Player Matchup

Scylla
Scylla
 
Scylla
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
McJigglenuggs
Cthulhu
Level 129
God Stats
98W - 64L
1,576 SR
Queue Stats
820W - 564L
1,609 Elo+
Party 1
Horus
Horus
airbornzombiez
Horus
Level 110
God Stats
50W - 29L
1,637 SR
Queue Stats
406W - 254L
1,595 Elo+
Party 1
Team Averages
Level 116
1,571 SR
1,568 Elo+

VS

Team Averages
Level 80
1,387 SR
1,427 Elo+
Hun Batz
Hun Batz
Harr0Harr0
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,501 Elo+
Solo
Hercules
Hercules
KingMarc_1998
Hercules
Level 86
God Stats
21W - 34L
1,315 SR
Queue Stats
695W - 798L
1,384 Elo+
Party 2
Thoth
Thoth
WasabiDreamer
Thoth
Level 127
God Stats
3W - 7L
1,345 SR
Queue Stats
476W - 524L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
8 / 5 / 5
9,721
810
11,525
9,419
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
13
7 / 5 / 7
9,536
795
10,565
13,475
11,920
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 5 / 7
9,802
817
7,859
11,572
7,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Harr0Harr0
Hun Batz
11
1 / 6 / 7
8,244
687
5,187
12,927
3,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
KingMarc_1998
Hercules
13
8 / 3 / 5
9,900
825
6,330
12,473
10,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 10 / 6
9,512
793
9,739
12,065
2,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
19
Kills
14
15
Deaths
19
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
5
5
2.1
L
Hun Batz
Harr0Harr0
Hun Batz
1
6
7
0.75
L
Hercules
KingMarc_1998
Hercules
8
3
5
3.5
W
Cthulhu
7
5
7
2.1
L
5
10
6
0.8
W
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,949
Damage
21,256
34,466
Taken
37,465
21,804
Mitigated
16,505
6,259
Healing
3,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,525
916
0
1,265
9,419
2,414
292
3,886
5,303
35,326
0
L
Hun Batz
Harr0Harr0
Hun Batz
5,187
1,475
0
20
12,927
3,128
0
8,494
4,433
0
19,798
L
Hercules
KingMarc_1998
Hercules
6,330
3,020
0
2,461
12,473
10,442
0
5,335
7,138
0
18,103
W
Cthulhu
10,565
557
0
2,089
13,475
11,920
108
3,615
9,511
27,672
0
L
9,739
418
0
987
12,065
2,935
0
8,261
3,804
36,184
0
W
7,859
4,264
765
2,140
11,572
7,470
351
1,485
9,913
0
16,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
27,656
119
Minions Killed
102
0
Camps Cleared
0
681,765
Distance Traveled
609,295
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,721
810
47
4
0
219,458
1
L
Hun Batz
8,244
687
35
3
0
212,756
0
L
Hercules
9,900
825
22
2
0
198,349
0
W
Cthulhu
9,536
795
46
4
0
230,702
0
L
Thoth
9,512
793
45
4
0
198,190
0
W
Horus
9,802
817
26
2
0
231,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role