,714
Mitigated
39,207
24,524
Healing
18,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,359
589
1,085
3,783
18,732
15,232
1,193
7,074
11,497
45,889
0
L
Sylvanus
5,452
1,972
490
1,965
17,590
15,536
217
6,490
11,100
27,958
0
L
Persephone
EpiC-Aleeks
Persephone
17,508
1,075
208
3,911
11,837
4,263
0
5,432
6,402
75,440
0
W
10,161
6,671
1,455
3,197
10,328
3,873
2,910
3,476
6,852
0
45,474
L
10,516
1,081
0
4,772
14,710
11,263
835
3,653
11,057
0
51,412
W
Vamana
ThomasDtz
Vamana
7,504
3,051
0
6,150
16,044
9,536
1,383
4,923
11,121
0
43,420
W
Arachne
kyoshideath
Arachne
12,379
8,500
0
7,498
18,659
9,441
974
4,381
14,206
0
97,348
W
Morgan Le Fay
pinguin231
Morgan Le Fay
13,391
729
0
1,356
10,720
3,632
604
7,099
3,621
56,336
0
L
Ullr
5,563
2,041
0
1,422
10,194
3,597
250
3,163
7,031
0
38,073
L
6,142
1,690
0
5,434
12,918
4,548
0
1,091
11,827
0
60,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,720
Gold Earned
46,081
431
Minions Killed
451
0
Camps Cleared
0
1,728,165
Distance Traveled
1,797,888
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,359
598
58
3
0
308,763
3
L
Sylvanus
9,493
500
48
3
0
272,565
1
L
Persephone
11,306
595
138
7
0
390,900
2
W
Chiron
10,278
541
74
4
0
330,883
0
L
Tyr
9,463
498
95
5
0
406,759
8
W
Vamana
9,705
511
81
4
0
359,005
5
W
Arachne
11,886
626
116
6
0
353,971
2
W
Morgan Le Fay
10,492
552
102
5
0
375,543
3
L
Ullr
7,470
393
71
4
0
322,346
3
L
Ravana
8,349
439
99
5
0
405,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role