Player Matchup

Ymir
Ymir
Gold III
Cabron
Ymir
Gold III
Level 148
God Stats
6W - 6L
1,736 SR
Queue Stats
116W - 116L
1,557 MMR
Solo
Athena
Athena
Gold I
Hiraεth
Athena
Gold I
Level 127
God Stats
8W - 2L
1,783 SR
Queue Stats
154W - 144L
1,616 MMR
Party 1
Cernunnos
Cernunnos
Gold I
LovariusZ
Cernunnos
Gold I
Level 116
God Stats
12W - 8L
1,683 SR
Queue Stats
260W - 249L
1,564 MMR
Solo
Hun Batz
Hun Batz
Gold II
Tezzeret7
Hun Batz
Gold II
Level 65
God Stats
2W - 3L
1,610 SR
Queue Stats
59W - 59L
1,577 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
Ølly
Zhong Kui
Gold I
Level 109
God Stats
7W - 3L
1,522 SR
Queue Stats
154W - 144L
1,616 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,667 SR
1,586 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,522 SR
1,578 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Ryukenstar
Anhur
Gold IV
Level 126
God Stats
3W - 2L
1,610 SR
Queue Stats
15W - 16L
1,627 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
Yanchkosky
Kumbhakarna
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,566 MMR
Party 2
Vamana
Vamana
Silver I
jwc65v2
Vamana
Silver I
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 12L
1,598 MMR
Party 3
Serqet
Serqet
Silver I
yissuss16
Serqet
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
1,598 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cabron
Ymir
18
1 / 3 / 5
11,700
585
10,317
15,074
18,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
Hiraεth
Athena
17
3 / 1 / 13
10,439
522
6,012
17,060
17,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
LovariusZ
Cernunnos
20
10 / 1 / 5
13,815
691
18,641
17,182
6,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Tezzeret7
Hun Batz
19
7 / 3 / 8
11,947
597
12,753
12,443
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Ølly
Zhong Kui
18
1 / 1 / 7
11,064
553
7,964
8,071
7,176
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TsukuyomiPersephoneMorgan Le FayGilgameshApollo

VS

Bans
TiamatMedusaGebChironSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
4 / 4 / 2
10,177
509
8,365
10,459
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
16
1 / 4 / 3
9,943
497
7,654
11,932
4,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kumbhakarna
Yanchkosky
Kumbhakarna
13
0 / 5 / 2
8,107
405
3,214
19,226
20,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
jwc65v2
Vamana
17
1 / 5 / 2
10,345
517
13,106
21,045
17,856
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
yissuss16
Serqet
15
3 / 4 / 2
9,763
488
4,814
13,506
8,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
22
Kills
9
9
Deaths
22
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
4
2
1.25
W
Ymir
Cabron
Ymir
1
3
5
1.17
W
Athena
Hiraεth
Athena
3
1
13
9.5
W
Cernunnos
LovariusZ
Cernunnos
10
1
5
12.5
L
Anhur
1
4
3
0.63
W
Hun Batz
Tezzeret7
Hun Batz
7
3
8
3.67
L
Kumbhakarna
Yanchkosky
Kumbhakarna
0
5
2
0.2
L
Vamana
jwc65v2
Vamana
1
5
2
0.4
L
Serqet
yissuss16
Serqet
3
4
2
1
W
Zhong Kui
Ølly
Zhong Kui
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,687
Damage
37,153
69,830
Taken
76,168
54,682
Mitigated
55,123
19,188
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,365
390
0
649
10,459
4,138
0
2,508
7,951
71,000
0
W
Ymir
Cabron
Ymir
10,317
3,764
0
3,247
15,074
18,025
0
1,312
13,394
72,226
3,810
W
Athena
Hiraεth
Athena
6,012
1,888
220
1,225
17,060
17,730
348
3,859
12,847
38,369
0
W
Cernunnos
LovariusZ
Cernunnos
18,641
10,156
0
9,482
17,182
6,117
3,701
2,551
13,197
0
137,894
L
Anhur
7,654
3,529
0
2,813
11,932
4,378
1,344
1,347
10,585
0
74,644
W
Hun Batz
Tezzeret7
Hun Batz
12,753
4,287
0
353
12,443
5,634
1,698
2,976
9,467
0
83,664
L
Kumbhakarna
Yanchkosky
Kumbhakarna
3,214
251
0
1,958
19,226
20,152
0
5,628
13,598
22,928
0
L
Vamana
jwc65v2
Vamana
13,106
7,014
0
7,179
21,045
17,856
0
10,764
10,281
0
84,460
L
Serqet
yissuss16
Serqet
4,814
526
0
4,724
13,506
8,599
0
3,620
9,886
0
56,465
W
Zhong Kui
Ølly
Zhong Kui
7,964
1,578
256
4,405
8,071
7,176
873
1,087
6,984
90,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,965
Gold Earned
48,335
702
Minions Killed
598
0
Camps Cleared
0
2,006,390
Distance Traveled
1,912,619
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,177
509
134
7
0
377,576
9
W
Ymir
11,700
585
145
7
0
347,108
10
W
Athena
10,439
522
54
3
0
442,007
5
W
Cernunnos
13,815
691
208
10
0
380,582
5
L
Anhur
9,943
497
165
8
0
371,513
4
W
Hun Batz
11,947
597
122
6
0
443,482
5
L
Kumbhakarna
8,107
405
30
2
0
363,981
5
L
Vamana
10,345
517
158
8
0
358,074
1
L
Serqet
9,763
488
111
6
0
441,475
6
W
Zhong Kui
11,064
553
173
9
0
393,211
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role